Session 56 was played on 12/27
Eiric, wizard 6 (Kat)
- men at arms (Koltic, Pargax)
- linkmen (Lomax)
- dog (Neon)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- dog (Hobart)
- men at arms (Bollox, GoMat)
Lex the Cheeseman, Fighter 3
Brie, wizard 2 (Apprentice to Eiric)
Lex miraculously makes it from the witch’s cabin back to the orphanage while only 1’ tall and naked. After hiding out for a couple of days, he returns to his normal height… more or less.
Gearing up, the party heads to the dungeon, stopping once again in Kobold Korners. The excavation is taking longer than Trustee Sniv expected, so the party makes their way back to the Monster Dorm. Picking a new hallway, they trigger a dart trap, much to A-A-Ron’s shame. A-A-Ron and Koltic both avoid the large darts that shoot out, but Bollux and Karl are both hit. Bollux drops, and Darryl quickly uses his magic to save him.
Further down the hall, large white ape-like creatures attack the party, knocking out Paragax before they’re cut down. Darryl heals him too.
Investigating a small room with a cistern, they’re set upon by giant spiders. Karl is bit in the short battle, but doesn’t suffer from any poison effects. Paragax, trying to shoot the spiders, hits Karl. After the battle, Karl makes him drink the “male enhancement potion” that Paragax has had from the start. Turns out it was Love Potion #9, and Paragax fell insatiably, in lust with Karl. In disgust, Karl pushes him into the cistern. Nothing eats him.
The party is drawn back out into the hallway by the sound of large, heavy, and metallic being dragged across a stone floor. Gnolls trying to loot an iron maiden freeze at the sight of the party. Everyone takes a moment, and Eiric talks to them. Conversation is limited, but they warn the party about going down *that* hallway because that was where they lived.
Moving on, they avoid the trap the gnolls didn’t warn them about, and investigate the room they were dragging the iron maiden out of. The old torture chamber was dusty and rusty, but they did find a secret compartment the gnolls missed, and took the treasure within.
Continuing along the hall, they pass a large boulder blocking a doorway, and hear some talking from the next door. They decide to knock. The talking stops, and an 8’ tall shaggy beast pokes his nose out the door. “Wat you want?”
Karl holds up his wineskin. “Trade?”
The beast grunts, shuts the door, moves something heavy and then reopens the door. A hobgoblin yells “It’s them! Kill them!” as he raises his blade. The 7 bugbears forcibly restrain the 3 hobgoblins. “We trade.” the bugbear chief directs. The conversation touches on the fact that the hobgoblin warcaster is working with Ful’kith, who commands the bugbears. In exchange for the dwarven ale, they get a gallon of kobold ale, and “the good stuff” brewed down below.
Backtracking again, they take a side passage, where the sounds of both running water and a strong wind can be heard. They continue on into one of the dorms, checking out the rooms, one by one.
They encounter:
Spiders! - Power Thirst & Torch and close the door.
Red centipedes, that poison Hobart! Karl is panicked, and demands that the party return to the Korners, in hope that there’s some antidote there. The closest there is is a concoction brewed by the soothsayer. Hobart survives both the poison and the cure. The party buys some snakes on a stick, then returns to the dorm.
Pit viper!
More centipedes!
More spiders!
After cleaning out this section of dorm rooms, the party returns to Kobold Korners, and meets again with Trustee Sniv, who expresses a great interest in acquiring the dwarven beer Karl has.
Back to the dorm, they go to the weird fountain at the back and check it out. Spotting several glittery things, Karl strips down, slips on the ring of swimming, and takes the flaming dagger, and gets into the hip deep water. He gets the first sparkly thing out, when the water itself seems to attack him. He mostly ignores it, and keeps going for the treasure. 5 things are tossed out before the water drags him under. Orpheus and Lex rush forward, grabbing Karl by the beard and yanking him out and dragging him away from the frothing water.
Karl gets dressed, and the party heads back to Kobold Korners for a well deserved rest and drink before heading back to town to split the loot.
Gains: 150gp, gems, magic sword, 4 pieces of jewelry
Kills: Snow Apes, Spiders, Centipedes
Losses:
Hobgoblins here are allies to bugbears? What hobgoblins? They were with bugbears? These few sentences aren't clear to me.
ReplyDeleteYeah, my players routed the hobgoblins, killed a bunch. Those remaining have sold out their services to various players in the dungeon. A group of them are working with Fulkth from 3B and his bugbears.
Delete