Wednesday, April 23, 2014

Strange New Worlds: Timea

System Name: Timea
Sector: 13-8
Star Number & Type: 1 - O I
Planet Number & Type: 5/6 - D, J, P (V), K, T
Inhabitants: None
This super giant blue star burns extremely brightly even on the farthest ice ball in it’s oort cloud. Closest to the star is a rocky world with a thick atmosphere that’s caused a rampant greenhouse effect. Next is a roiling gas giant, a rocky world that’s never cooled down so that it’s crust is constantly bursting with volcanic explosions, a teal gas giant, and beyond that a sparkling ice encrusted orb.

The reason the volcanic planet never cooled is because there is a second world, just slightly out of phase in the same spot of spacetime. Successful scans will reveal that the system reacts to the volcanic planet as if it was twice the mass that it is.

Adventure Seeds
  • The out of phase planet is from a mirror universe, and a new technology brought it closer to our universe, destroying their counterpart civilization in the process.
  • The mirror universe planet is slowly coming more into phase with this universe. This will also destroy the mirror universe civilization if it can’t be stopped.
  • An abandoned station still orbits the third planet, though it has been stripped of just about every usable component. One section still has power. Could someone still be aboard from the now lost civilization? Or is it someone from the mirror planet?

Tuesday, April 22, 2014

Strange New Worlds: Sihnon

System Name: Sihnon
Sector: 14-3
Star Number & Type: 1 - M IV
Planet Number & Type: 2 - W, U
Inhabitants: Inari, humanoids (bumpy forehead #3)
The Sihnon system is dying. It’s star was a G type, slightly smaller than Sol, that is on its way to becoming a red giant. In the process of doing so, it’s been tossing off massive flares that have completely stripped the inner planet of any atmosphere, and sterilized any life that may have once clung to its surface. The second planet has managed to retain it’s atmosphere, but the slow death throes of the star caused a breakdown of the civilization that lived on it’s surface a mere two centuries ago, and the planet is now wrapped in a massively acidic haze.

The Inari aren’t completely extinct. A few thousand hearty souls managed to escape, and are now clinging to life on the asteroid belt that orbits beyond their dead world. Their civilization is now completely devoted to clinging to existence, a hard task with the equivalent of late 21st century technology that’s now 2 centuries old.

Adventure Seeds:
  • The Inari’s technology is beginning to fail as they’ve run out of components they can’t manufacture from the raw materials of the asteroid belt. Imminent critical failures will cause many deaths…
  • The star is entering another active phase, and is sending out massive solar flares. The asteroid habitats are basically defenseless.
  • A death cult has begun to take hold within the population, and some extreme members are ready to sabotage the largest habitat’s life support system.

Monday, April 21, 2014

Strange New Worlds: Roni VII

System Name: Roni VII
Sector: 4-10
Star Number & Type: 3 - O II, F V, M VII
Planet Number & Type: 6 - W, E, F, T, T, O
Inhabitants: Ronians, humanoids (purple-ish skin, eyestalks)
The Roni VII system is a chaotic one. The giant blue O star is orbited closely by the red dwarf. The more blue F star orbits the pair of them, and has most of the planets of the system. Closest to the F star is a dusty irradiated rock. Next is a planet that has managed to begin to develop life, but hasn’t moved beyond single cell development. Next is the home of the Ronians, a desert world that has managed to develop an extensive and diverse ecosystem full of weird creatures, most of them venomous. Several small seas are scattered across the world, and much of the life is clustered around their shores. Beyond that are a pair of frozen worlds that are extensively mined to provide more water for the Ronians. Last is the “Wanderer” as it is known to the Ronians. This terrestrial world is frozen for most of it’s long year, looping around the F star, but it gets caught by the other stars, and whips around them before returning to it’s original orbit.

The Ronian’s have managed to not only evolve, but to develop a somewhat limited space program, though their power sources are highly inefficient. To accommodate their need to have extra fuel, their ships are significantly larger than standard. Using all the extra fuel of course results in a significant amount of toxic and radioactive waste, which is then shipped to Qualor for dumping.

Adventure Seeds:
  • The Ronian economy is built entirely around their production of the toxic fuel. Attempts to provide or encourage the development of cleaner technology will be rebuffed by the energy monopoly that is the de facto ruler of the world.
  • The venom of the ophidian known locally as the “diamond stryke” is the most potent naturally occurring poison in the known galaxy, and every vial is worth a fortune. Collecting it safely is the challenge.
  • Ancient stories say that the Wanderer is a visitor from another place, full of dark knowledge. Chemical analysis proves that it was not formed from the same material as the rest of the system. As for dark knowledge, that might be revealed during its upcoming orbit of the pair.

