Friday, August 18, 2017

Stonehell: Small Men, Slime, and Flowers

Session 40 was played on 6/20

Eiric, wizard 5 (Kat)
- torch bearers (Kali)
- men at arms (B, C, D, PP)
- Namish (dog)
A-A-Ron, Thief 5 (Henchman)
Orpheus, Human Fighter 5 (Yann)
Matthias, Dwarf 5 (Julia)
- men at arms ( Nnnn, QQ, Kiln.)
- Herrick (dog)
Borumar Half Orc Fighter 4 (Josh)
Poppet, Elf 1 (Nicole)
Daryll (NPC Cleric 5)

Both Eiric and Matthias have relatively staid parties in town, gather everyone up, and head back into the dungeon. A group of the Ghost Beggars nod warrily at them in the Antechamber, but no one seems interested in engaging in either talk or combat.

Heading down into the formerly Contested Corridors, and toward the Korners, they’re set upon by a swarm of Stirges. The combat was notable only for Nnnn stabbing himself, fainting at the sight of his own blood, and Darryl having to heal him. The make it to the Korners, drop off the beer, and head back to town.

Returning the next day, they make for the quadrant Without Doors. The first new chamber they explore is full of pig iron, rotted coils of rope, and an old carpet covering most of the floor. Matthias’ keen dwarven senses pick up on the fact that there’s a pit trap under the carpet right about the time he falls into it. In a fall that would kill nearly anyone, he somehow survives. At the bottom of the shaft, Matthias finds himself in a hallway, humid and full of the smells of plant growth. The corridor is lit by some unseen source, and there’s vines and flowers bushes and all sorts of growth everywhere. Across from where he landed is a door. He yells this up the shaft, and Eiric tells him to leave it alone, and to grab the rope they’re dropping for him. He does grab the rope, but then forces open the door revealing what was at one point a store room. It has been taken over by the plants as well. He grabs a while bell shaped flower as big as his head at about the same time a rope is pulled up.

Matthias spends the whole time he’s being hauled up sniffing the flower. He weaves it into his beard after showing everyone what he found.

Circling back around toward the main hall, they come upon a bat colony, complete with several giant bats! The party’s archers attack, causing the whole colony to swarm! In the confusion Namish attacks Eiric, C attacks B, Cali attacks A-A-Ron, while most of the rest of the party just ducks down to avoid the chaos. The big bats are eventually killed, while the rest of the colony flies off to the main chamber.

After cleaning all the guano off of themselves, they press on, and come to a room where 4 small naked pale men (very much not halflings) are painting swirls in lurid neon colors on the floor and walls. The ceiling has a bunch of iron spikes nailed in, set in a figure 8.

Matthias offers them beer, which they think is gross. Everyone else just shrugs, as they don’t seem interested in talking. Mostly they just watch with their large pale eyes.

Moving down the hall, they come to a room with white circles painted on the floor, and in each, a macabre scene of 6 dead rats with their tails tied together. Matthias uses his 10’ pole to poke at the rats. The small men, who’d been creeping in behind rush past the party to fix the layout of the rats. They then glare at the party silently. Walking around the circles, the party moves on, trying not to piss off the small men.

The next chamber, south of the great hall, is moldy, wet, and the 7 skeletons clinging to each other in the far corner is worrying. Predictably, Matthias pokes it with his stick. They fall apart.

The next chamber contains an odd statue, a headless woman pierced by a score of arrows. The ceiling drips, and the floor is cracked. Thankfully they notice the green slime above the door before it can drop on anyone. It slowly chases them past the skeletons and back toward the main hall. Seeing as it’s much slower than the party, they regroup, and light it up with Power Thirst. It creates the most god awful smell, and fills the area with rank black smoke. While it burns the party explores way from the smoke.

A giant rusty weather-vane stands on a low platform, pointing north. After a thorough investigation the party finds the platform moves. With everyone working together they shift it, and reveal a shallow pit with silver trade bars, gold coins, and some jewelry.

