Tuesday, March 24, 2020

Witches in Sensible Shoes (part 1)

Technically only one of these is a witch... but they all seemed to sort of fit together, and I wanted something to work on that was... kinda witchy. Oathsworn's human witch, firbog druid, and tiefling mage.

After a good scrub, I primed them with Reaper's Brush On Primer.

I'm aiming for an autumnal color scheme. I don't actually know what color firbogs are supposed to be, but I thought she'd look good in yellow.

The witch had to be a redhead, and the tiefling just had to be red skinned. Kinda getting a Winifred Sanderson vibe from her. I haven't decided what color her top is going to be, but I'm liking the skirt in orange. Maybe purple?

More to come!

Monday, March 23, 2020

Stonehell: Insanity in the Asylum

Session 121 was played on 2/2

Borumar, ½ Orc Thief 7 (Josh)
Faerindril , Elf 2 (Jeff)
Daton, Fighter 1 (Jay)
Men at Arms - Halghild, Janus
Torchbearers - Rolestad
Wardog - Captain Morgan
Elwood, Cleric 1 (NPC)

After taking on some new hirlings and a Cleric of the God of Patience, the party did some shopping, and then headed out to the dungeon. Taking the main entrance, they circle around and down to the asylum, and carefully back to where Demitri fell. His body was still there, what was left if it. The only thing holding the paste that was Demitri together was the armor, which survived mostly intact, with only a few needles embedded in it. They bagged the goo and the armor to return it to the city.

Moving deeper into the asylum, they came to a wide hall with murals that moved… a large crowd of people of all races, many of them fantastical. This seemed to warp the minds of about half the party who either attacked the walls or their fellows. The rest of the party dragged the insane ones away from the walls, and back to where the jam of demitri stained the floor. Then the zombies arrived, and were quickly put down.

Deciding that this was enough, they headed back to town, giving Demitri a proper burial (and sending the armor for a cleaning)

Kills: Zombies

Monday, March 16, 2020

Stonehell: Dimetri & the Dragon

Session 120 was played on 1/26

Brother Dimetri Andropov, Cleric 3 (Jeff)
Daton, Fighter 2 (Jay)
Elwin, Elf 1 (Robert)
Men at Arms - Halghild, Carmyr

On the way to Stonehell, the party encounters a merchant caravan looking nervously about, and hurrying to the City. They offer to accompany it, and they successfully do, earning 6gp each. Over paid for the work, but the party looked more impressive than they actually are.

Back toward the dungeon, the party decides to check out some of the caves, but as they’re deciding what caves to check out, the shadow of a dragon flying overhead passes over them. They run for the nearest cave, and hope that they weren’t spotted. Looking around the chamber they find themselves in, a soft glow flickers ahead. Moving deeper into the darkness they see a message written in glowing chalk

R- As agreed, the jewels await you two levels down in the chamber past the acolytes’ cells. How you deal with the wasps is your own concern! -M

Then things get even darker as the dragon lands and blocks the sun. It taunts them, and tells them to come out and play. The party opts NOT to go out and play, and heads deeper into the chambers. The dragon follows, talking all the while… the party reaches a room with no other obvious exit. They flank the doorway as the dragon approaches… the dragon is still talking… only.. Not talking.

Casting Sleep!

Daton, Halghild, Carmyr fall unconscious to the floor. The dragon chuckles at the sound of the dropping bodies, and moves forward, sticking his head through the doorway. Elwin and Demitri bring their weapons down on the dragon’s snout. It screams in pain, then tries to cast another spell, but Demitri passes his save. The dragon pulls back out of the doorway, and can be heard shuffling backward down the hall.

Elwin and Dimetri wake their friends, and then wait, listening for the dragon’s return. After what feels like forever they leave the chamber, and continue their exploration, keeping one eye out for the dragon’s return. A side chamber is inhabited by a fire beetle, that is slain, and the glowing glands harvested.

Exiting the side cave, they creep out of the shadow of the box canyon, their eyes scanning the cliff sides and the sky, but the dragon is nowhere to be seen. They hurry to the dungeon entrance, and Dimetri and Elwin add their names to the many already scribed onto the wall.

Heading through the antechamber, they make their way down around toward the stairs. Carmyr triggers a pit trap, breaking his neck in the process. The party pulls the body from the trap, but continue on their way. Down in the Asylum the stick figures going about their business all stop and look at the party as they pass. The skeleton in the hallways waves as they pass… Things seem different from the stories the party has heard of this area of the dungeon.

Then they hear a metallic buzz. Into their torchlight a humanoid figure… floats? As it comes more fully into their sight, it looks fuzzy, blurry, out of focus. Dimetri tries to turn it, and it doesn’t react. Elwin and Halghild flee in terror. Daton backs up. “Help me” it buzzes.

“How” Dimetri asks, before it surges forward, engulfing the poor cleric. Daton watches in horror as the cloud of needles that makes up this horrible monster liquifies his friend, and then Daton runs after Elwin, catching up with them at the top of the stairs. They decide to get Carmyr’s body and get out, and decide to come back for Dimetri later.

Gains: Fire Beetle gland
Kills: Fire Beetle,
Losses: Carmyr, Dimetri