Saturday, April 19, 2014

Strange New Worlds: Qualor

System Name: Qualor
Sector: 5-8
Star Number & Type: 1 - M VII
Planet Number & Type: 4 - F, S, W, M
Inhabitants: Sil-lics
This small ember of a star manages to boast 4 worlds, including a super-massive gas giant that it captured eons ago that orbits nearly 150 AU from the star. Much closer in are the 3 natural worlds of the Qualor system, a barely habitable desert world that never developed life beyond simple alge, a high pressure superearth currently being terraformed into a habitat conducive for silicone based life, and a dusty rock closer to the gas giant than it’s own star.

Adventure Seeds:
  • The inhabitants of the Roni VII system have been dumping their industrial waste into Qualor’s star. This has caused an increase in flare activity, which is causing problems for the Sil-lics. They’re going to retaliate if the waste shipments don’t stop.
  • The Sil-lics are prepared to expend their holding into both Niribae and Lilak. The pirates of Lilak are prepared and will respond with force, but the Avians are defenseless.
  • The Sil-lics produce some of the best metal and glass in the galaxy, creating alloys that none can replicate. Finding a way to export some of it could turn a big profit, but it’ll be hard to do if there is war with the pirates.

Friday, April 18, 2014

Strange New Worlds: Pandia

System Name: Pandia
Sector: 5-1
Star Number & Type: 1 - Red Supergiant
Planet Number & Type: 7 - W, D, Q, Q, J, D, T
Inhabitants: Xaviers, Humanoids (various, see below)
The Pandia star is old… very old, and like some old things, it’s become strange. It emits pulses of an otherwise unrecorded radiation throughout the system every 10-20 standard years. Its inner system is composed of a lifeless hot rock that skims the stars surface, a venus analog, and a pair of habitable worlds that share the same orbit, but on opposite sides of the star. A small gas giant with an extensive ring marks the end of the inner system. Beyond it are a pair of rocky worlds, one whose atmosphere has frozen to the surface, the other a lifeless dark rock.

The twin planets don’t only share the same orbit, they are mirror-like reflections of each other, and both home to a race of humanoids that develop mutant powers. However every time the star blasts out one of it’s radiation pulses, things on the planets seem to reset, and then move forward again with slightly different results. This constant regression has only allowed the world to develop to a mid-21st century level, as each reset sends the worlds back almost to the beginning of the last cycle, meaning that for every 10-20 years only a week to a month may pass.

Adventure Seeds:
  • Time to pull out your favorite d20 supers game, and go to town.
  • Mutants removed from the system may retain their powers.
  • The strange radiation pulses can allow you to reset your game, if you want! The radiation of space (Gamma rays!) may have a more powerful impact than it does on the planets.

Thursday, April 17, 2014

Strange New Worlds: Oma Draconis V

System Name: Oma Draconis V
Sector: 10-6
Star Number & Type: 1 - K V
Planet Number & Type: 3 - W, H, K
Inhabitants: Drelexians, Humanoids (bumpy forehead #13, red to orange skin tones)
The gentle orange glow of Oma Draconis V shines upon the seat of the Drelex Compact. Closest to the star is a barren rocky orb tidally locked with one side perpetually molten, and the other cold and dark but for the gleam of mining operations. Next out from the star is a verdant green and blue world swirled with white clouds known as Drelex. Resisting the urge to pillage the resources of this world, the Drelexians have kept much of the surface as close to it’s original condition as possible. The world’s two moons and the asteroid belt beyond have not been so kindly handled, and mineral wealth is constantly mined, refined, and used to better the lives of those blessed to live on Drelex. At the edge of the system the green and purple gas giant is a garish jewel in the night sky of Drelex.

The Drelex Compact is run as a giant corporation, with almost every Drelexian a registered employee. Only those remaining on their original homeworld of Hera Draconis and clinging to the old religious ways remain off the books.

Adventure Seeds:
  • While Drelex is a near perfect world, it does have one native life form that the Drelexians would dearly love to see exterminated. Every six local years the orbit of Drelex and the gas giant come just a little closer to each other than usual. This brings forth from deep in the wilds a 10cm long flying insect that is harmless to the native flora and fauna, but causes severe allergic reactions to most humanoids, including Drelexians. The next cycle is about to start, and the price of pharmaceuticals, air filters, and off world trips is skyrocketing.
  • The asteroid belt is also the location of the main Drelex Compact shipyards. Getting hold of technical specs would be a major coup.
  • Rumor has it the Supreme Commander is secretly a follower of the old religion. Getting (or manufacturing) proof of this would send shock-waves throughout the compact.