After retrieving the treasure they press on into a new hallway, when a mighty gust of wind blows out their torches, and knocks down half the party. Eiric’s amulet of hope lights up, and the party picks themselves up, relights their torches, and looks for danger. Finding no imminent attack, they press on.

A 3 eyed symbol looks out at them from behind an altar. Upon the altar are 3 scrolls. Eiric reaches for them, and is blasted by the eyes, blowing apart into gas. Borumar seeing the party leadership open up (and the map destroyed) goes for the scrolls. He dodges the eyes’ beam and runs from the room.

Leadership doesn’t go to well for him as at the next doorway he takes a berserker ax to the face. Realizing who they just attacked, they offer drink and rest. The party accepts, and about 30 minutes later Eiric reappears, telling them how she was turned into gas, but could still see and hear everything. Borumar’s face still hurts.

Gains: 7 silver trade bars, 200 gp, 3 pieces of jewelry
Kills: 3 Giant Bats, Green Slime, Stirges,
Losses: Eiric (almost)

Wednesday, August 16, 2017

Kagunk, Ogre Boss with Demon Shield!

Reaper's Kagunk, Ogre Boss was July's Hangout Figure of the Month, and while I haven't been hanging out much lately, I have been trying to paint when I can.



As usual, Kagunk got a good wash and scrub with dish soap and a tooth brush, then hot glued onto a cork.



I removed the shield, and primed him with Brown Liner



The flesh was based with Ruddy Flesh, the eyes Linen White.



The armor was done with shadowed steel. The tunic fabric was painted with a combination of Imperial Purple and Icy Violet.





The face of the shield was basecoated with Dragon Red.



The Ruddy Flesh was brought up with Linen White, while Dragon Red was used on the leather, and then both the leather and armor were washed with Bloodhowl's homemade Armor Wash. The scabard was painted with IMEF Olive.



The red was brought up with Fire Red, and then Phoenix Red. The holes of the face painted with Pale Green, Alien Goo, Neon Yellow, and a blend of Clear Green and Clear Yellow.



The armor plates were done with tarnished brass, that was then washed with a thinned Clear Green. Not sure the effect is really noticeable.



The horn, skulls, and teeth were painted with Dirty Bone, while the wood of the club and shield were painted primarily with Woodland Brown washed with both Bloodhowl's Heavy Sepia and Armor.





Love this shield...



I'm really pleased with how he came out! Still need to do the base of course...

Tuesday, August 15, 2017

Gideon Lorr, Witch Hunter Inquisitor

With the release of the new edition of Warhammer 40K, I got an itch to work on something from that universe. Digging through my figure cases and box of unpainted/unassembled minis, I found that I hadn't brought very many Games Workshop minis with me. The only 40K mini that I could find was a special edition inquisitor figure Gideon Lorr. While I wasn't much for most Imperial armies, the Inquisitors were pretty cool, and the most interesting of the sculpts.

So, as there was nothing else, he's what I worked on. And while I generally prefer to stick with my Khorne army, this is a great sculpt! I started off with it already primed, so I just stuck it to a cork with hot glue, gave it a gentle wash to get rid of any dust or oils that might have gotten on it in the last decade.



I started with painting the over coat, waistcoat, and gaiters using IMEF Olive and Leather Brown. The plasma gun, powerfist, and other metalic bits were painted with armor, and the coils painted with emerald green. The purity seals were painted with... Buckskin maybe?





The olive and leather were brought up be mixing in some linen white. The purity seals, some of the backpack, the face mask, and hat band were done with Dragon Red, brought up with Fire Red. Details were picked out with Dragon Blue.







Yes, I even painted the eyeball that you can only see if the lighting is perfect, and the mini is held at exactly the right angle.



The grip on the gun was linen white. The golden colors were a mix of Dragon Copper, Dragon Gold, and Dwarven Gold, sometimes mixed with some homemade Armor Wash.



If I ever decide to run an imperial force, this guy is probably gonna be included!

