Friday, December 7, 2018

Blightfang part 2

Way back in May I wrote about painting up Blightfang, but never got around to writing the end of the WiP.

Thankfully, I took notes on what I did!

I added some more highlights of Heraldic Red onto the fin and wings, and then mixed in some Sunrise Orange. The teeth were painted with dirty bone, and then lightened with Linen White. I also went over the less scaly parts of the legs with Jungle Moss, then gave it a drybrush of 1:1 viper green & Sun Yellow.

Not really being sure what else to do, I painted the elbow spikes and horns with the same red/orange as the wings. I then flocked the base, and... that's it! And looking at these pictures, I realized I never cleaned up the base, so it's since been painted black around the edge.

Wednesday, December 5, 2018

5e: When the boat's a rockin!

From: Sir Fulhoff of Clan Balderk, Knight of Hawk’s Nest, War Mage
To: Helja and Adrik of Clan Balderk

Mother and Father:

The storm continues to blow around the stern of the ship, while Bran and I watch from the crow’s nest.

Hilda and Joda both continue to cut down the cultists, while Rin chops up another merrow. Bran shoots the half orc mate, while Captain Dangledork the archmage flies up and out of the storm I had blowing. The I called the lightning from the storm to hit him, and then hit him with a lightning bolt of my own. He was staggered, but still standing (flying), and now he knew where the wizard was. My second lightning bolt however continued past the archmage, hitting one of the chains, breaking it, and then through the hull of the ship… cracking it. Two of the cultists fired the mounted ballistas at Aramil. He just dodged the first, and almost was skewered by the second, saved only by Rin’s ancestors.

Continuing to slay cultists, Hilda and Joda dance around each other. Rin hurts, but doesn’t quite slay the next merrow. Bran, having a clear shot at the archmage, takes it, and the black bolt seems to catch him unexpectedly. He blinks in confusion, and falls from the sky, hitting the deck with a bone crunching splat. Bran’s second shot slays the next merrow harassing Rin.

Seeing the archmage drop to the deck breaks the half orc’s nerve, and he rushes into one of the cabins.

Using the storms lightning, I again strike at the chains enchanting the king, and then fly down from the crows next to the cabin the mate entered. He was already ransacking the room. I told him to leave the spellbook, surrender and order the crew to stand down, and I’d let him live. He wanted the spellbook for himself, but his sense of self preservation won out.

Having cleared enough of the cultists, Hilda breaks the remaining two chains while Jode keeps the rest off of her back. The Storm King sucks in a deep breath, and begins to stir. The half orc mate steps out of the cabin, and orders the crew to stand down. The merrow don’t listen, so Rin kills another. The last one decides it would rather live far away than swim in the waters with his dead friends. Bran slides down a rope from the crow’s nest, shooting at the merrow swimming away. Aramil and Joda both lay some healing magic on the Storm King.

Sitting up, his first act is to try to swat the mate. We convince him to let him live, so the King tosses him overboard. The King is suspicious, somewhat confused, but we tell him we were sent by his daughter Seresa to save him. He doesn’t entirely believe us, but showing off the conch shell he’s at least willing to hold off on just wiping us all out. I have the opportunity to search the wizards quarters, and do find the spellbook, as well as some notes, sea charts, and carved into the woodwork the words “Iymrith” “Sisters” Treachery”

Blowing the conch shell, we’re teleported back to the Storm King’s Palace in the Maelstrom. His daughters are delighted and amazed, and he calls a family meeting in the throne room… but the throne is gone. Iymrith has stolen it. The Storm King was astounded, astonished, and amazed at all that had happened, and how foolish he’d been. “She didn’t even change her name!”

After some debate about what to do next, and catching the Storm King up on all that had happened, it was decided that Iymrith needed to be taken care of first. He sent out a call for giants to come to him, and we scryed to discover what we could. Iymrith was upon the throne in a ruined palace in the desert. The ship the king had been imprisoned on was destroyed, and the kraken was in inky black water.

I spent my time again studying magic, while the rest of the party continued to explore the palace. In a few days we were ready to make the assault on Iymrith.

Tuesday, December 4, 2018

Gravestones part 2

I didn’t expect there to be a second part to this, but I found that I had 2 more gravestones from the old Games Workshop skeleton box. They got exactly the same treatment. Glued to square bases, primed with brown liner, brushed grey, then lighter grey, and flocked.

The brush on primer really doesn't work all that well with flock.

Monday, December 3, 2018

Imyrith The Ancient aka Narthrax

Much like the aboleth I painted a while back, we’ve encountered an ancient black dragon in our campaign, and it looks like there’s gonna be a big fight with her at the end. SO… time to paint a big blue dragon.

