Friday, August 10, 2018

Graveyard

I have been insanely busy lately, and barely have had the time to touch my minis, but I’ve managed to claw back a little time over the last month to get something done.

Well, not done. Started. In progress. It began over July 4th. I had the whole day free, and spent most of it watching Luke Cage, and priming the graveyard terrain from Bones 3. The gravestones and statues were all primed with Grey Liner, while the hard plastic Crypt and Fences I’d planned to prime with black spray primer… but the nozzle broke. So I used white. Unfortunately it was really humid, and I forgot how that messes with spray paint. So, everything has a little more texture than I’d been planning.











Once it was all dry I spent a while washing it down with black, and that was about as far as I got that day. Too focused on the show to make much progress.

Since then, I’ve made a little progress mostly just dry brushing various greys over the stonework, painting the iron spikes of the fence black, and using Leaf Green to paint the summoning circle and as moss on the stone walls. If I use them for Frostgrave, it’ll clearly be at a point when spring is finally beginning to take hold.











Wednesday, August 8, 2018

5e: Succubi and Dragons

From: Sir Fulhoff of Clan Balderk, Knight of Hawk’s Nest
To: Helja and Adrik of Clan Balderk

Mother and Father:

The Frozen Mount Black was, it turns out, not home to a green dragon, but appropriately enough, a pair of black dragons! Though it turns out that by the time we arrived, only one of the black dragons remained… but forgive me, I’m getting ahead of myself.

Meeting with the remaining members of the weretiger clan, we discovered that there were more than we expected. They were however much more upset at The kobold Heap then at us. Their prisoners it turned out were just morlocks. Not having any desire to free them or even fight them, we left them locked up. Bran spent some time talking to them, but didn’t learn much.

The weretiger who surrendered to us said we needed to talk to Rufus, but he wasn’t there. Feeling impatient, we told them to find him so that we don’t stumble upon him and have to defend ourselves. He wasn’t far, just down the hall, along with some pups? Kittens? Were-kids… and a trio of succubus-es.

Succubi?



The biggest difficulty in the fight was getting everyone through the narrow door. Otherwise, they weren’t too difficult to take down, and there weren’t any losses among the weretigers. They were even more thankful for our assistance Between them, and Heap’s info, we discovered the 2 paths into the dragon’s lair. One required a 70’ climb, the other a 20’ drop. We picked the shorter path, used the invisibility fruit we’d gotten from the druid back a ways… it was getting a little bruised anyway.

Oh, and apparently our tiefling wizard decided that necromancy was a fun toy to play with, and she raised a kobold skeleton and handed it her crossbow.



Unfortunately we’re not the quietest group, and in the confines of a narrow cave, we managed to wake the dragon. Thankfully we were still invisible. She spit acid, just missing me. Then the skeleton… claimed first blood. Amazingly it hit with the crossbow! Aramel the bard wreathed it’s black scales in fairy fire, while Joda used her fan to blow the dragon toward the 70’ fall. Unfortunately the passage was a little too small, and she caught herself. I blasted her with a lightning bolt, Journey dropped a fireball on it, Rin hacked into it with his giantslayer. It started to call out, I think to yield, but Joda got her flame on, and pummeled it down, ending with a bone shattering punch to the side of the monster’s head.

This was about the point Thorin finally made it down the rope. That we managed to take down an adult dragon so handily… He didn’t even get a chance to get a swing in. I didn’t get more than my lightning bolt off. I’m sure the bards will make it even more epic in the telling.


**************

Outstanding Rumors/Plot Points

Mount Black: Morlocks & Heap's treasure
Mount Black: Chimeras in the caves
Eye of the Allfather in the Valley of Kadroon
Frost Giant w/ White Dragon Helm
Fire Giants attacked Tribor and took a rod from the center of town.
Gua - Hill Giant Matriarch - Grug-Hug Village location generally described
Eraglass the Sage - Missing?


Loose Threads
Jeff the guard, abandoned in Everland (Jeff did nothing wrong Journey!!!)
Yartar - Lady Italia, Bat-weirdos (Kella & Zopin), Paw-Ming, Lord Dryland

Tuesday, August 7, 2018

Stonehell: Trolling around

Session 74 was played on 7/29

Eiric, wizard 7 (Kat)
- men at arms (Alias the Elf, Eddard “Sunny Jim”, Modar)
Brie, wizard 4 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 6 (Henchman)
Karl, Dwarf 7 (Julia)
- Hobart (dog)
- men at arms ()
Lex the Cheeseman, Fighter 4 (Henchman)
Koltic, Cleric 3 (Chris) - Stayed in town
- men at arms (Medrick)


While in town, Karl tries to discover a means to restore his lost life force. A dirty old woman with a small bird cage in her hair containing a pair of mice tells him that a month of spiritual cleansing and relaxation can cure this ill.

Meanwhile, the jewelry shop that’s been closed forever was burned to the ground. 3 void gems were found later. Brie, Eiric, and Karl each bought one, knowing their magical, but unsure what they do. The tingling sensation when they touch them is oddly pleasant. Eiric and Brie are also successful in creating Darkvision.

The party resupplies, and hires on a few more meatshields who’ve heard about the treasure map acquired last time, including Maax, Gilcox, Dar, and Kartas. Mordar leave’s Karl’s employ, but Eiric hires him on.

Heading into the dungeon, the party visits Rocky for the first time in a long time. He tells them about how Chairman Sniv has abandoned Stonehell completely, and how Kash’r keeps coming daily to ask questions of it.Rocky is sorry he can’t answer any questions for them.

