Wednesday, October 22, 2014

Blights and Crabs - 5e Weird New World: session 3

Session 3 of the weird new world campaign was played on Friday 10/3

The party consisted of the following:
Max, Human Bard 1 (Yann)
Verdt, 1/2 Elf Wizard 1 (John)
Nessendra, Wood Elf Cleric (Erindale)
Kethra, Human Fighter 1 (Nikki)
Riia, Human Ranger 1 (Hanna)

Not in attendance:
Embara, Wood Elf Fighter 1 (Erica) - left the campaign
Bach, Dragonborn Warlock 1 (Erik) - sick

Descending the stairs, the party found the lower chamber mostly empty, with a collapsed wall opening into the garden. Through the hole numerous roots intruded into the chamber, some thicker than a man’s leg. The rest of the room was filled with scattered vegetable debris. Within the tangle of roots was an old man who spoke to the party, demanding they depart. Since they didn’t the roots flexed, and the old man emerged and began to walk toward the party.

Verdt shot a flame bolt at the approaching old man, dropping him to the ground with a smoking wound in the center of his bony chest. At this, the roots flexed themselves from the ground, and attacked the party. (2 Twig Blights, 1 reskinned Grick, and 1 Vine Blight). It was a tough fight, in no small part because Riia the ranger (whose favored enemy is plant creatures) stayed on the stairs and tried to attack with a bow for something like 6 rounds (she’s built as a melee ranger). Once the fight concluded, the old man’s body was examined, and a thin root was found wrapped around his neck and piercing the back of his skull.

Battered, bloodied, and bruised, with no sign of the missing children, the party decided to return to town to recover before continuing the search. On the way back, as they passed through the marsh between the manse and the town, several giant crabs emerged from the muck and attacked the party. Due to their lessened numbers and drained resources the creatures were another tough fight, but a bit faster than the blights. They brought one of the dead crabs back with them, and gave it to the innkeeper to cook for dinner.

Tuesday, October 21, 2014

Whispers from the Well 10/19

Your weekly update of the goings on in Stonehell
As reported by the tavernkeepers of the Ogre Face Inn

Dangers of going it nearly alone

Rare is the greed or the need to brave the depths of Stonehell without the support of a party, yet that’s exactly what Cain and Zook dared to do. Sadly they’ve not been heard from in days, and in spite of their previous success it seems that something caught up with the duo that they were unable to handle. Could it have been the walking dead of the Quiet Halls? A dangerous place without the help of a cleric… Or have they become victims in the war between the Wolves and the Sores? We may never know, but several bets have been placed. Should anyone happen to come across evidence, please be sure to let the barkeep know upon your return.

Nordin becomes lunch

Nordin the torch bearer for the Golden Lions company was captured in a skirmish with the cannibal berzerkers and was dragged off into the darkness. After bandaging their wounds, the Lions went after their fallen hireling, only to discover his severed head in the middle of an otherwise empty hall, and no sign of where the body had been taken.

Whispers from the Well

Unholy screams echoed up the well Tuesday, rattling both bottles and nerves.

The fighting between the Open Sore Orcs and the Howling Wolves Goblins seems to have reached a stalemate. Could the goblins have found an ally? Infighting among the orcs… rumors abound…

One of the stairs heading down to the second level were coated in fresh blood, with drag marks heading down into the depths, and clumps of strange green fur were found in the fresh gore.


Drake Stonehand is looking for his cousin Snori. A reward of 200gp is offered for his safe return, half that for evidence of his death.

Willifred is willing to pay top coin for giant rat tails and hides. 5cp/tail & 5sp/hide. hides must be (mostly) intact.

The Ogre Face Inn is nearly out of Kobold Rotgut, and seeks a fresh cask for those few who indulge. 75gp payment for every 50 gallon cask returned to the inn.

I only had 2 players this past week, and in spite of the danger they headed into Stonehell. Cain the human fighter, and Zook the gnome ranger immediately encountered a pair of berzerkers, who chatted with them briefly about the joys of both long and short pork. The berzerkers tried to round up their friends from their nearby lair, but didn't manage to catch up with them. Zook and Cain continued on to the Quiet Halls, exploring a few crypts, fighting some zombies, then some mostly empty rooms, and then 5 more zombies came bursting out of their crypt and quickly felled Zook. Cain, low on health briefly considered running, but didn't want to leave his friend, and was taken down by the hungry zeds.

I think this makes my 3rd TPK with this group. I talked with them after about some old school dungeoneering strategies like running away (especially from slow things), making use of bottlenecks like doorways, and generally figuring out what's worth actually fighting, and knowing when you're outmatched. And when 5 zombies are attacking you with advantage, it's time to run!

Monday, October 20, 2014

Zombies! #6MMRPC

This week's minimal update is brought to you by Star Wars Knights of the Old Republic. However, in spite of the dark side's temptations, I did manage to get some paint on some minis.

I made a little progress with the Death Knight and the Ghost King. I'm still working on making the runes on the sword awesome. Not sure how it's going. This is attempt 2 in progress.

I also worked on some of the Mantic zombies. This is the blond squad.

They look a little less purple in person. I still need to gore them up some more, and dirty up their clothing. The ones in orange look like escaped convicts whose prison outfits are rotting away.

