Session 328 was played on 7/12/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
While the A and B team spend some down time engaged in various activities, including making an asparagus beer (Blotto and Koltic), a note arrives from Boris requesting Morgana’s presence. Of course everyone makes the trip out to his fortress monastery. It sits solidly to the northwest, on the side of one of the mountains, and while there’s a “road” to get to it, the path isn’t easy or always safe. Nevertheless the party arrives without complication. After sharing drinks and catching up on the gossip, Boris reveals that since the Gloom Crown has been in his possession, he’s had to increase the protections on it twice, and has fended off multiple attempts to breach his vault.
The current chest is a steel, salt, and lead lined box with several enchantments forged into it. He takes it out to show the party. While discussing things the Gloom Crown attempts to whisper to Blotto to once again take it, and bring an era of goblin control upon the world. Blotto is unimpressed, and generally ignoring what Boris, Morgana and Koltic are talking about, and he and Borumar discuss the possibilities of infusing some goblin pee with the dark magic of the crown. This of course leads to trying to find out.
“Let’s let it marinate.”
No one really wanted to get near enough to dump it out anyway, though Morgana does take an initial sample before closing the box.
What Blotto and Borumar missed was that Boris’ research and prayers have revealed that there exists within Stonehell a tool called the crucible made by the Plated Mage locked away somewhere in the upper levels of the dungeon and it should have the power to destroy the crown. In reviewing the maps that Boris has, slightly out of date, the only section of the upper levels that hasn’t fully been mapped, to the best of their knowledge is the round connected rooms between the eastern quarters of level 3.
After a hearty dinner and a good night's rest, head out for the manse.












