Saturday, January 31, 2015

River Pirates! 5e WNW

Session 4 of the Weird New World campaign was played on Friday 10/17

The party consisted of the following:
Verdt, 1/2 Elf Wizard 2 (John)
Nessendra, Wood Elf Cleric 2 (Erindel)
Kethra, Human Fighter 2 (Nikki)
Bach, Dragonborn Warlock 2 (Erik)

Not in attendance:
Riia, Human Ranger 2 (Hanna) - out of state
Max, Human Bard 2 (Yann) - excused

In the hours before dawn, 2 riverboats moved slowly and silently downstream toward Salt Bay, coming to rest on the banks of the river at the north end of the city. In spite of their silence, the town’s new half-built fort spotted the pirates and sounded the alarm. The ringing bells woke the party from their slumber. They rushed down to the common room of the inn, and amidst the confused panic of the patrons, heard the word “pirates!”

So off to the river they went, minus two of their number. Were they not roused by the alarm bells? Did they head off in a different direction? Were they locked in a passionate embrace? We’ll find out next session…

Coming out of a house several blocks from the river were 5 pirates, all carrying some sort of loot, one carrying a small child! The party was almost on top of them as they rounded the corner, and the fight was fast and brutal including the use of a sleep spell which knocked out 2 pirates and the kid.

They killed one of the sleeping pirates, and then brought the other to the nearby fort. Then a quick return to the river where the party found a group of 12 pirates loading one of the riverboats. Even though they were outnumbered 3:1 they still attacked! A few of the pirates continued to load the boat, and only when things were looking dicey for the pirates did the last 4 jump in, including one of the pirate leaders! When Bach and Kethra fell unconscious and bleeding, the leader grabbed Kethra by the hair and held a knife to her neck, and demanded Verdt and Nessendra’s surrender. They did, Kethra was dropped still bleeding to the ground, and Verdt and Nessendra were promptly bound with rope.

The pirates must have been in a hurry, since they did a piss-poor job of it (rolled a 1). Verdt slipped the ropes and cast an illusion of a full squad of town guard on the quick march toward the river. The pirate leader’s nerve broke, and they pushed off, leaving the party “bound” on the shore.

Freeing themselves from the rope and healing up their friends, the party headed off to the fort, and interrogated the captured pirate, discovering their approximate number, location, and a rough layout of the base.

Will the party hit the pirate base next? Or return to the manse? Was Max tied to Riia’s bed? We’ll find out in a couple of weeks...

This was written back in October, and never published. The few weeks turned into a few months, but we're back to playing as of 1/16!

Friday, January 30, 2015

Ancient Sagas of Everlance: Slimey Things

This report covers the sessions played on 1/18 and 1/25

Cast of Characters:
Kelmar - ½ Elf Ranger
Beska - Human Mage
Myshkin - Human Paladin
Gifilte - Human Monk of Love
Arkane - Human Paladin
Lorain - Human Bard
Sima - Human Thief
Dwarf Fighter

Continuing the hunt for the missing adventurers, the party explored deeper in the catacombs finding:
Several empty rooms that had been torched
More Skeletons
A pool that contained large slugs with tentacle faces
A moldering library with strange magical properties that changed how light worked.

Sadly the library was infested with zombies. While initially the fight seemed to go in the party’s favor, more and more zombies emerged from the darkness. Worse, more zombies started to arrive from the hallway, catching the party from behind. Kelmar, guarding the rear, managed to delay them for a couple of rounds, as the party retreated. Unfortunately he fell, as did Myshkin, while the zombies poured forth.

Time and again Gifilte tried to invoke the power of love to drive away the zombies, but for all his efforts, only a single zed’s heart was turned.

The session ended with the final failed turn attempt, with multiple party members down, and zombies swarming.

Not again!! Just enough XP to hit level 2 and BAM!

Wednesday, January 28, 2015

Bits and Bobs XXV

It's been a long time since I did a link dump, and I've got a ton of open tabs that I need to close out, so back to it!

Because it's funny, and could happen so quickly in any D&D game too...

The Redneck Tree... is just terrible.

After almost a full year, Bat of Ancient Vaults and Eldritch Secrets is back!!

Need a few magical trinkets to spice up that boring pile of gold? The Goblin Punch has you covered with 100 minor magic items.

C- over at Hack & Slash had some thoughts on Special Snowflake Settings. Personally I like the idea of Drizzt and Elminster and all the other overpowered heroes of the FR being nothing more than legends or the dime novel heroes (that they are) who don't really exist in the setting.

Healing potions are kinda boring. To the point that they're in the 5e PHB for a mere 50gp. Now, as a player I don't mind being able to pick them up for cheap, but sometimes, as a DM, I like something a little different. Eric over at the Dragon's Flagon has some healing potion variants that I'm probably going to steal for my games.

