Session 4 was played on 8/29
Venus the Halfling
Io the thief
Gizzard the Wizard
Theiss the cleric
Gloin the Dwarf
Checking the tavern, they find 5 caravan guards interested in going for an adventure. Especially for a gold piece a day each! Rather than return to the caves, the party decides to explore the swamp and look for the lizardman encampment. Venus the halfling scouts ahead. Wandering for many soggy hours, they deal with numerous bug bites, and spot a variety of wildlife before they see signs of the lizardmen.
Eventually they do find the lizardmen mound, and in the heat and humidity of the late afternoon the lizardmen guards are sluggish and don’t spot the party. Gizzard uses his sleep spell to ensure that they can approach the mound unbothered. They quickly dispatch the sleeping lizardmen, and then fight the ones from inside the mound that try to come out to get the party. Sadly for the lizardmen, because of the narrowness of the mound’s entrance, they aren’t able to mass against the party effectively and after a couple more deaths, they just close up the entrance till the party goes away.
Checking over the corpses, they find one was wearing a heavy gold chain around it’s neck. They take it and head back toward the keep. On the way they spot 7 skeletons marching through the muck toward them. Theiss holds up her holy symbol and sends the skeletons running back into the swamp.
Gains: gold chain
Losses Kril the man at arms
Kills: 6 lizardmen
Friday, January 3, 2025
Caves of Chaos: Swampwalk
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