I looked at the new WizKids pre-primed dragons, but the only one my alternate FLGS had in stock was the green one, and I was not impressed at all. So I went for Narthrax from Reaper instead. Knowing that she’ll have to look extra impressive on the table, I started out by picking her base. As an ancient dragon, she needs to be gargantuan, or on at least a 4” base. I did Blightfang on a 4” base, and Narthrax is just a bit bigger so she got a 5” base. Then I layered up some cork to boost up her height on the table a bit, and carved it out to fit with her integrated base.

Then it was onto painting. After washing in warm soapy water, I primed her with both Blue and Brown Liner, depending on what color the section was going to be. For the main body, I used True Blue as the primary base color, darkening it with the Blue Liner, and lightening it with Linen White.

The wing membrane, belly scales, and horns and teeth were base coated with NMM Gold Base over the brown liner. For the teeth and horns I then went to Yellowed Bone, and then Linen White. She’s a little too old to go all the way up to Pure White or even Bleached Linen. I’m not really thrilled with the wings yet, but I’m not entirely sure how to make them look better. I think I’m going to do the boring “deeper shadows, higher highlights” thing and start by darkening the shadows.

After building up the scale color, I then added in Frosty Blue (Not to be confused with Frost Blue, which is an entirely different color) to bring up the lightning crackle that I imagine courses over her scales when she’s pissed. I used Nightmare black and Eldritch Purple to paint the transition spots where horns/spines poke out from the scales, as well asher gums and the interior of her mouth.

A few notes up to this point:
She was painted (and still is) entirely unassembled.
Initially I didn’t clean up any mold lines, but there were a few on the wings and head that needed it after I applied paint and saw how bad they were.
I haven’t decided how to paint the rocks, but I’m thinking about using the same recipe for them as the flagstone bases of the minis.

Saturday, December 1, 2018

November in Review

There was only one session of Stonehell this month, and I'm itching to see where it goes this month.

Storm King's Thunder is almost over... and I can't wait to see how it wraps up, but I also don't want it to end. I guess that's the sign of a really good campaign.

I still haven’t finished the dancing girl, or returned to the giants, but my Undead of October project was rather more successful than I had honestly expected it to be:
4 mummies (Bones 2) Done!
Hecklemeyer (25th Anniversary mini) Done!
Demi-Lich (Bones 2) Done!
3 Nefsokar mummies (Bones 1) Done!

So only a month late, but I got it 100% done!

I also have been working on Reaper's Narthrax, which you'll get to see more of in a few days.

In addition to that, I also wrapped up the WizKids Beholder, and worked a bit on a few other minis.

But wait! There’s more! I also started painting up 3 new character minis for my fellow players in the Storm King’s Thunder game!

I expect that I should be able to wrap these all up in fairly short order.

The fact that there were 2 holidays this month meant that in addition to all the painting, I also watched a bunch of movies...

Movies/TV Watched
Daredevil Season 3
My Neighbors the Yamadas
Cowboy Bebop (episodes 1-4)
Isle of Dogs
Fantastic Beasts: The Crimes of Grindelwald
The Lord of the Rings
Forbidden World
The Warrior and the Sorceress

This is gonna be a relatively short month for gaming and hobbying. So I'm just gonna say wrap things up for the new year so that come January I've got a clean painting tray to start the year off with.

Thursday, November 29, 2018

New Spell: Thorny Crown of the Seven Pointed Star

Alianora’s scalp bled, the blood soaking in her hair, and flowed down her face, over her clenched eyes. Rathgar, Nimble, Feris, and Selina all felt slightly less exhausted, less achy as the next wave of goblinoids jumped down from the ruins of the old fort.

“How long can you keep this up?” Rathgar asked pulling his sword from the chest of a goblin.

Nimble’s dagger lodged firmly in the skull of the goblin that was heading right for her. The lifeless body dropping at her feet.

“Not long!”

1st level Cleric Spell
Thorny Crown of the Seven Pointed Star
Range: 30’
Duration: varies
Effect Area heal effect

This spell will allow the cleric to heal 1 point of damage to 1d6+1 individuals within 30’. On a roll of 7 the caster may spend 1hp to use the effect for an additional round. The caster may also sacrifice hit points on a 1:1 basis to fuel the spell up to 7, however the caster must sacrifice all the way to 7. The cleric cannot benefit from the healing of their own casting of the spell.
(i.e. if the caster chooses, rolling a 5 would require the sacrifice of 3 HP, 2 to get to 7 and 1 for the roll next round)

Rules Cyclopedia D&D doesn't really have a good low level healing aura type spell, and one of the players playing a cleric asked for one. I think this offers a nice balance between healing and potentially hurting. It'll be interesting to see how it plays in game.