Sunday, November 19, 2017

Sunday Inspirational Image: Altair

The sounds of the vendors hawking their wares was subdued in the mid-morning, as the day settled into it's slower rhythm.  The alleyways thinned of men as they took time in the cafes and smoke shops to discuss the latest happenings either in the palaces, the temples, or the streets. Lately, there's been more from the temples and palaces than usual.


The smell of sweet strong coffee mingled with nutmeg and cumin in the slow moving air, and tinging it all, harder to nail down, the smell of trouble stirring.

Image by Klaus Wittman

Saturday, November 18, 2017

Painting at work: Week 2


Okay, 2 weeks in, and I think things are going well. I've managed to apply paint 8/10 of the past work day lunchtimes.

Progress:
Lady mage is coming along. Trying to do some decent shading using Burgundy Wine and then I'll be highlighting the dress blending up with some Linen White. I'm not convinced by the lavender bit in the middle. I'm generally happy with how her face is coming along. She does need a bit more work there, and her hair just looks too muddy. I wish the detail with the hairnet she's wearing was a little sharper. Thinking about adding pearls to it. So far it's progressing pretty well. In looking back over it, most of the stuff with detail work is on what I painted yellow. I should have done that in blue so that the gold would stand out better. Ah well.

He's coming along nicely. Now that I've base coated the armor, he's looking much better. Face is still a little soft. The shield arm is really in the way.

I'll probably not be able to finish them off this week unless I bring them home to work on. Which I might, simply because of the detail work to do on them, and then start in with the lizardmen after Thanksgiving.



Thoughts
Need to bring in a pin to unclog bottles. Paperclips don't do it.
Leather brown doesn't cover all that well by itself
Don't bring different minis in the future. You've only got minutes to paint, it divides your focus.
Not having my magnifier is a pain. I keep expecting it to be there

Friday, November 17, 2017

Who You Gonna Call? Part 3

One of the less than fun things about painting these guys is the fact that their cream-ish colored jumpsuits are right next to black equipment. Which means touch ups and highlighting on black are stressful!



So one of the interim steps I took while working on them was to give the mini a coat of sealer, and to keep an extra clean brush at hand, so that if (when) I slip, I can use the clean wet brush to just wash off the black before it has a chance to set. It's a trick I learned over on the Reaper forum hangouts, and in situations like this, it's a life saver!



Once I took care of that, it was back to working on the equipment. I added just a touch of Dragon Blue to the black I've been using, and wet brushed it onto the edges of the equipment. Because the surfaces are so angular and without much texture, dry brushing (my usual go to) wasn't going to work.



After getting the black and highlights done, it was just down to detail work. Bits of green and red were added to the backpack and the device on their hips. Hose fittings and belt buckles were painted Shadowed Steel.

With that done, it just leaves the base... So close to done... And I'm not sure I actually have sand fine enough to mimic asphalt...

Thursday, November 16, 2017

Fable

I don't spend a lot of time playing video games anymore. I used to! Back in college I spent a TON of time playing Civilizations (2+3) and then Galactic Civilizations while working on my Masters. Before that it was Super Mario Brothers on my NES, Super Mario 3 on SNES... Aside from that, it's mostly been flirtations. I tried WoW, played through Knights of the Old Republic and Jade Empire, and very once in a while I'll play some Halo or Star Wars Battle Front and shoot up some aliens or Imperials... but mostly, I spend my time not playing or even thinking about video games.

But sometimes I have the urge to play something that I don't have to think too much about that's a little more than just shooting alien scum. My options are somewhat limited though. I've already played KotOR, and Jade Empire. My other option is Fable. I've briefly played it several times and never got very far into it. Then every time I put it down, I forget everything, and have to start over. It wouldn't be so bad, but the tutorial/intro to the game takes a couple of hours by itself.



Well, I've started up yet another instance of the game. We'll see how far I get this time. As long as I can keep at it, and I use the online walkthroughs so that I don't miss anything important, I should be able to actually finish my play through. For once...



So far I've gotten through the intro, completed several missions, bought a couple of houses, and got married. Only failed at one quest so far, mostly because escort missions suck.

Wednesday, November 15, 2017

Death in Stonehell

Going back to write up some session reports, it occurred to me that I wasn't sure how many characters had died in the dungeon. I really only had the vaguest idea actually... thankfully I've kept track. Almost every session report lists out who died. Some sessions in the teens just listed numbers, rather than names, but I went through each report, and made a list of who they were (or at least how many), what they were, and when and how they died.



From the 1st to the 53nd session there have been a total of 78 character deaths. Most of these have been 0 level hirelings, mostly Men at Arms. There have been a few torch bearers, a couple of demi-humans, but mostly it's been human warriors.


There have been a total of 10 leveled character deaths.

It's interesting how some times multiple session go by without any deaths, and then a bunch of people die...  don't think there's any real trend in the timing of the deaths, but there's clearly one in the class of people that die!