Monday, August 14, 2017

Stonehell: Golems, Spiders, and Snakes

Session 39 was played on 6/13, and was the first session played over video chat.

Eiric, wizard 5 (Kat)
- torch bearers (Kali)
- men at arms (B, C, D)
- Namish (dog)
AARon, Thief 4 (Henchman)
Orpheus, Human Fighter 5 (Yann)
Matthias, Dwarf 5 (Julia)
- men at arms (Mordu, Nnnn, OOood, PP.)
- Herrick (dog)
Borumar Half Orc Fighter 4 (Josh)
Daryll (NPC Cleric 5)

In town, Matthias had some golden fabric fashioned into a golden pirate hat, while Borumar wore his bit as a bandana. Proudly wearing these, the party headed into the dungeon.

The head down through the Antechamber into the Asylum where the almost immediately hear singing! A party of Berzerkers is heading up toward the Korners. They wish the adventurers success and move on. The party continues along the hall toward the area to the south Without Doors. Just a bit down the hall, a trio of spiders sets upon the party, but they’re woefully outnumbered. In spite of this, one spider manages to know Matthias onto his ass with a pair of amazing critical hits!

Borumar pokes fun at Matthias, and the dwarf doesn’t take it well. Feeling his ego bruised, Matthias takes it out on Borumar. They scuffle, and Eiric threatens to turn this dungeon around if they don’t behave. They mumble that they’ll be good, and they continue on their way.

Turning out of the main central hall of this section they come to an abattoir, soaked in blood and guys. The 3 ghouls making the mess were repelled by Darryl who was having none of this, and the party jumped on them, killing them before they could even get in a swipe.

Across the hall was a dusty old sitting room, complete with a stopped grandfather clock. The next room was apparently some sort of workshop, long ago looted for anything of value. The hallway out was choked with webs. Returning to the sitting room, the party paused for a drink and a bite to eat. While taking a load off, a group of fairies popped their heads into the room from the hallway. The party was polite, but sent them on their way.

Getting that look in his eye, Matthias grabbed a bottle of powerthirst, and headed back to the webbed hallway, and lit it up! The smoke thankfully didn’t collect, as there weren’t any doors to block it, and the webs burned quickly. Once the flames were down, the party pressed on into a room with 10 rough wooden puppets each 4’ tall. Of course one of them was animated, and attacked. Few weapons hurt it, but the magic the party did have was enough to hack it apart. The rest of the puppets were knocked apart just in case. Borumar snagged an arm from the animated puppet.

Heading out of the puppet room, the party came to a hallway lined with small cells. Killing off some snakes and spider in the first 2 cells cut down the party’s number. Matthias’ strong dwarven constitution saved his life, but Mordu and Oood turned kind of purple and twitched for a while. Orpheus shined as he critted with his horned shield on a spider!

In the final cell, a ghost emerged, screaming in rage! Their moral shot, they ran not only from the quadrants, but from the dungeon.

Gains: arm of wood golem
Kills: Zombies, Ghouls, Wood Golem, Vipers,
Losses: Mordu, Oooodd

Wednesday, August 9, 2017

The Dungeon Rats


I'm not generally a big fan of actual play podcasts, and I don't often pay attention to unsolicited e-mails asking me to blog about things. I can't even tell you what it is about it this time that made me pay attention. Maybe it was the fact that they actually referenced stuff that I'd blogged about.

Either way, I did pay attention, and responded that I'd check out their podcast, but made no promises about blogging about it. Well, since them, I've made it to episode 6. Clearly, they're doing something right...



But Dungeon Rats isn't just an actual play podcast. There's plenty of those out there. This one uses audience participation. Monsters, scenarios, magic items, traps, and more are submitted, and the DM weaves them into the game.



In addition to the fun and sometimes ridiculous stuff that gets suggested (Blink Corgis?!?), these guys make an hour long podcast a whole lot of fun. The characters are interesting, and they players really get into role playing them. They also are more than willing to go along with whatever craziness the DM (and the audience) throws at them.

