Session 323 part 2 was played on 3/15/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
Continuing on, the party comes to a barracks chamber, with 6 beds and chests. One of them has a lightning trap, but Borumar takes care of that. Morgana checks and finds all the chest glow with magic, as does the doorway out of the barracks, which is trapped with a glyph of warding, as well as a scythe trap! Nothing good can be beyond it, so Koltic casts Protection from Evil and Bless on the party.
Beyond the warded trapped door is a hellscape. A 7 pointed star shaped room with a double set of stairs leading up to a platform in the center of the room suspended over a boiling pit of lava. A statue of Orcus dominates the far wall. A small army of orc and human warriors and priests stand between the party and the stairs, in addition to the high priest up on the platform, and several figures shrouded in darkness.
Morgana wastes no time and drops a fireball in the middle of the mob, dropping most of them. The warriors charge in, spreading out to avoid any retaliatory fireballs or lightning bolts. It doesn’t prevent a nasty teleport effect that grabs Morgana, Koltic, and Borumar and brings them to the underside of the platform, right above the semi-solid lava. Thanks to some magic tokens, they avoid falling into the lava, with Morgana activating her fly spell. The meatsticks hack the remaining fleshy opponents down. The shadowy figures charge in… Demons! Aroon takes the brunt of the charge, but his fancy swordwork keeps their claws from rending him to bits. Morgana blasts the figure on the platform with lightning, but he shrugs it off.
The high priest then teleports Nick, Lorkoth, and Jameth into the air above the lava. Morgana zips over to knock the trio to the edge of the lava, saving them from a burning hot death. Koltic uses Finger of Death on the figure on the platform, and that he couldn’t shrug off.
Pausing for a moment, they almost missed the spectres that flew out of the wall and tried to get the party. Koltic turned one, and the others were injured before fleeing into the rock wall.
Gathering the loot from the room, and tossing the remaining bodies in the lava they find a secret door leading into a small crypt with 4 coffins, and the stairs down to level 5.
Finishing off the spectres, they loot the coffins, and teleport home.
With the threat of the Temple of Orcus taken care of, Morgana spends some time in her workshop, creating Tokens of Feather Fall for everyone.Borumar has Koltic make 2 sets of gauntlets of grease, one for himself, and the other for Blotto. While all this is going on, the Meatsticks took the B team and cleaned out the remaining undead from The Mouth Of Doom.
Tower of the Archmage
Thursday, July 23, 2026
Rappan: The Temple of Orcus
Thursday, July 16, 2026
Rappan: What's in the bags?!?
Session 323 part 1 was played on 3/15/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
The 10’ down (to the next level?) was not far physically, but the sense of dread that pervaded the hallway at the bottom of the ladder was heavy enough to crush a lesser party. The hallway continued before coming to a stair, leading to another hall, a room full of junk, a portcullis and black ooze trap (fireball and oil took care of that), the smell of old body odor, a room full of mud with bubbles stinking of farts. Finding no other path, the party carefully crosses the mud to a crevice in the wall.
Beyond the crack the party discovered 8 ogres. They failed to land a blow upon the party due in large part to their recently discovered ability to deflect hits! Each of the ogres had a bag, and they had the following within:
- 3 dead giant rats, a wheel of cheese, 140gp, 3 flasks of oil, large shiny rock
- Body of an elf with elven chain and sword, 200gp, 6 silver tipped arrows
- Pot of grease, only kinda sealed
- 2’ square silver mirror, ring, 30gp, “The wanderings of Helman Hairfoot”
- Ivory scrollcase w/ 10gp and a map, silver helm, 44gp
- Body of a wizard, silver dagger, 4 rocks, chewed up spellbook, 60gp
- Body of a halfling, 3 vials of holy water, 12 xbox bolts, 120gp
- Cloak, earring, 6 iron spikes, 10 fresh oranges
The bodies were all at least a week old, if not more… where did they get fresh oranges??
Using speak with the dead, they chat with the elf, and decide to bring the elf, halfling, and wizard back to life. Morgana teleports everyone back home and Koltic gets to raising the dead. This took a couple of days, and everyone would be bedridden for a couple of weeks. The wizard was talkative, the elf ready to return home, and the halfling decided to hang out and serve as scribe for the party. Of course they all needed weeks of time resting, so the party teleported back to the dungeon once they were all safely tucked in bed with a host of kobolds at hand to help take care of them.
Upon teleporting back, it turned out the smell of the ogre’s chamber had not improved, and their bodies were crawling with vermin.
The party pressed on…
Monday, July 13, 2026
Trash Bash Killa Kan
Do I play 40K?
Not anymore
Do I have space orc minis?
