Friday, October 16, 2020

Tomb and Statue

These bits of scatter terrain came from a Frostgrave set that was part of the Ulterior Motives Nickstarter. 

 While these are nothing to special, just like the fences I posted yesterday, drybrushing some terrain is about my energy and creativity level right now, so I was thrilled that I had these to work on. 



Also I really need to take the time to set up a decent photo backdrop...

Thursday, October 15, 2020

Good fences make good neighbors

 While there's nothing particularly amazing about these fences from Games Workshop, they're well made, and were fun to paint.


Plus they'll be super useful on the tabletop.

Wednesday, October 14, 2020

New Spell: Ward

Lady Morgana looked over the pair of recovered spell books set out on the makeshift table before her, well away from Lady Eiric's manor house... just in case. Both radiated the unmistakable energy of active spells just waiting to be triggered. Protective magics, but what? And what trigger?

With little to go on, she began to cast analyze, and settled her hands on the red leather cover of the book on the right. Pain flared in her hands. Magic held them to the cover, and she watched in horror as they blistered and burned as a green energy flowed over them. Moments, that felt like hours, it was over, and she yanked her acid burned hands away from the book in time to see a glyph fade from the cover. 

 


Magic User Spell, Level 2

Ward
Range: 0
Duration: Permanent until triggered
Effect: Protects something from being opened

When cast upon an object capable of opening (a door, book chest, etc.) a magical glyph will be inscribed upon it. The caster may make the glyph visible or invisible. When the item is opened by someone other than the caster, the Ward is triggered, causing 2d8 points of damage (save for half) from the caster's choice of energy type. This damage may not be healed magically. Each casting of this spell requires the use of specially prepared inks that cost 50gp.



Image source: RFlowers

Friday, October 2, 2020

Stonehell: Random Encounters, Impressive Loot Drops!

Session 149 was played on 6/7

Boris, Cleric 5 (Jeff)
Morgana, Mage 5 (Robert)
Joho, Mystic (Chris)
Ool, Mystic 2 (NPC)
Borumar, Thief 8 (Josh)

From town the party heads in the front door, and goes straight to visit Rocky. They ask about where they might find some healing magic to restore Joho and Borumar’s lost vitality. Rocky tells them they can find it down by the Virylia, in the Sepulchre of the Kion, and also there’s the spring on the floating island. They give Rocky some quartz, and some scritches before heading over to Kobold Korners.

Nolti is happy to take some gold in exchange for some rumors, though they aren’t any interesting ones at the moment.

Heading down toward the outer halls around the Lord and Lady Ghouls they upset some ogres, but then fireball them. They loot the bodies, but leave the corpses behind. No one thinks to drag them to the GentleGhoul’s door.

Deeper into the halls a mummy charges out of a small crypt swinging for Boris. Boris, Joho, and Ool swing back, hard, dropping the dry corpse. Checking the crypt, they find a fair stash of treasures inside the mummy’s tomb… and a magic ring under the mummy’s bandages!

Taking their loot, they head to the surface… pausing only when attacked by some depraved berzerkers. Boris casts Hold Person on them, stopping all 4 in their tracks. The party strips them, and leaves them for the magic to wear off.

Gains: various coins, some jewelry, a magic ring
Kills: Ogres, Mummy, Depraved Berzerkers
Losses:

Thursday, October 1, 2020

September in Review

The pandemic continues. Summer is giving up it’s last gasp, the leaves are turning, and the CPA exam has passed.

That’s not to say I passed… I don’t actually get my score for another week and a half.

This month has been a LONG month, and I’m not sorry to see it in the rear view. Here’s hoping that the month of pumpkins, ghosts, ghouls, and goblins, which will include a blue moon (on Halloween itself) brings some cheer.


Gaming

I decided to treat myself to a game of Rangers of Shadowdeep. Lacking good terrain, I made due with some round bases to represent trees, and note cards to represent houses for the first scenario. Not ideal, but it got the job done.

Stonehell has been progressing nicely. Adding in a few Thursday sessions while I’m not actively studying for the exam.


