Thursday, May 24, 2018

Stonehell: Into the Sub-Crypts

Session 62 was played on 2/13

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Noxic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, Volstagg, GoMat)
Lex the Cheeseman, Fighter 3 (Henchman)
Borumar, ½ Orc Thief 5 (Josh)
Brie, wizard 3 (Apprentice to Eiric)

Darryl once again summons the power of his death-god to turn the Heartless, and half their number flee back down the stairs. Noxic again freezes up at the sight of the monsters, whole Karl, Lex, A-A-Ron, and Orpheus charge into the remaining enemies, and with a pair of hits on each, they dropped lifeless to the floor.

Noxic shakes off his fear, and the party forms up and heads down the stairs and into the crypt of Ka-Nefar. On the stairs, they encountered the formerly fleeing Heartless, and for once, Darryl’s death-god failed to answer his call. Lex and Lomux are both struck, and feel their strength sapped from their muscles before the monsters are cut down.

The party makes its way down through the false tomb, through the trapped hall, into the Hall of the Blacksun. Taking a deep breath, they charge through the door toward the stairs, each feeling the cold spike of pain as they pass out of the chamber. GoMat stumbles as he feels his strength drain away, while Neon’s walk became slightly stilted. Heading down the stairs they returned to the site of the trap. The smear of troll blood was now dry on the walls, but the stones blocking the 2 passages were still in place. The secret door was still there… and it was open.

After a long passage the stairs open up into a large, multi-winged, musty smelling chamber. Niches in the wall show thick layers of recently disturbed dust, fragments of bone, and flakes of ancient dried fabric. A-A-Ron also discovered another secret door… Opening it revealed more stairs, this time heading up. Slowly, and as quietly as they could manage, they climbed. At the top of the stairs was a door.

Beyond the door? Treasure! Thousands of coins were piled in the 4 corners of the small room, with a narrow path between them. In among the piles sparkled blades in jeweled scabbards, goblets, lanterns, scrolls, and other metalwork treasures. At the far end of the room was a door.

“Don’t touch *anything* understand?” Eiric warns the rest of the party. Amazingly, nobody touches anything as they carefully make their way to the door. Beyond was a throne room of sorts. 8 alcoves were set into the walls of the large chamber. 3 on the long walls, and one on the short ones. The nearer held a great black statue, one hand holding aloft a black disk. In the far alcove, an empty throne. In the 6 other alcoves, ancient mummies adorned in priestly vestments of gold. Neon and Lex both lost it at the sight of the mummies, and froze up completely as the slowly stood up from their thrones.



Darryl, quaking at the sight, called upon his god, causing one to settle back into his throne. Meanwhile Karl attacks the statue, while the rest of the party splits to deal with the 2 closest mummies. Scar and Volstag are both struck, while Koltic takes the Magic Hammar from Lex and joins the fight. A-A-Ron is dropped, And Darryl uses his magic to revive the thief. Eiric uses magic missle to finish off one, while Darryl uses his magic to force 2 more back to their thrones. Karl, Orpheus, and Koltic manage to down 2 more, leaving the room at a calm pause…

Gains:
Kills: Heartless, Mummies,
Losses:


Image Source: Elena Valero

Wednesday, May 23, 2018

5e: Cocksure Ogres Take Giant Sized Fall

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

Once we realized that not only did the giants take hostages, but they were planning on eating them if we didn't give them food, we knew we had to not only get the hostages back, but we had to stop them from moving on and raiding anywhere else. We devised a plan while the town started gathering food and beer. We limited the food we sent by filling some bags with dirt, and others with a mix of food and dirt, and then we poisoned the beer.

A bugbear negotiator came to the gates, and we set a time and place for the exchange. Just out of bow shot from the town, and the reach of the giant's boulders. The exchange went smoother than we expected, and we raced the hostages back to the city. It didn't take long for the poisoned beer to have its effect. The goblins suffered the worst of it, while the bugbears and ogres were looking somewhat unsteady as they tried to rally the unresponsive goblins to their feet. The giants were looking angry, and soon enough, they charged the wall... but we were ready.

Because they were so far away there was the seemingly endless waiting... our barbarian friend Rin was especially frustrated with the delay, and to ease his frustration I enchanted flight... on the treant he'd been hanging out with!




If you have never seen a flying tree (and I can't imagine any reason you would have) there is not a more unnatural sight. Add a barbarian clinging to the roots/feet of the tree, and it gets even more surreal. The tree and barbarian flew to the oncoming line, as the rest of us unleshed our weapons. Arrows flew from the guards, and magic from those who had it.

The ogres, armed with goblin launching catapults strapped to their backs, didn't let the fact that the goblins were dead stop them from using them, and while most missed, the sight of our monk catching one out of the air, and spiking it off the wall was another of the more memorable moments. That was followed close behind by Thorin repelling off the wall, and falling the last bit, then being rushed by one of the ogres. Don't worry, Thorin didn't even take a scratch from the ogre's clumsy assault, and in return he gutted the monster.



As the fight moved off the wall, one of the other visitors to the town was a whirling dervish with his glave. At one point he attacked one of the ogres from behind, shoving his weapon completely through to the otherside. The guts spilled out of both ends, and he then whipped it around, and he and Rin took out another in a display of gore that would have been more appropriate in a slaughterhouse.



My own magics were more supportive this battle, but the lightning did bring one of the giants to his knees. For as much as I was worried those weeks ago, I should have trusted in the Great Digger's path.

