Wednesday, May 4, 2022

April '22 in Review

Fun things to do in the middle of a pandemic:
Close on a house
Quit your old job
Pack up everything
Unpack enough stuff
Start a new job

Unfortunately that hasn’t left a lot of time for blogging… or much of anything else either.

Only got to play one session, and the party decided to spend a little time in the Fey Halls on the 2nd level of the dungeon.

This is the only work I did on minis in April.

Star Trek Voyager, season 1
Star Trek Picard S2
Our Flag Means Death (loved it!)
Severance (few episodes left, creepy…)

What Abigail Did That Summer by Ben Aaronovitch
The Furthest Station  by Ben Aaronovitch

Goals - I’ve already got my mini painting stuff unpacked and have begun work on a big mini. I want to get that finished up. Play more D&D. Find and visit the local FLGS.

Monday, April 4, 2022

Bones Kobolds

A long time ago I picked up some minis from Reaper made out of thise new "bones" material, and decided to see how they worked. Out of that initial set were some kobolds that I used to experiment on with some different paints. 

Now, years later I'm back to painting kobolds. These are new sculpts from Reaper Minis from their Bones V kickstarter. I picked these 4 mooks to work on. And again, I primed half of them. This time I used a sample airbrush primer that was an orange color.

Aside from the fact that it did seem to help keep paint from rubbing off a bit, I actually found that I preferred the unprimed figures. 

I did sadly neglect to take a pic of the new kobolds with the old, but when I get a few more painted up I'll do that. 

Colors used include:

  • Walnut Brown
  • Kobold Scale
  • Dragon Green
  • Nut Brown
  • Shadowed Steel
  • Yellowed Bone
  • Pure Black and Pure White

Saturday, April 2, 2022

March '22 in Review

Fun things to do in the middle of a pandemic:
Find and buy a house (in progress)
Find a new job (successful!)
Quit your old job (last day is Friday)
Start Packing

Unfortunately that hasn’t left a lot of time for blogging. I also managed to catch a horrendous cold that knocked me on my ass for over a week. (not COVID, I checked)

What do the players do when they stumble into the lair of a dragon? Run away and bother the mountain trolls! Then almost get smashed by the mountain trolls cause they didn't realize how big a lair it was and how many of them there are. 

I also finished a game I got on Epic Games called Rebel Galaxy, and have been playing my way through Torchlight 2.

Not the most productive front on the mini painting side of things either, but I did manage to finish up a few things.

Star Trek DS9 - Finished
Babylon 5 (season 4)
Star Trek Picard S2
Star Trek Discovery S4 Finished
Turning Red
Venom 2
Spiderman No Way Home

Goals - keeping it really simple this month. Survive the closing, the car buying, the moving...

Wednesday, March 2, 2022

February '22 In Review

Dragging on into year 3, the pandemic continues. It continues to astound me that people are still such wilful morons, both individually and collectively. The lifting of mandates, the push to return to in person office work… I get that not everyone has had the privilege to work from home, but there’s no need to clog up public transportation with people who don’t need to be there and risk making things worse. Again.

And then of course there’s Putin’s stupid crusade to rebuild the USSR. I hope he dies in a bunker sooner rather than later.

My players wandered into a section of the dungeon controlled by a primordial demon who locked them in time for a couple sessions. They did finally manage to find the solution and get themselves free of the curse. I’m terribly behind on my session reports at this point.

A decently productive month, probably better than March will be. The knight and the wraith were painted in a single session, and I’m pleased with how well they came out with a mere 2 hours of work.

Star Trek DS9 - almost at the end.
Babylon 5 (season 4)
Star Trek Prodigy
Star Trek Discovery
Free Guy

Buy a house (in progress)
Paint some minis
Play some D&D

Tuesday, February 22, 2022

Bones Plague Rats

 Sometimes when I sit down to paint I'm not particularly motivated by anything on the tray in front of me. Usually it's because there's too much stuff on my tray. That happened to me last week, and I decided to do something about it. 

I gave myself a reset. I cleared off everything, shook out the dust and shavings and put away almost all the paints (only keeping a couple whites and blacks), and moved all the minis that were done or weren't going to get worked on away. Then, I grabbed the 2 plague rats and decided to not only speed paint them, but do it with a limited palette. 

I didn't do anything really fancy with them. Mixing the red, brown, and white got me their diseased skin color. A drop of green added to the mix helped to tone it down from the overly bright color it started as.The sores were painted first with the skin color, then pure red, then red mixed with white, then more white added to that. Tiny pinpricks of white on the pure black eyes helped to bring the eyes to life. A wash of the brown with a tiny bit of black helped to line the paws

 As is typical, I still need to do the bases on them, but otherwise, they're done!

Sunday, February 6, 2022

Review: The Tower of Jhedophar

Another adventure from the stack of Frog God Games grab bag I got, The Tower of Jhedophar is another higher level adventure for D&D 3.5e, this time for mighty 13th-15th level characters. 

