Sunday, January 23, 2022

New Monster: Coal Walkers

Coal Walkers

Armor Class: 4
Hit Dice: 6 (M)
Move: 90' (30')
Attacks: 2 Claw
Damage: 1d4 or 2d4+2 when ignited, plus
No. Appearing: 2d4 (2d4)
Save As: C6
Morale: 12
Treasure Type: Nil
Intelligence: 0
Alignment: Neutral
XP Value:

Monster Type: Construct, Very Rare

Coal walkers are crafted from the bones of those who have died by dragon's fire. A wizard who collects these bones must process them through a variety of magical and alchemical rituals that include infusing them with coal dust, turning them coal black. The animation process is not necromatic, and despite appearances, they can not be turned. As constructs they are immune to sleep, charm, and hold spells, and because of their unique construction, they are not harmed by fire. They take half damage from non-magical weapons.

In combat, Coal Walkers will ignite after taking damage (or being the target of a fire based attack). They will burn for 10 rounds before needing to recharge 24 hours. While burning, they will constantly cause 1d8 damage to anyone within melee range every round. The damage stacks, so if more than one coal walker is in range of a PC the PC will take 1d8 damage from each.

Additionally each can produce a 15' cone of flame that will cause as much damage as HP remaining. This will snuff the Coal Walker's flames.

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