Sith Apprentice for 5e? CR2? Found appropriately enough over at Cross Planes. This guy is definitely going to show up in my Wednesday night game.

"I'm Batman!" Maybe not JLA Batman, but early career Batman? Ed the Chainsaw Chirugeon's got that background written up for your 5e game.

Want something a little less "My parents are DEAD?" in your background? How about a Country Squire or a Dandy background? Jack at Tales of the Grotesque and Dunegonesque

Speaking of Star Wars, if you enjoy the d6 version, Venger went and uploaded a revised, expanded, and updated document that is most impressive. It's definitely worth snagging. I'm considering making a hard copy for myself, though at 506 pages, it's a hefty tome.

Tuesday, January 27, 2015

New Spell: Heart of Fire

Narthrex fell back onto his throne, burnt bones clattering in his robes as his body collapsed into ash. A ruby fell from the blackened finger bones, coming to a stop at Feris’ feet. The stone pulsed with barely contained energy and even through his boot Feris could feel it’s radiating heat. The stark blue-white glow of the were-light warred with the flickering red of the ruby’s glow.

Rathgar slumped to the floor with a deep sigh as bits of scorched flesh, cloth, and leather flaked off of him. Allianora knelt down and prayed behind him, smoothing over and restoring his charred flesh.

“Guys…” Nimble whispered urgently “Someone’s coming.” He paused and listened more intently “many someones.”

"I'm out of healing magic" Allianora said softly as she stood and tightened her grip on her mace.

"I'm low on spells too" Feris said, his eyes locked on the gem at his foot.

Rathgar pushed himself to his feet "Can you use that?"

"Let's find out..." He took the stone in his hand and looked up, his eyes burning. "We've got this."

Heart of Fire
Fourth Level Magical Spell
Range: 0
Duration: Special - See Below
Effect: Caster is elementally enhanced

The caster literally burns with an inner fire, shining light as a bright torch, cause 1d6 points of damage to anyone within 10’ of them every round, and can toss a firebolt every round (2d4 damage, range 20/40/60). In addition, the wizard is immune to fire damage (even dragon fire) and takes only half damage from cold/water based attacks.

The caster may maintain the spell for as long as they like, so long as they cast no other spells or fall unconscious. When the caster ends the spell they must make a saving throw vs Spells or suffer 2d4 damage for every minute the spell was maintained.

Saturday, January 24, 2015

The Vampire Duchess

This is an almost wonderful picture. The play of the moonlight on their skin, the glass, the blood.... The tinting of the light on the floor as it passes through the glass, the pile of skulls in the corner, and the flow of the two figures...

Vampire Duchess by Steven Stahlberg

There's so much to like in this piece that the one thing I don't like stands out like a sore thumb: the supposed need to cover the "naughty bits." Clearly both the vampire and the victim are nude. The draping of the cloth over their breasts just seems so artificial, so unnecessary to the picture's composition. It doesn't add anything, except somehow making it safe for general public viewing... or something like that.

Friday, January 23, 2015

Whispers from the Well 1/17

Your weekly update of the goings on in Stonehell
As reported by the tavernkeepers of the Ogre Face Inn

Dry Well Gets Fresh Blood

Trips down the well have been rare lately, much to the chagrin of both the Patrons and the Bookies of the Ogre Face Inn, but a band of intrepid souls came together right here in this very taproom and headed down into the stony hell below us. The biggest of the group was Gorak the dragonborn barbarian. Joining that wall of raging muscle was Varis the elven ranger, Lance the half-elf warlock, Linx the half-elf bard, and Jasper the human cleric.

While they have yet to return to the Inn, information provided by Keiter the Kobold our intrepid on the scene reporter told of a tense run in between the group and a workband of the little dragon-folk that ended peacefully enough, and added some coin to the coffers of Chairman Smee. There was also something of a bumble with the Great Stone Head and a trio of wasted questions! Pure rookie mistake, and we look forward to getting a first hand report one that soon.

Whispers from the Well

The Checkered Bandits have been recruiting in the market, and commissioning some specialized equipment from the kobolds. No reports on just what equipment has been ordered or delivered.

The Open Sore Orcs seem poised to attack the Howling Wolves Goblins once again.

Hobgoblins have been seen in the market. Are they mercenaries?


The Ogre Face Inn is looking to restock it’s supply of goblin-moss. Can be obtained from either the Market or directly from the Howling Wolves Tribe. Up to 10gp per bundle.

Ixa the Jeweler is looking for opals, black opals especially.

Damiel the Alchemist pays top coin for the glands of various creatures: fire beetles, spitting cobras, phase spiders, etc.