Designing adventures for high level characters isn't easy. And this adventure shows why. It's basically a very linear deathtrap with very few meaningful choices allowed to the PCs. The entire goal of the adventure is a powerful wizards staff, but the pile of magic items that can be collected along the way make it just an added bonus. 


For more context, the impenetrable tower is surrounded by an equally impenetrable "labyrinth" that can only be entered through the front door. Or the giant hole the squatting red dragon (who also wants the staff) made. Once they enter the front door, a thick steel wall materializes, sealing them in. The labyrinth surrounds the base of the tower and once inside the disk, the party can go left or right. Once they've explored the outer ring of the linear "labyrinth" they can then explore the inner ring. Once past the monsters and traps there, they can enter the tower, which is even more linear than the "labyrinth" as there isn't even the choice of left or right. 

There are some interesting new monsters, but that's about all that was good about this adventure. At least the writing was better than the Six Spheres.

Monday, January 31, 2022

January in Review

Dragging on into year 3, the pandemic continues. It astounds me how this long into it people are still such morons, both individually and collectively.

Aside from that, I rolled over some vacation time from last year and spent a day of it for myself. I ordered a pizza, watched The Witcher (season 1) and painted some minis. Great way to spend a day.

A few absent players returned to the dungeon, and a dragon was hunted in my Stonehell game! And boy oh boy did they get lucky.

I started the year off right by painting up a squad of Rent-a-Space-Cops for Stargrave, then followed it up with a bubblegum pink ninja. I also pulled out a quartet of sorceresses that I was feeling inspired to work on. One area of painting I’ve been deficient in is faces. Especially female faces. So I’m going to take this year to improve on that.

Star Trek DS9 (nearly done with season 7)
Babylon 5 (season 3)
Harry Potter 2-7
The Witcher season 1
Star Trek Prodigy

Goals - This section doesn't really change much
Catch up on session reports
Finish all the minis I started this month, and all the minis I have planned for Feb
Play some D&D

Saturday, January 29, 2022

Review: The Six Spheres of Zaihhess (It's So Bad!)

Over the holidays I picked up a big stack of Frog God Games books for pretty cheap. It was a random assortment of stuff, but thankfully most of it was from their Sword and Sorcery side of things. 

Mostly setting books, with a couple of adventures tossed in. One that caught my eye was an older 3.5 edition D&D adventure for characters leveled 7-10. Nothing too original in the basic concept, hunting down an artifact from an old evil cult and stop them summoning a big bad monster. 

But right from the start I knew things were going to be bad.

The writing doesn't get better. Between the clunky language, typos, and just incorrect word usage, it's jarringly painful to read. Whoever (didn't) edit this should be fired. Reading through it, I find myself wondering if this was written in another language, and someone used Google Translate it into English, and then they just... published it.

Seriously, there is no excuse for this (above) or this (below).


I know this was at the tail end of the 3.x glut, but this is ridiculously unreadable and unnecessary. And, yes, some of this comes from viewing this through my predominantly OSR sensibilities, but I can't imagine anyone used this stat block. 

Speaking of stat blocks, the main settlement has a trio of merchants that run things. For some unknown reason only 2 of them get full descriptions. There is a line at the beginning of the section that says "only the major NPCs with whom the PCs are likely to interact are fully detailed, but it's so arbitrary to only have 2/3 of them included. 

This also brings me to the organization of the book. A mess, just like everything else. The maps are all in the back, and the descriptions are all over the book. Which leads to lots of flipping back and forth. Not only that, there's nothing telling you which page the map you want is on. And on the flip side, the maps don't give you page numbers of where they're referenced in the book.

The adventure itself is a railroad in the finest traditions of railroads, and weirdly, is written with numerous bits of "how to run this adventure" type text that would make far more sense in an introductory adventure rather than in one designed for 7th to 10th level characters. For example this bit.

Tracking torches? Really?

I'm only about 1/3 of the way through the adventure so far, but there are a number of instances where stuff happens around the PCs and they can have no impact on the event... Also, spots where the adventure tells us, for example, that an NPC will absolutely NOT do a thing like sell their magic items. But then it'll give a (Diplomacy Check DC 40) immediately after.

Final Thoughts:

If I had paid good money for this on purpose, I'd be so pissed off. As it is, I'm going to finish hate reading it to see if there's anything worth stealing (there's gotta be something?!) I'm also really tempted to take the adventure, completely rework it for classic D&D while also making the damned thing usable and good. I won't, as I'd rather come up with something original, but I'm tempted...

Sunday, January 23, 2022

New Monster: Coal Walkers

Coal Walkers

Armor Class: 4
Hit Dice: 6 (M)
Move: 90' (30')
Attacks: 2 Claw
Damage: 1d4 or 2d4+2 when ignited, plus
No. Appearing: 2d4 (2d4)
Save As: C6
Morale: 12
Treasure Type: Nil
Intelligence: 0
Alignment: Neutral
XP Value:

Monster Type: Construct, Very Rare

Coal walkers are crafted from the bones of those who have died by dragon's fire. A wizard who collects these bones must process them through a variety of magical and alchemical rituals that include infusing them with coal dust, turning them coal black. The animation process is not necromatic, and despite appearances, they can not be turned. As constructs they are immune to sleep, charm, and hold spells, and because of their unique construction, they are not harmed by fire. They take half damage from non-magical weapons.

