Tower of the Archmage
Friday, April 10, 2026
Stonehell B Team: Contested Corridors
Sonara, Wizard (Rob)
Adorellen, Elf (Me)
Glimmer, Kobold (Lanse)
Kessaren, Cleric (Cindy)
Loahn, Halfling (Josh)
3 Kobold meatshields (iGor, Pibble, VI)
With Nolti back on his feet and anxious to get back to the Korners, he and Roi join the party. However, not knowing how the kobolds in the Korner will take to having Nolti back is potentially dangerous, so they stick them in a cave in the box canyon and direct them to write 5,000 words on how to deal with the fey in the Korners.
The party leaves them to write and heads into the dungeon, making for the Contested Corridors. The first door they check out is trapped with a fire trap that catches Glimmer. From the other side of the door they hear “No Solicitors" yelled out in goblin. It seemed they meant it, so the party moved on. In the Chamber of the Woods, they encounter a troop of kobolds returning from a mushroom collecting trip from elsewhere in the corridors, and talk to them about the death of the Queen of the Fey. They’re thrilled and promise to spread the word. Notably, the party does not mention Nolti or Roi.
Further into the area they find an old storage room, and hear a giggle. Sonra was ready to drop a fireball, but caught sight of a small kobold kid in the shadows and held off. Glimmer gives the kids lessons, and each gets a caltrop.
Circling through the quadrant they come to a guardpost for another entrance to the Kobold Korners, and apologize for startling the kobolds on duty. Continuing their explorations they find their way up to the caverns, slaying some vermin along the way, and loot a giant rat’s nest.
Gains: coins
Kills: giant rats, giant centipedes
Losses:
Friday, April 3, 2026
Stonehell B Team: Party at the Gatehouse
Session 312 was played on 12/7/25
Sonara, Wizard (Rob)
Adorellen, Elf (Me)
Glimmer, Kobold (Lanse)
Kessaren, Cleric (Cindy)
Loahn, Halfling (Josh)
4 Kobold meatshields (iGor, Blar, 3, 6)
Karl went off to get drunk, and it was decided that they should retrieve his 10’ pole from the water weird before he notices it’s missing. Returning to the dungeon, they spot some lizardmen in the swamp hunting something. It’s far enough away that everyone basically ignores the other party. They make it to the Gatehouse Inn and find Karl there drinking with the kobolds and a couple of goblins named Gibblit and Giblit. Of course the party joins in and it becomes a party!
Over the course of the party they hear stories about an albino ape living deep in the dungeon with a pile of treasure to make a dragon jealous, and of a vanguard of orcs looking to gain a foothold in the dungeon.
Session long on role play, short on notes.
Thursday, April 2, 2026
March ‘26 In Review
What a month!! From winter to spring and back again a couple of times… Took a trip upstate for another weekend long gaming get together, and despite a cold that dragged on through the month, had a great time. On the long ride back and forth I listened to 1.66 audio books, and while there I had some excellent beers!
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| Yes, that is the 20% abv D&D 50th anniversary stout! |
Work has been stupid busy with audit prep, which has meant some long hours and even weekend hours. It’ll be so nice when we’re through it. I also lost one of my team members rather suddenly, and once again find myself taking over a chunk of their duties. Lousy timing really...
Miniatures
It ended up being a bit of a rush to get things done by the end of the month. I had bigger plans, but I’m still pleased with what I accomplished, and I’ve got some really fun minis lined up to work on in the next couple months. I am however way far behind on non-reaper minis so far this year… not counting the terrain I’ve been building, which is honestly the thing I’m most happy about. It's been hard not to start the next project! Though I have planned it.
Aside from the terrain, I've done several rather large minis, including the wyvern, the boats, the shipwreck revenant, and the Tau capital ships. Q2 is going to continue the trend with another wyvern, and a ringwrath on a fell beast.
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| Q1 minis |
Gaming
I didn’t get in the next game of Hope Eternal, but I’m going to try to paint up the tower in April and get the game in before the end of the month.
Stonehell/Rappan has shifted from the B team’s exploration of Stonehell back to the Morgana’s crew and the goings on in Rappan. During our weekend together we stormed the first of the temples to Orcus. We’ll be better prepared next time. But in spite of being teleported over lava, we somehow managed a win, though it was a painful one.
The work game saw the adventurers deal with the wyvern, then have to deal with some insistent wererats, before departing for the big city and heading into the sewers for more rat tails as they await the completion of some custom equipment they’ve ordered.
Media
Hacks
Farscape season 3
Star Trek: Starfleet Academy
Daredevil Born Again season 2
Books
I Got Abducted by Aliens and Now I'm Trapped in a Rom-Com (surprisingly raunchy, but fun)
The Three-Body Problem (audiobook, ⅔ done, need to finish it)
Loot
Picked up Stargrave: Dead or Alive and Bold Endeavor
Goals for April
Paint up trashbash tower
Play scenario 4 of Stargrave Hope Eternal
Monday, March 30, 2026
Stonehell B Team: Fried Fairies with a side of Mushrooms
Session 311 was played on 11/30/25
Sonara, Wizard (Rob)
Adorellen, Elf (Me)
Glimmer, Kobold (Lanse)
Kessaren, Cleric (Cindy)
Loahn, Halfling (Josh)
4 Kobold meatshields (iGor, Blar, 3, 6)
KARL! Dwarf 9 (Julia)
Departing the water weird’s room, the party double checks their map, and decides they’re going to firebomb the portal chamber. Karl passes a Natebalm to Loahn and Adorellen and Sonra prep their fireballs. They head around to the door they think separates them from the portal…. Glimmer throws open the door, and bottles are tossed, spells are cast, and the door is slammed shut behind them. The concussive “woomph” and the smell of flash burned flesh and mushrooms is disturbingly savory.