My goal for this next week is to finish these 12 figures, the grave wraith and maybe even Mr. Bones.

Friday, October 17, 2014

Ancient Sagas of Everlance: Cam! There’s no place like it!

This report covers sessions played between 9/14 - 10/12

Cast of Characters:
Kelmar - ½ Elf Ranger
Beska - Human Mage
Myshkin - Human Paladin
Gifilte - Human Monk of Love
Arkane - Human Paladin
Lorain - Human Bard

After recovering from the mud and rats of the previous sessions the party continued on, reaching the final stop on the trip before arriving at the city of Cam, the Three Sisters Trading Post. Kelmar’s hunting skills brought in 3 large deer, which he traded for some smoked meats, a new instrument for the bard, and a deal on a bulk buy of meats to trade/sell in Cam, as well as a job to purchase some good in Cam for the trading post.

Pressing on, the party arrived in Cam half a day ahead of the caravan. They checked in with the market authority to let them know the caravan was on it’s way, then headed immediately to the Temple of Gloriana to confer with Kelmar’s mother about the Eye of Night. She wasn’t directly helpful on that score, but she did put the party in touch with a wizard who could help us figure out what it actually did.

While in the wizards shop (not a magic shop!) the party did a bit of shopping. Bargained about the price of identifying the Eye of Night’s properties. Decided that the shop’s price was worth it. Spent some time wandering around the city and saw:
  • Ax-beak racing through the streets
  • a carnivorous plant next to a public fountain.
  • a variety of weird shops
  • lots of prostitutes
  • ruffians/cutpurses
  • a brothel (we thought it was more of a shop for adventuring gear… boy were we wrong...)

Dinner found almost everyone drunk, and gambling, while our monk of love tried to seduce Kelmar’s mom.

At dinner and around town we heard people talking about:
  • giant bees building a hive in the lighthouse
  • a sunken tower that’s about to be revealed by a once every 10 year low tide. The brothel madam wants the pearl that’s said to be in the tower.
  • trapped adventurers beyond an underground river.

We decided to try to rescue the lost adventurers first since the power wouldn’t be accessable for a couple of days, so we headed to the adventurer’s guildhall for info, and in search of potions of water breathing. Got the info, and were sent to the local druid for the potion. The druid was willing to sell us potions, but at a rather high price… unless we got him some royal jelly.

The last 3 sessions have been almost entirely role playing within the city. We’ve got a lot we’re doing in town, and all getting itchy to start rolling some dice again!

Wednesday, October 15, 2014

Whispers from the Well 10/12

Your weekly update of the goings on in Stonehell
As reported by the tavernkeepers of the Ogre Face Inn

Able still unable

It’s been weeks now since Cain and company went down into Stonehell with still no sign of where they might be. Focus seems to be on the well known, and oft avoided Quiet Halls, and while plenty of bodies have been checked, none match the description of the party Able is looking for. As before Able was accompanied by the rangers Varis and Zook, and a masked sailor going by the name “Captain Nob-Eared” according to some and “Captain No-Beard” by others. Neither comes close to topping the strangest moniker we’ve seen here at the Well.


Dan the Golden and his company The Lions report seeing and avoiding a troll on the second level of the dungeon during their most recent expedition. The creature seemed uninterested in tackling the well armed group, but beware to any who delve the halls. It is worth pointing out that The Lions did return to the surface with an impressive coffer. No word yet on what the coffer contained, but the call for “A drink for everyone!” as Dan emerged seems to suggest it was something worth having!

Whispers from the Well

Dark robed figures chanting quietly marched through the kobold market this week. Who are they? Where are they going? No one seems to know…

The Open Sore Orcs seem to be making progress against the Howling Wolf Goblins. Desperate looking goblins were seen talking to Chairman Smee. Could an alliance between the kobolds and the goblin be in the works?


Knoffler The Alchemist seeks dragon dung. Must be fresh.

Rentak One-Eye, spearman seeks employment as torchbearer. See Christa at the bar.

Drake Stonehand is looking for his cousin Snori. A reward of 200gp is offered for his safe return.

Tuesday, October 14, 2014

Ghost Kings and Death Knights #6MMRPC Week 6

This really should have gone live yesterday, but last week was a busy week, and weekend was even more nuts. No complaints though... In spite of the lack of blogging I actually have gotten in a TON of gaming. Unfortunately as a consequence I'm now that much more behind on my session reports.

As with the blogging, I didn't get very much done this week on the mountain reduction painting challenge.I didn't touch any of the Mantic minis, but I did work on a number of the Bones undead.

Here you can see the minis getting their base colors blocked out. From left to right: ghast, night spectre, grave wraith, Mr. Bones, Ghost King, Skeleton Champion.

I used an awful lot of the same brown here...

And this was as far as I got with these gents. A bit more work to do on both. The skeleton champion/death knight's cloak will be more maroon, and the armor and sword will have much more detail picked out. I'm going to try to make the runes glow... or maybe make the blade glow around the runes?

The ghost king's cloak needs some cleaning up, and some details on the armor picked out. I'm trying to decide if I want the skull in the helmet bone colored or if it should match the cloak's ghostly green?

My goal for this week is to wrap up the ghost king, death knight, Mr. Bones, grave wraith, and start work on the Mantic Zombies.