In combat, Coal Walkers will ignite after taking damage (or being the target of a fire based attack). They will burn for 10 rounds before needing to recharge 24 hours. While burning, they will constantly cause 1d8 damage to anyone within melee range every round. The damage stacks, so if more than one coal walker is in range of a PC the PC will take 1d8 damage from each.

Additionally each can produce a 15' cone of flame that will cause as much damage as HP remaining. This will snuff the Coal Walker's flames.

Monday, January 17, 2022

New Monster: Ethereal Dragon

My players finally faced the Ethereal Dragon I had take up residence in Stonehell's Lost Level. Thankfully they'd come prepared with a Dimensional Anchor spell that allowed all their attacks to hurt it!

Ophidians | Star Trek

Ethereal Dragon

Armor Class: 2
Hit Dice: 9+2** (M)
Move: 90' (30')
Attacks: 2 claws / Tail / 1 bite 
Damage: 1d6+1 (claws & tail) / 3d6 (bite)
Breath Line: 75' x 5'
No. Appearing: 1 (1)
Save As: F10
Morale: 10
Treasure Type: H
Intelligence: 9
Alignment: Chaotic
XP Value: 2,500

Monster Type: Dragon-kin (very rare)

Ethereal dragons are rarely encountered in the material planes, but when they are, they appear as white scaled serpents that gently glow. Their backs are ridged with short spikes, as are their legs and claws. Lacking wings, they're often not recognized as dragons, much to the woe of those encountering them. They are rarely speaking dragons, and somewhat lazy as few of the creatures they encounter can hurt them. When they come through to the material planes, they do it to hunt and steal. Because of their unique physiology, attacks on them from the material plane only have a 50% chance of actually causing any damage, unless made with a weapon designed to injure ethereal creatures. 

Breath Weapon

The ethereal dragon's breath weapon is a line of oily rainbow light. While colorful, it will look wrong to anyone from the material planes. Anyone struck by the dragon's breath weapon will take the usual amount of damage (dragon's current hit points). Additionally the light is draining to creatures of the material realms, and will cause their Strength, Dex, and Con to be halved unless a saving throw is made. Lost ability points will be restored at a rate of 1/hour.

Wednesday, January 5, 2022

2021 Minis In Review

 It wasn't the best year as far as making blog posts about the minis I painted, but I still painted a bunch. 

It was actually hard to get a fully accurate count in part because I was so bad at documenting it all, and also because I moved this year and had to pack away everything. I know there are a couple minis in these pics that I actually painted at the end of 2020, and a couple that I didn't pull out that were definitely painted in 2021.

All in all I'm pleased with my progress. Somewhere around 100 minis (I really should update my spreadsheet). Mostly Reaper minis, with some Frostgrave tossed in for variety. Aside from the fact that I have a lot of Reaper minis, I've been focusing on them because Reaper ran a challenge league this past year (and will be again this year) where you can earn points for raffles at the end of each quarter. 

So far this year I've already managed to paint 5 minis! A troop of Stargrave mercs painted up as Rent-A-Space-Cops. 

Still need to finish their bases, but it's starting the year off right!

Monday, January 3, 2022

2021 In Review

Well that was a year, wasn't it? Bit of deja vu all over again. For a little while there it seemed like the pandemic was maybe nearing it's end. Most adults were vaccinated, many were boostered, kids were getting the shot... I went to a wedding, a concert, and even a movie!! It was starting to feel like maybe I could even venture to the game store to play something... But then, right at the end came Omicron. 

Politically things quieted down a bunch. Fewer protests and marches. Some signs of actual justice for those murdered by the police. Not great, and not a systematic change, but hopeful signs. Yet at the same time the democrats seem incapable of doing what's necessary to reinforce democracy. 

On the personal side of things, watching my child grow has been amazing. It's amazing watching him develop, and seeing how he goes from one stage to another. At this time last year he wasn't much more than a meatloaf. Now he's toddling around and getting into everything. 

As with last year, we spent the holiday at home, this time because of a pair of covid exposures. Thankfully everyone is fine, but I'll be a lot happier when they allow the youngest kids to get the vaccine. 


There has been a solid amount of D&D this year, both running Stonehell, and playing in Rappan Athuk. And I'm almost completely caught up on my session reports. For Christmas I got myself a stack of Frog God Game books (almost all from a grab bag)

I've also been playing a bit of Torchlight 2 and Rebel Galaxy. 


I painted somewhere in the neighborhood of 100+ minis this past year. Not bad, all things considered! I'll post about that more next post.


I only managed 15 books last year. Gonna try to do better for this year. Plenty of movies and TV shows. The new Star Trek series continue to impress me. The Marvel shows have been solid. Really looking forward to seeing what they both pull off this year.


Continue to be a good father, husband, and friend. Try to read a little more. Stress a little less. Maybe work on my freehand painting, and do more basing.