The party stands ready for something to come for them through the door… but aside from the sound of something burning, popping, and crumbing, the hall is silent. They crack open the door and look inside. Black thick smoke hot and reeking of burnt flesh billows out. Within the once grand hall lush with fungal growth is now a charred ruin. Small areas still flicker with dying flames. The party steps in and begins to poke around at the larger piles, finding the remains of numerous pixies among the char. Then they begin to hear some rumbling…
The sound comes from the north, and they look out the hall to see what it is. They see rocks of a variety of sizes from as small as a fist to ones as big as beach balls rolling down the hall in their direction. Then they hear the voices all rumbling an overlapping “excuse me” “coming through” “make way” “watch your toes” “on your left” “make a hole” “on your right”
The party wisely hurries away from the crushing rolling of the rocks, and goes out a side corridor to avoid them. After the rocks rumble by they check their map for likely locations for action and treasure when a ringing in the background finally gets loud enough to be noticed… like the tinking of 1,000 needles. Karl’s eyes get very big, and he demands the party leave immediately. They take the fastest route from the dungeon, and head back to Morgana’s.
Thursday, March 26, 2026
Campaign Milestones: New Notebook!
As I was getting ready for the latest session of the Stonehell campaign, I grabbed the notebook to start a new page for the night's events... and realized we'd reached the end of the notebook! I was prepared for this and had another notebook handy, but it did give me a chance to mark the occasion with a picture.
Over 300 sessions, 10+ years, and we're still going strong!
I'm looking forward to filling this next one up too. I have no idea how long we'll keep up this campaign... it was only supposed to be a filler after wrapping up a 5e game, but it's become so much more.
Monday, March 23, 2026
Stonehell B Team: Don't poke the water weird!
Session 310 was played on 11/23/25
Sonara, Wizard (Rob)
Adorellen, Elf (Me)
Glimmer, Kobold (Lanse)
Kessaren, Cleric (Cindy)
Loahn, Halfling (Josh)
4 Kobold meatshields (iGor, Blar, 3, 6)
Returning to the Asylum via the Quiet Halls and the Reptile House, they started to make their way toward where they thought the fairy portal might be, but stopped to check out a room that on the map was incomprehensibly annotated, but might have connected to the temple looking room with the descriptive “fairies NOPE” written on it. While the rooms shared a wall, there didn’t appear to be a connecting door. What there was was a cistern. Loahn checks it out, and sees something under the water. Utilizing Karl’s collapsable 10’ pole he pokes around at the bottom of the cistern.
And that’s when the water weird attacked, grabbing the pole from Loahn and dragging it into the water. Loahn was quick enough to let go. Bolts were fired from crossbows, and the creature collapsed. Glimmer eases himself into the room to try to retrieve the pole, but the water weird is less dead than it initially appeared, and it grabbed him and starts to drag the goblin into the water. Sonra drops a fireball (always her first choice), burning the goblin, but freeing him from the weird’s grip.
Running for his life, Glimmer slams the door shut. They’ll have to come back later to deal with this.
Friday, March 20, 2026
Stonehell B Team: Sights you can't unsee
Session 309 was played on 11/17/25
Sonara, Wizard (Rob)
Adorellen, Elf (Me)
Glimmer, Kobold (Lanse)
Kessaren, Cleric (Cindy)
Loahn, Halfling (Josh)
4 Kobold meatshields (iGor, Blar, 3, 6)
KARL! Dwarf 9 (Julia)
Down the stairs from the Quiet Halls the party reaches the Reptile House and begins to explore the already mapped but cryptically noted area. Quickly reaching the hall to the Asylum, they get curious about what’s up with the fairies down this way, and head in.
The first doorway they come to reeks of musk. The door is unlocked, not trapped, but thick. No noises escape. Opening the door and looking in, they see nymphs… nude nymphs, cavorting and half the party literally can’t handle the view and goes blind. Sonra drops a fireball into the too small for a fireball room, burning several members of the party, including Karl.
Karl takes Sonra to task for not yelling “Marshmellow!” before launching the fireball so as to give everyone a chance to dive for cover. Then Karl notes that one of the nymphs was still (barely) alive, and went in to finish the poor thing off. Sadly they were as devoid of treasure as they were of clothing.
As half the party was now blind, the seeing members lead the blind out of the dungeon and back to the manse, encountering a pair of robber flies on the way who took a chunk of flesh from iGor before being killed.
Back at the manse, the potion was identified as a potion of heroism, and traded to Brother Boris for some cure blindness spells.