Tuesday, November 14, 2017

Stonehell: Demonic Hob-Scorpion Assault!

Session 47 was played on 9/19

Eiric, wizard 6 (Kat)
- men at arms (Lindal the Elf, Gar, E)
- Naideen(dog)
A-A-Ron, Thief 5 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 4 (Julia)
- Hobart (dog)
- men at arms (Kanye, Stable Boy, MonGo, Barr)
Daryll (NPC Cleric 6)
Brie, wizard 1 (Apprentice to Eiric) - Stayed in town researching

Skittering around the corners, the massive red demonic hobgob-orpion bellowed, and several of the hirelings screamed and ran. Those who stood their grounds launched crossbow bolts at the monstrosity, but none could penetrate its demonic armored skin. A-A-Ron let loose a screaming arrow that cut through his chest and out the other side. Eiric finished her incantation, and the boom of thunder and flash of light of a lightning bolt sent the demon staggering. The smell of burning flesh, sulfur, and ozone filled the hall.


Manscorpion by DoodleMoogle

As the demon shook off the blast, and pushed off against the wall, charging for the party, Eiric quickly launched another lightning bolt! When everyone’s eyes could finally see again, the demon lay unmoving uncomfortably close to the barricade.

After a brief pause, while everyone waits to see what’ll happen next, Karl and Orpheus leap over the barricade and charge around the corner. MonGo and Stable Boy follow. Unfortunately the waiting hobgoblins with crossbows pepper the two of them with bolts. Piling in, with Lindal, Gar, E, and A-A- Ron shooting from cover, the first line of hobgoblins are cut down, but reinforcements, complete with a spell caster who provides magical darkness to counter Eiric’s magical light. Lindal and Gar both drop from crossbow bolts, while Orpheus splits the hobgoblin lieutenant from shoulder to belly button. MonGo and Stable Boy also drop. The hobgoblin shaman flees the fight.

Orpheus, blind in the magical darkness stumbles into the wrong hallway, and finds himself by the elevator, where a couple of hobgoblins look on in horror. He kills them, and the ones mucking about with the elevator machinery. He flips the switch, sending the elevator down.

Karl follows the priest through the darkness and into the very edge of the hobgoblin’s territory. Finding himself without backup, he returns to the rest of the party.

Speaking of, while Karl and Orpheus were off on their own, the party stripped the hobgoblins of their goods, and took the tail of the scorpion. The heads of the hobgoblins are chopped off and dropped back around the entrance of the hobgoblin lair. Checking the rooms the kobolds had occupied, they find where the priest had been staying, and destroy the shrine within. Gathering up their goods and their dead, they head back to their holdout.

Kills: 1 Demonic Manscorpion, 12 hobgoblins, 1 hobgoblin Lt.
Gains: demonic scorpion tail, 48gp, 1000sp, gold broach (18gp)
Losses: Gar, MonGo, Stable Boy

Monday, November 13, 2017

Lizardmen: Prep Work

Way back when, I painted up the Reaper Bones lizardmen that came with Bones 1. I'm not actually sure when that was, since I don't seem to have blogged about it. Or if I did, I didn't tag it properly.



Anyway, here they are. I remember they were relatively quick paints, and it was nice to knock them out. Then Bones 3 happened, and I got 16 more. 4 archers, 4 spear armed, and 8 with clubs and shields (2 poses). I also just noticed that they all have quivers with javelins... I don't think those are options in Ghost Archipelago... Ah well...



There's also the lizardman from Bones 2 core set who is a little smaller than the others, and has a more saurian less lizard looking head. I'm not 100% sure on him, but strongly considering making him a shaman or something. The Medusa is probably going to be painted up for the November Hangout Figure of the Month...

These guys are Phase 2 of my Paint During Lunch At Work experiment. I started with a couple of fairly complex figures, and now I'm moving on to try batch painting. I'm bringing in a few new colors that are lizardman specific.

After giving them all a good wash and scrub with dish soap and a toothbrush, I checked them all over for mold lines, and debated basing them. In the end I did decide to base them all, since it gives me something to hold onto when painting them. Plus it makes them more stable on the table, and gives me a little room to play with grass and stuff.



Now, a bit about mold lines for those tackling them. First up, the archers. There's a big mold line right where the foot and bow meet. Also a minor mold line on the underside of the upraised arm.



The spear armed lizardmen were rather mold line free. A bit under the chin, and on the base between the feet. Actually a bit under the chin and between the feet was fairly common on all of them.



The forward facing club lizardmen had a bit under the chin, between their feet, and a bit under the tail. Also the loin cloths are somewhat delicate since they're not molded against the leg for some reason like it was on the one from Bones 1. I'm guessing that wasn't intentional.



The rear facing club lizardmen had the bit under the chin, between their feet, under the tail, and across the upper arm carrying the shield.