Thinking Kash’r is the troll the goblins have as their god, they do to the caves to deal with him. They’re confronted by a goblin who demands they abandon their fruitless quest, for The Chosen of Zunbar will never allow unbelievers to bother their god. Karl offers the warty goblin some ale, and a donation, and with that, the goblins bring the party to the water cave where Zunbar the troll lounges, talking to itself. Eiric offers it some of the colorful moss she’s collected, and Zunbar is pleased, but still very out of it. The goblins are all now very drunk, and happily show the adventures out of the caves, begging for more of the good stuff should they return. In fact, they’re so happy, they decide to mark the party as Chosen of Zunbar: Adjacent! Sadly this “marking” involves smearing bat guano on them.

After saying their goodbyes, they head down to the Asylum, on their way to the 3rd level. Once again, as they’re rounding the corner at the pile of left shoes (and now stacks of dead dry bodies) they’re set upon by 5 heartless. Gilcox, Mordar, and Kartas all shake in terror, and try to bolt, but are grabbed by Lex, Orpheus, and Karl before they can get away. The rest of the party piles into the undead monsters, while they swing ineffectively back.

Once put down, Karl again digs through the pile of left shoes looking for something, anything that might be drawing the monsters to this spot in particular.

Gains: Acceptance by the Chosen of Zunbar as “Chosen of Zunbar: Adjacent”
Kills: Heartless
Losses:

Friday, August 3, 2018

Review: The Road to El Dorado

There are some movies that it seems like you always mean to see, but year go by, and. you just kinda miss them. And when they're popular movies, and you're on the internet, you get a certain level of familiarity with them, without ever having seen them.



The Road to El Dorado was, for me, one of those movies. But, I've now seen it, and I (mostly) enjoyed it! It was a lot of fun seeing those two rogues fumble their way through their adventure. I appreciated that neither the chief nor the high priest really thought (for long) that they were actually gods, but were totally willing to go with it as long as it advanced their own agendas.

And let's not forget Chel (Rosie Perez), whose sass and spunk not only saved those two, but allowed her to take life on, on her own terms. She was FANTASTIC.

The music though. Sir Elton was really phoning it in on this one. The songs weren't good to begin with, and they felt shoehorned in in a way that was completely unnecessary, to the detriment of the movie. Given the impressive cast, it's a shame that it wasn't better. I mean, seriously; Kevin Kline, Kenneth Branagh, Armand Assante, Edward James Olmos, Jim Cummings... the talent here deserved better.

The story itself was okay.

All in all I'm glad I've seen it, but I doubt I'll be re-watching it anytime soon.

Though there is this one lasting bit of the movie that has stuck in my brain...



I haven't been able to get it out of my head. So, I did what had to be done, and started carving up some pink foam... But more on that later.

Thursday, August 2, 2018

5e: Tigers in the Mountains

From: Sir Fulhoff of Clan Balderk, Knight of Hawk’s Nest
To: Helja and Adrik of Clan Balderk

Mother and Father:

Traveling to Mirabar was uneventful, though bringing our hippogryphs through the teleportation circles was something of a sight. Especially when we emerged in a hay filled loft of a stable. Somewhat convenient location, though getting them all down with the limited space was something of a challenge.

The gatekeeper, Zasper, was a kindly mage, though concerned that the hippogryphs would be a challenge to house (and more to conceal). His fears were allayed once we revealed our collective knighthoods. We also left George and Gracey (Thorin named the shrubs) as well as Bran’s henchman Codlin to watch over them all. We also talked him out of switching from a password based system to a riddle based system to secure the circles.

In town, we started by getting some warmer clothing. We spent more on barely adequate sheepskin cloaks than we spent on the finery in Yartar. The prices here are outrageous. Following that, we stopped on a curiosity shop, and the rest of the party engaged in some shopping. Among the goods the party acquires is a map to an old dragon’s lair.

Checking out the town, we make an appointment to see the Council of Sparking Stones, and inform them of our mission, and confirm the rumors they’ve heard of giants. They, unfortunately, had little information to offer us.

Oh, and while we were there, we had the… pleasure... to hear our own exploits recited to us in song! To say there were liberties taken would be a bold understatement. Thorin came out of the telling sounding like the hero, of course, while the rest of us served as his semi-helpful companions. I’ve included a transcription of the song for you to share with his parents.

Mirabar, while a fascinating city, may be a dead end as far as our quest goes. Collectively grumpy from the cold, we decide to continue on to Brin Shandar, via the old dragon’s lair on Mount Black.

Mount Black was easy enough to find, and the kobold Heap was more than willing to show us around the dungeon, for 50gp. She promised to tell us everything as we went, for an additional 50gp each time. Bran spent a long time negotiating with her. Once in the dungeon, we were almost immediately set upon by weretigers of all things. Tough monsters, but we coordinated our efforts well, and killed 3 before the 4th surrendered with the promise that we’d spare him, his wife, child, and grandmother. We agreed. We also turned over the kobold, who was in cahoots with the weretigers.



Oh, and there may actually be a dragon still in residence. A green one…


Outstanding Rumors/Plot Points
Green Dragon in Mt. Black?
Eye of the Allfather in the Valley of Kadroon
Frost Giant w/ White Dragon Helm
Fire Giants attacked Tribor and took a rod from the center of town.
Gua - Hill Giant Matriarch - Grug-Hug Village location generally described
Eraglass the Sage - Missing?


Loose Threads
Jeff the guard, abandoned in Everland
Yartar - Lady Italia, Bat-weirdos (Kella & Zopin), Paw-Ming, Lord Dryland