Thursday, October 18, 2018

Undead of October part 3

I still need to put the Bone Fiend onto a new base, but I got all the metal base coated. It was a simple process, basically just Scorched Metal on everything, followed by an Armor Wash, then dry brushed with aged pewter.



It’s an effective look, and with a bit of highlighting should be great for my needs. I’m debating what to do with the shields. Flaking paint? THankfully there are only a couple I need to worry about.

I did basically the same thing for the mummies, skipping the pewter. I then went to the internet and spent a while looking up how people had painted them, because I was really at a loss. The Egyptian aesthetic isn’t one that’s managed to lodge into my head.

I’m not sure how much that helped. We’ll see the next time I sit down. Also still need to rebase the Bone Fiend.

Tuesday, October 16, 2018

Stonehell: Traps and Ogrevation

Session 80 was played on 10/6

Eiric, wizard 7 (Kat)
- men at arms (Mulligan, Borik, Verman)
- linkman (Dungforth)
- Ghost (dog)
Brie, wizard 4 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 6 (Henchman)
Karl, Dwarf 7 (Julia)
- Hobart (dog)
- men at arms (Maax, Dar)
- linkman (Gilcox)
Lex the Cheeseman, Fighter 4 (Henchman)
Koltic, Cleric 3 (Chris)
- Grishnaz, Goblin
- Elwyn, Lady at Arms
- Caldwell the gravedigger/linkman
Kili, Dwarf Cleric 3 (Matt)

The mostly boring hanging out in the elevator machinery rooms was loudly interrupted by the ringing of a loud bell from deep inside the machinery. At first the reaction was simply shock, and then annoyance as it kept ringing. After listening to the bell, and beginning to worry about what attention it might get, Eiric had Karl reinstall the missing gear, and almost instantly the bell ceased, and the machinery started to rumble. The elevator room dropped out of sight, and about 10 minutes later stopped briefly, and then the machinery rumbled back to life.

Eiric was standing ready to blast the room with a fireball the instant an enemy was in sight, with everyone else in the doorways, ready to rush in after the spellfire. Luckily it was Orpheus and Koltic who emerged. They spread out the various supplies, and introduced the new hirelings to the rest of the party.

After another day waiting for the time to meet with the vampire lord of Stonehell, the party was restless, and decided to explore the area around the meeting cave, especially since they’d never been there before. While they had a map, no one currently in the party had explored this section.

In the cave of quartz, they collected several stones to bring to Rocky. Deeper on they encountered a half dozen ogres in a cave. They didn’t immediately attack, and neither did the party. The ogers motioned that they were wanting to go in the direction of the party, and the party wanted to pass the ogres. The ogres shifted to the northern side of the room, while the party moved to the south.

It was a trap!

The ceiling rumbled and collapsed down onto the party!! Ghost, Vermin, Elwyn, Caldwell, Max, and Golcox are all instantly buried under a ton of rock, while Lex, Koltic, and Grishnaz are injured by the rockfall. Then the ogres charged! The battle was bloody, mostly for the ogres. Even Eiric got into it, swinging her snake staff, and getting it to wrap (only somewhat effectively) around the neck of an ogre. The assorted coins and goods didn’t seem worth the death toll.

Collecting the bodies they could, the party returned to the meeting room to rest.

Gains: 600gp
Kills: 6 ogres, 1 mummy warden
Losses: Ghost, Vermin, Elwyn, Caldwell, Max, and Golcox

Friday, October 12, 2018

Undead in October part 2

The wonderful thing about skeletal undead (and mummies) is that they look so good even with just a drybrush of Dirty Bone!



I used... I don't remember which brown on the weapon shafts.



The demi-lich got Nightmare Black and Pine Green on the smoke. I lightened the green with Linen White. Debating whether to paint the bones up, or hide them...



I also used the green on the archer's cloaks, and the black on the robes of Death and the Lich-Lord (way in the back).

More to come!!