Nope
Is there a single reason I should be working on a Killa Kan for a game I don't play, to go with minis I don't have?
Yes, Gork and/or Mork inspired me.
And with that, I grabbed an old GW paint pot, and my boxes of trash crafting supplies, and got to work.
Next I had to decide how I wanted to make the legs. I started with a 2" base, and dug through my bits. For one foot I used the inside of a cheap toy car (the interior bit that makes up the windows) that I found on the ground at the playground parking lot, and for the other, a random bit of plastic that was used to secure a toy to a box. Add in some tubing, and you've got some legs!
At least the lower half of them. Then it was time for MOAR BITS! and attaching the body to the legs. This did involve some pinning, super glue and hot glue.
As for the gun, it is mostly the corner protector piece from.... something. It was plastic and boxy, and had several holes in it. The shoota barrel is the tip of a marker. The only actual piece from a miniature is the red bit on top from a Reaper Miniature CAV mini.
What makes an orky vehicle really orky? Rivets! I ordered these flat bottom beads from amazon, and got to gluing...
Then it was Prime Time!This was followed by craft smart "metallic brown" then the real painting began! It's sloppy, and I sarted it with paint markers, but overall I'm pleased with how it came out.
I might go back and clean up a few details, but this is good enough to post, and more than good enough to put on the table, if I had any reason to.
Friday, July 10, 2026
Rappan: Back to the dungeon
Session 322 part 3 was played on 3/14/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
A week after the dwarves departed, the party gears up and heads off to the mausoleum. With no gargoyles in sight, the party heads in and down, encountering a pair of black skeletons. Most of the party falls under their fear effect, and runs. After regrouping they try again, and take them down. Down on level 2 they head to the ghoul and ghast tunnels, and stick Koltic up toward the front, and he destroys them with waves of his hand, while the meatsticks keep him safe. The party then loots their lair, collecting a decent selection of treasure, including some very fancy dwarven plate mail. If only the local dwarves weren’t such dicks.
Descending to level 3 they encounter some orcs who warn the party to “Go Back!” Needless to say, the party did not go back, but they did collect $200 their treasure. Pushing on, the party reaches the doorway to the Orcus temple complex. The dwarves want the party to take care of it, and they will…. Exploring around some of the rooms only briefly explored, the party finds a trap door in the floor, with a ladder leading down… a mere 10’.
“Okay, who’s first?”
Once again, we were playing together in person, and our game session ran very late the first night, hence why I split this up into 3 parts. Expect the same for the next couple of posts.
Friday, July 3, 2026
Rappan: Dwarven Uselessness
Session 322 part 2 was played on 3/14/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
Blotto, somehow, ends up being the one to go out and meet with the dwarves as they arrive and immediately begin to erect a number of tents. Riding upon Esmerelda the Rust Monster, the dwarves keep a wary eye on the goblin as he approaches, but otherwise remain silent.
“Excuse me my good bitches, what seems to be the fuck?”
The dwarves faces sour at the goblin’s words, but they remain silent, and continue their work. More residents of the keep emerge to watch the dwarves, but it’s a full day before any speak to a non-dwarf. “You have caused issues for the Davin Clan, and we will summon you when we are good and ready!” Is all Nick gets when he goes to check on them the next day.
Another day passes, and then another before they finally deign to “summon” the party to talk. By this point Nick is feeling insulted nearly beyond words. In full armor he leads the party to the main tent of the dwarves. Within is a raised platform with a long table upon it. 6 dwarves sit in fine chairs on the far side of the table. There are no chairs on the other side. They stare at the party in uncomfortable silence. 10 minutes pass.
“No, I’m not doing this.” Nick turns and tries to leave, but the tent is magically sealed. “So help me, you will let me out or I will cut my way out through you” Morgana teleports Nick out before he can cause any bodily harm.
Eventually the dwarves speak, and tell the remaining members of the party in the tent that the armies of Orcus are on the rise, and that it’s because of our meddling in Rappan. As such they demand that the party fix it.
With that the party is dismissed. The dwarves pack up their camp, and march back off into the woods. “Of all the bloody useless…” Nick could be heard to yell as Morgana told him what they said.
Wednesday, July 1, 2026
June ‘26 In Review
Summer has well and truly arrived. School is out for the kid, my FiL is here to help take care of him for the break, and temperatures are supposed to hit 100 this week. I can only hope the high temps and the potential thunderstorms keep the neighborhood artillery blasts to a minimum for the 4th of July weekend, but I doubt it. 
Trek Long Island was this month, and I brought the kid with me. He had a blast. I… mostly got to watch him have a blast. I suppose this is the only real way to introduce him to the Con life. Next year will be better.
