Monday, July 30, 2018

New Spell: Mage's Eye

“You’re going to do it, aren’t you? Come on, just let me go in. This is what I do!”

“Too dangerous” Allianora replied. “We’re going to need you out here with your bow.”

Feris, looking a little queasy himself, reached up to his own face, muttering the incantation, and scooped his own eye out. A small trickle of blood seeped from the now empty socket.

“I’m with Nimble, that’s incredibly disturbing.” Rathgar rumbled.

Feris took a deep breath, and slipped the eyepatch over the empty socket. “I’m not fond of it either.” The eye wobbled, and then moved off in the darkness, dropping low to the ground and toward the dimly lit manor.

Brow furrowed, Feris kept his good eye closed. “There are a couple of guards, but the main gate is open, as are several windows.


Magic User Spell, Level 2

Mage's Eye
Range: Wizard only
Duration: 1 turn/level
Effect: Allows wizard to view distant locations.

When the wizard casts this spell, one of their eyes pops out of the socket, and can fly around independent of the wizard. The eye floats above the ground anywhere from ground level to eye level of the caster, and moves at 30’(90’). While floating around, the eye can see magical auras (Detect Magic). The eye has 1hp and an AC of 0. If the eye is destroyed, or not able to be reintegrated before the spell expires, it is permanently lost, as is the hit point. The wizard will suffer a -2 penalty to ranged attacks While they only have 1 eye attached, Spells that rely on line of sight can be cast from the floating eye.

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