Miniatures

Jumping all over with this one. It’s been hard to focus and the only thing that I actually got *done* was a set of fences. The minis I was working on from ReaperCon haven’t really advanced any further. I think one problem was too many things on my painting tray. Makes it hard to focus. Plus I’m at that fiddly detail/basing point on a bunch, so… hard to get that last 5-10% done sometimes.


My plan for this month is to paint up a pair of wraiths and a pair of hags. Anything beyond that is a bonus. Be nice to wrap up the Dark Maiden… Need to do some greenstuff work on her base to sculpt in some waves.


Media

Movies/TV Watched

Star Trek Lower Decks
Beetlejuice
Enola Holmes (very cute!)
Mandalorian (episode 8)

Books Read

Architects of Memory


Goals

Survive the pandemic
Paint 4 miniatures
Carve a pumpkin


Friday, September 25, 2020

Stonehell: Who's Anish Kapoor?

Session 148 was played on 6/4

Eiric, Magic-User 8 (Kat)
Karl, Dwarf 8 (Julia)
Boris, Cleric 5 (Jeff)
Morgana, Mage 5 (Robert)

Wanting to finish off the map to the area around the Temple of Pain, and explore the cave off the weird fog filled chasm, the party gears up and heads into the dungeon. Avoiding the rust monsters, Karl uses a potion of flying, and makes it over to the cave mouth. Not seeing anything immediately threatening, he tosses back a rope, and then begins to explore. 

Turns out there isn’t much to explore. An old cave, signs that it’s been used as an animal roost, adventurer’s camp, and at some point someone installed a black stone devil’s face about 4’ tall. Karl carefully checks it out, and gently removes the mortar holding it to the wall. On the back, in elvish script is written “By admiring this artwork, you confirm that you are not Anish Kapoor, you are in no way affiliated to Anish Kapoor, you are not admiring this on behalf of Anish Kapoor or an associate of Anish Kapoor. To the best of your knowledge, information and belief this artwork will not make its way into the hands of Anish Kapoor.’

What a weird curse…

Hefting the stone face out of the cave and then back to town, they sell it for 400gp. To the best of their knowledge, it hasn’t made its way into the hands of Anish Kapoor.

Heading immediately back to the dungeon, they continue to explore around the halls of the Gentlemen and Lady Ghouls, but avoid their home. Instead they encounter oozes. Thankfully the oozes had, or at least were around, treasure.

Gains: various coins, a few gems, and a stone devil’s face.
Kills: Oozes
Losses: 


Sometimes, you just have to toss in silly things into your dungeon, just to make it your own.

Wednesday, September 23, 2020

Stonehell: Ogres and Questions

Session 147 was played on 5/31


Boris, Cleric 5 (Jeff)
Morgana, Mage 5 (Robert)
Joho, Mystic (Chris)
Ool, Mystic 2 (NPC)

Gathering their gear, the party heads into Stonehell, and arrives in level 4 without incident. However upon arriving in level 4, they spot a pair of depraved berzerkers. Boris Holds them, and they’re tied up, questioned, and left to fend for themselves.

Deeper into the residential tombs, they’re surprised by 6 ogres on the far side of the portcullis. Ool gets dropped, Morgana uses a sleep spell, and then follows up with a scroll of Sleep to catch the remaining ogres. Boris injures the one not asleep, and Borumar stabs him through the heart. A healing potion is quickly poured down Ool’s throat. The defenseless ogres are killed and their bodies looted for a fair bit of gold.

The party also discovers the door to the Gentlemen and Lady Ghouls, but opt not to knock.

With some questions in mind, they head up to visit Rocky.

Q1. It’s 3 questions per day, right?
A1. Yes. You have 2 left.

Q2 Where can we go to restore our abilities?
A2. In the Sepulture of Kion

Q3. What are the dangers
A3. Beware the smoke monsters, diedra, and mummies.

Gains: 240gp
Kills: Ogres, Depraved Berzerkers (defeated)
Losses: