Friday, December 15, 2017

Stonehell: Panic at the Disco!

Session 49 was played on 10/3

Eiric, wizard 6 (Kat)
- men at arms (Lindal the Elf, E)
- Naideen(dog)
A-A-Ron, Thief 5 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 4 (Julia)
- Hobart (dog)
- men at arms (Kanye, Barr)
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

When your players decide to wade into the middle of the hobgoblin army that has been reinforced by a second detachment complete with a war priest and war wizard, and are spread out over 2 rooms with multiple hallways each… that's the point where theater of the mind just doesn’t do it. Knowing that was exactly the point we were at, I pulled out the battle mat and miniatures. Unfortunately I don’t have that many hobgoblins. Actually, I only have the one… but I do have lots of orcs and some gnolls, so they were my stand ins.

I didn’t take many pictures of the session, or keep track of what happened round by round, so here are the highlights of the battle.

War Wizard, War Priest, and their guards advance in from the south east behind Karl & Co. Commander elite guard advance from the south. More troops come from the west. Karl & Co. are boxed in from all directions but the Disco room to the north.

Hobgoblin crossbowmen and mountain lions attack Eiric & Co. from the west of the Disco room.

Darryl joins Karl & Co. in time for the War Wizard to cast fireball, killing all the henchman, Eiric’s dog Naideen, and hurting everyone else. Those who survive head north into the Disco room.

Kanye used the bucket of poop to dip his arrows into before firing them at the mountain lions and hobgoblins. He dies defending Eiric.

The mountain lions & hobgoblins end up pinned between Karl & Co. and Eiric & Co., and are cut down. The Hobgoblin commander charges with his elite guard, hoping to catch the party in the Disco room. Eiric uses Lightning bolt while they’re squeezed in the hallway, frying even those who made their saves.

As the afterburn of the flash, and the ringing of the thunder subsides, the party looks into the sparkling Disco room littered with hobgoblin bodies, and decides to run for it, rather than try to face the War Wizard and Priest. They backtrack to the forge, and barricade the door with the help of the terrified kobolds who amazingly didn’t run during the battle.

After hours of rest without interruption, they poke their heads out and notice the side passage they skipped exploring before. Seeing a single door, they go to check it out, but it’s sealed shut. A thick wooden beam bars the door shut, and boards are nailed into it, all clearly designed to hold something in. The silence is broken when something within begins to slam and claw against the door.

“Demon!” Someone yells, and the party runs clear down the hall to the barricade the kobolds installed. It’s quickly dismantled, and shifted over to the other end of the hall. Once installed, they continued on in slightly less of a hurry, finding a trash room with a pit leading down into darkness. Across the way an old dusty room full of building materials. Through and around that room, they come to a fighting pit, long disused, but the shadows of former fighters emerged to do battle with the party. They were frightening, but not a real challenge. An impressive hidden cache of treasure was discovered in the arena master’s chamber.

At this point, Eiric called for the party to head back to town. The kobolds headed back to report to Sniv.

Kills: Hobgoblins Commander, 7 Hobgoblin Elites, 13 hobgoblins, 4 mountain lions, 2 Shadows
Gains: 11,000sp, 5,000ep, 7,000gp, 5 pieces of jewelry, 2 scrolls, 3 potions
Losses: Lindal the Elf, E, Kanye, Barr, Naideen

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