Thursday, October 11, 2018

5e: In the Eye of the Alfather

From: Sir Fulhoff of Clan Balderk, Knight of Hawk’s Nest, Battle Mage
To: Helja and Adrik of Clan Balderk

Mother and Father:

The Great Digger has been more obvious in her signals. Perhaps it is that we are in a holy place? Or it could be that she wants to make sure we stay focused on our mission. Whatever the reason, she quite literally lead the way…

Leaving the magical gate, we decided to explore the rest of the temple complex. One wing turned out to be cells for those giants who were just visiting the temple for a spell, or possibly monks who used to take care of the complex. There were two notable features of the hall, the first being a large crack in the wall of one of the cells, the other being the rounded shape of the floor, like a gutter. The magical statue at the end of the slightly sloped hall was another clue.

Before heading into the crevice ourselves, Bran used his bag of tricks to summon a creature to send into the hole. And this, dear family, is where the Great Digger made herself very clear, as the summoned creature was a giant badger! With Bran’s crow perched on it’s back, they went in. Bran reported that there were 2 main chambers, one was creepy, and the badger didn’t want to go there, the other was full of icy webs, and had several cocooned things. Thorin and Bran were pretty sure it was mountain goats, but Joda and I felt that this was important.



Heading in, we had to move slowly because of the icy uneven ground, and we soon found ourselves fighting ice spiders in the cramped confines of the tunnel. Their web attack was chilling, but we snapped out of it, and squashed the spiders. Following the tunnels to where Bran saw the cocoons, we hacked our way through the webbing and found an old corpse of a dwarven prospector, a mountain goat, and a seer of the Wyrmblood tribe. The seer was the only one of the three still alive. She told of a vision that brought her to the Eye: a blue dragon, a wyrmskull throne, and a scepter…

I said final rights for the prospector, and then piled rocks over his corpse to send him to his rest.

Deeper into the tunnels we came to the creepy chamber, and spied a mound of eggs topped by a bloated spider. She was so focused on turning her eggs, she didn’t notice us until we were on her, and because of our surprise and the intensity of our attack, she was blasted off the pile of eggs, her body crushed! But the eggs… They ALL hatched! There was much flailing and stomping, but the swarm of baby spiders were… well if not all killed, enough so that it will be years before they’re a real threat again.

Among the debris and crushed bits of spiders we came across a fancy hammer, which I haven’t had the chance to spend any time with, but I suspect it’s magical.

Back in the hall, we continued to explore the different cells, and triggered a giant boulder trap! Seeing the massive rock coming toward us, I told everyone to run for Harshnag, and as I reached him I completed the enchantment of flight on him. We were clinging on for dear life, while he hovered up and over the boulder! And then the magic statue at the end of the hall pushed the boulder back, resetting the trap, and opening the doors to the cells which had magically sealed.

In the upper section of cells, the back half had collapsed, but we discovered a satchel containing a magical ice shard!

Going back to the main room, we opened the far doors, and in a chamber that the word massive is inadequate to describe, a trio of remorhaz were basking by a (magical) fire pit. The door opening was enough to get their attention, and they charged toward us. Joda got her flame on, while Thorin hacked away at them. Aramel turned one into a goat, but that didn’t do anything to change it’s mood. I called on my lightning magics, and aside from the splatter of their fiery blood (which really did burn) we slaughtered the oversized vermin.



Monday, October 8, 2018

Tombstones

In addition to the walls and crypt I painted, I also painted up the gravestones from the Bones 3 Graveyard set. These were fairly simply done, starting with Grey Liner, mixing in some Stone Grey and a drop of Jade Green to give them a bit of color, and Linen White to lighten it even more.



Because they’re so wobbly I decided to base them so that they wouldn’t immediately tip over. I was thinking of basing them in sets, or a mix of individually and in sets, but ultimately decided that they looked better individually based. Basing was simple, just a bit of flock stuck on with wood glue. The flock itself is a mix of Woodland Scenics Earth Blend turf plus a little used dried coffee grounds. Usually I use the coffee grounds for rocky texture, but some got mixed in and I didn’t want to bother dumping the batch.





The two tombs were painted the same way, but given Bronze accents.

While they’re really simple, they’re tracked on my spreadsheet, and so count toward my total.

Total number of minis painted: 49