It also avoids the overly long introduction that too many podcasts use, and keeps the music and sound effects to a minimum, only using them when they'll actually enhance the action. It's also really well edited, making the sessions, which must run longer than an hour, into action packed chunks that take almost exactly the length of time it takes me to walk to and from my FLGS.

All in all, if you're interested in podcasts, this is one worth checking out.

The Dungeon Rats
The Dungeon Rats on Twitter

Monday, August 7, 2017

Little Keep on the Borderlands Session Reports

Session reports from the past 2 weeks of my 5E game at The Brooklyn Strategist.



To Her Grace, Canoness Iseult of the Anchorage on the Bluffs, Blessed of Bachontoi,

Dearest Sister,

I hope this letter finds you well. I'm sure word has gotten to you that I've been deputized and sent into the Borderlands; have no fear, I am still in one piece. My companions and I have been using diplomacy and discretion as much as valor in our endeavors here.

There has been use for our sword arms however, as we have come in contact with a large number of hobgoblins. We noticed them scouting farms and followed a group back to their lair, thanks to the tracking skills of the elf Wolfsbane. The hobgoblin lair turned 9ut to be a sturdy and quickly built fort, supporting around 100 soldiers. When we captured a scout and Marceline the bard charmed him, we learned that this company was the vanguard of a force he referred to as "the Legion." We also learned their plan was to raid the surrounding farms, force the people into the keep, then crack it with siege weapons. Sure enough, we fought off a raiding party later that night. We regrouped in the keep to make a plan and confer with our allies. The goblins offered to guide us to the Hobs' supply route and we intend to lay an ambush tomorrow morning.

I beseech you sister, use whatever influence you have to get support for us out here. Father will ignore any letters I send, Garth hates me more than Father does, and Kay does not have the political clout necessary to get troops up here. Till then we will do what we can.

Your loving brother,

Tristan.
---------------------

To the Count Eoghan DuKaine, defender of the Eastern Marches, Keeper of the Key of the Moon, Lord of Highmark.

Father,

I doubt that you will read this, but perhaps Valda will do so before letting you throw it in the fire. The hobgoblin situation has become more dire. The supply wagons and reinforcements indicate a much larger force is supporting them. Their siege weapons have turned out to be giants. Giants. While we manged to plunder two wagons, I feel we may be flies stinging a lion.

Dont feel you are doing this for me, our lands lie not far from the border. Or are you not still the "Defender of the East?"

While I live I shall remain, your loving son,

Tristan.

P.S. I still love her, and will marry her.



And then a report from last week...



Entry of Wolfsbane’s Journal

So I was still breathing.

Today’s start was certainly worse than what I expected. After the Kenku disappeared a barbarian sort of teleported in his place. He was Lorenzo’s friend, though how he appeared and the Kenku disappeared was beyond my understanding. Just as we all got our attention drawn to this interesting event, the Dragonborn escaped the fight and we had 5 only people.

Soon two outriders arrived, and we quickly dispatched them without a scratch. All looked well, until the main body of the caravan came. Ten Hobgoblins were coming at us. Each of our frontline fighters was fighting against 4 of them. They must be super lucky as they managed to survive for a while.

Unfortunately, we did not realize that Hobgoblins brought a silly Hill giant with them. At first, Roland was struck down. The Gnome helped him up, only to get clubbed down shortly afterwards. Our only hope was the raging barbarian who might get a chance to fight him and do some damage. Sadly, he got a club right into his face, and became a dead body shortly afterwards.

At that point I totally abandoned my initial thought of kiting the giant to death. It is doable, but too risky. A dead giant is not worth it anymore. I lured the thing into the woods and lost him, almost got hit by a log he threw at me. Meanwhile Roland and Lorenzo managed to collect the bodies and escaped with Hobgoblin’s wagon.

Overall, it was either a bitter victory or a not so bad defeat. We have the Hobgoblins’ supplies, and they lost way more men than we did. On the other hand, as their numbers keep increasing, it is only a matter of time we are overrun by them. The reinforcements from the capital better be hurry.