Miniatures
You ever get one of those bees in your bonnet? An idea you just can’t get out of your head, and if you don’t make it happen NOW your brain won’t let you do anything else? I got 2 of them this month. The first was building the cardboard space transport, and the other was turning an old GW paint pot into a Killa Kan. I actually finished building the Killa Kan, and have made good progress on the ship.
On the paint desk, I wrapped up a bunch of wolves, a couple of trolls, the BFG Dhows, and a few other minis, and started on another set of Noble Armada ships, a Frostgrave mini, and am continuing to slowly work on converting some Space Gitz.

Gaming
We continue bumbling our way through Old Oak city and the crazed wasps and white ants in our Beetle Knight game. While I’m enjoying it, I’m looking forward to getting back to Stonehell, though I do kinda feel an itch to play some sci-fi… something.
The Dolmenwood work game managed a couple sessions this month, and it’s delightful how players can make things just a little more complicated than they need to be. Need to shine some light on something? No, lets not just try lighting a torch, let’s go back to town, buy a dozen mirrors, and set them up to shine the sunlight in the spot we want!
Media
Hacks - They really stuck the landing with this one!
Spider-Noir - Loved it!
Starship Troopers - Rewatch while scratch bashing Dana Meyers… Mmm
Sorceress - So cheesy, so bad…
Books
Dungeon Crawler Carl Books 5, 6, 7 & 8 - I’m not sure how many tens of hundreds of pages that was, but I couldn’t put them down.
Loot
Star Trek Lower Decks art book & 3 graphic novels
Reaper minis order
Free RPG Day:
From Here to There, an old-school hexcrawl
Dungeons & Kittens
Level 1: indy RPG anthology
Goals for July
Play rescue scenario of Stargrave Hope Eternal
Finish March & April session reports
Friday, June 26, 2026
Rappan: Vomited Up from the Mouth of Doom
Session 322 was played on 3/14/26
Morgana, wizard 10 (Rob)
Borumar, Triton Thief 11 (Josh)
Blotto, Goblin Fighter 8 (Lanse)
Nick, Fighter 8 (Me)
Koltic, Cleric 9 (Cindy)
Aroon, Fighter 8 (NPC)
Jameth, Fighter 8 (NPC)
Lor’Koth, Dwarf 8 (NPC)
After returning from Rappan, Morgana and Koltic spend some time removing the curse that Jameth had fallen under, then began working on a ring of featherfall for herself. The meatsticks trained on the cleave special attack together. Koltic spent his off time making potions and also communing with his god. In his drunken stupors holy trances he was warned that a great danger was threatening all around Rappan, and would descend upon them in a matter of weeks. Using his Commune spell, he learned over several weeks that the danger wasn’t from the dragons, but would come from the Temple of Orcus within Rappan.
Around this same time kobolds from the Mouth of Doom showed up. Things were emerging from the depths… undead and demons. They fled and reluctantly came to Nick’s keep for help. Shortly thereafter Drusilla showed up at the keep to complain about an excess of orcs and skeletons and things from the pits (demons) suddenly being all over the woods, and blaming our actions for stirring things up.
Morgana used her magic eye to check out things at the Mouth of Doom and found a full military camp set up in the field outside the mouth. Mostly skeletons, with orc command, and several frog demons over the orcs, including one on a big floating golden throne. A total of about 200 troops… While the skeletons weren’t a big concern, at least for the party, the demons, and potentially the orcs as well. On the other hand, letting a swarm of skeletons overwhelm even the best fighter isn’t a good idea.
Knowing the lay of the land, the party planned a quick strike against the small army. Morgana obviously serving as artillery, while the melee members of the party would close in after to mop up.
The battle was messy. Starting things off with some fireballs worked extremely well for the mooks, and even the orcs, but the demons had the advantage of being both resistant to magic and fire damage… So Morgana tried a lightning bolt. It was moderately more effective. Unfortunately the demons chucked some fireballs back at the party, and summoned more demon friends to help them. Lor’Koth took the fireball hard, and dropped, Jameth nearly joining him. The sight of the fighters charging toward the remaining demons got the demons to charge right on back. This resulted in the demons finally clumping up just enough for Morgana to drop an ice storm on them. What that doesn’t take out, Nick, Blotto, Borumar, and Aroon finish off.
From the various corpses a large pile of loot is recovered, including the (no longer floating) golden throne.
Checking out the entrance of the Mouth of Doom, glowing red eyes can be seen within. Morgana chucks a pair of fireballs into the Mouth, setting them to go off one near the entrance, and the next one deeper down the main hall.
They take the loot back to the keep. The next day kobolds rush to inform the group that a troop of 2 dozen dwarves is marching on the keep and is only a short distance away!