After we disposed of the bodies, and made sure that all the goblins were in fact dead, we spent the next day in town celebrating. Several new leads opened up in our adventure... dare I call it a quest at this point? At this point we've already arrived in Waterdeep, and am dispatching this off to you before we follow up on those leads. More soon I'm sure.

Thorin asks me to send his regards, and to pass on that he is well to his parents. I tried to remind him to send his own letter, but he is as he ever has been.

Monday, May 21, 2018

Flesh Golem & Harpy

These two minis were painted concurrently with Blightfang, and so used the same pallet of colors. Apparently my answer to “Painting Green Skin Is Hard and Looks Wrong” is to paint an orc-ton of green skinned things (though no actual orcs). Blightfang was easier, because leaf shaped scales are supposed to be green.















I originally went with Imperial Purple for the Harpy’s wings, but switched them over to Burgundy Wine when I pulled that color out for Blightfang. The Creature got to keep his Imperial Purple pants.



The eyes were painted with Linen White, with Walnut Brown for the iris. The creature’s teeth and nails were painted with Dirty Bone. I went back and forth on how to deal with the scars & stitches, and started by using Old West Rose mixed with the dragon green.

For the Harpy’s feathers I went with Rick Leather as the base, but for her claws I went with a drybrush of the Redstone Shadow and Walnut brown blend that I mixed in my well pallet.






Then it was time to get to the basing...



I still need to do the final cleanup of the base and clear coating them, but otherwise they're done!

Total Minis Painted in 2018: 35

Thursday, May 17, 2018

Stonehell: Heartless are Scary!

Session 61 was played on 2/6

Eiric, wizard 6 (Kat)
- men at arms (Koltic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, Volstagg)
Lex the Cheeseman, Fighter 3

MIA:
Brie, wizard 3 (Apprentice to Eiric)
Noxic, GoMat

Turning away from the Danse Macabre doors, the party turns toward the next set of unquiet crypts, and are immediately set upon by crypt shades and shadows. Then waves of zombies and more crypt shades emerge as the party fights its way to Mal’s chamber… which isn’t occupied, and looks like it’s been recently ransacked.

The party returns to the back door of Kobold Korners, and does a room by room sweep looking for more undead. Down by the stairs to the Hobgoblin Redoubt, they see not only the kobold watch stationed there, but also Brie! Everyone is thrilled to be reunited, and the party heads back down to talk with Trustee Sniv.

Resting for a few hours, the party gears up, and heads to the Reptile House. Encountering another group of Heartless, GoMat runs again, Darryl turns 2, they kill one, and capture the last by roping it up. Eiric asks Darryl to try to speak to it. Not expecting the spell to work, Darryl casts Speak With Dead. The heartless’ blank eyes blink, and then look to Darryl, and he asks his 3 questions. The heartless responds with an echoing dry raspy voice:
Darryl: Who made you?
Heartless: Ka-Nafer
D: Where is he?
H: Come find me…
D: What are you?
H: Your doom!
Darryl tells the rest of the party that he doesn’t think the spell worked as intended, and that he doesn’t think he was talking to the heartless in front of him.

They destroy the Heartless, and move to the recently excavated passage down into the sublevel. The flicker of blue flames from below heralds their next encounter...

Gains: Brie, GoMat, Noxic
Kills: Crypt Shades, Shadows, Zombies, Heartless
Losses: GoMat (again)

Wednesday, May 16, 2018

5e: Giant craving for a midnight snack

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

Chronicling the Battle of Goldenfields has taken longer than the fighting did…

We were feeling incredibly sure of ourselves as a wave of goblins appeared at the treeline. Swinging my hammer, I sent a bolt of lightning through their ranks, the flash and crack of which clearly demoralized them. My perhaps overpowered assault was followed up by a barrage of ranged attacks that cut through the goblin ranks… which then revealed the ogres and bugbears driving them forward. I called upon another lightning bolt, as did the resident wizard Naxine, lining up our shots to cause the maximum amount of damage. The trees based at the bugbears who hacked ineffectively at them, and a few more goblins took pot shots before running away.



By this point my ears were ringing, and I could barely see for the spots in my eyes, so much of the next few seconds was lost to me, but I did see one ogre fall (felt it too) and watched the other run. And that’s when we heard the bell tolling from the abbey.

The locals fighting with us took off toward the ringing, and we were steps behind. I chugged down a healing potion on the way, still smarting from the bugbear’s javelin. As we neared the abbey, we heard more sounds of combat, but coming from the nearby wall. Shifting direction we arrived to find a pair of hill giants standing on the wall, along with some ogres and bugbears scrambling up the inside. I blasted one, and then Journey cast the spell of the battle! She summoned a (small) Sleet Storm that instantly slowed the giants and ogres, even causing them to slip and fall! Unfortunately none fell off the wall… but it kept them from running and hiding.

This battle was even more chaotic than the last, as the sleet storm heavily obscured what exactly was going on on the wall. Thankfully giants are fairly sizable targets, even prone, and so we were able to pepper them with attack after attack. The few guards still around were mostly useless, terrorized at the slaughter they’d suffered through, but Kevin… Kevin stood his ground atop the wall blasted by a sleet storm, face to face with a giant! It was his simple guardsman’s blade that killed the first giant. His mettle was tested that night, and in his chest beats a heart of iron.



The other giant named Glob, cold, wet, injured, and demoralized by the death of his friend begged for mercy. We granted it. Taking him from the wall, we questioned him. Apparently the whole raid was set up by Gua, the matriarch of his tribe who demanded food and loot. The goblins lead them to Goldenfields, and the bugbears are the brains of the operation designed the raid... and not only took food, but also hostages. Women and children. And that was on top of the casualties they cause in their raid...