Tuesday, August 16, 2011

Tim Curry Tuesdays - Hexxus

Welcome to Tim Curry Tuesday! Allow me to introduce you to Hexxus, a being of destruction that is toxic to all around it. Ancient stories first describe the blight in a distant tropical forest, but it has appeared numerous times in many places that were once verdant lands that are now toxic wastelands.


Hexxus
No. Enc.: 1 (0)
Alignment: Chaotic
Movement: 60’ (20’)
Armor Class: 6
Hit Dice: 10
Attacks: 1
Damage: 3d8
Save: L5
Morale: 12
Hoard Class: XVIII

This being appears as a large black gooey mass, that is constantly surrounded by a cloud of thick noxious vapors. It is very intelligent and malicious, and seeks to destroy any natural vegetation it encounters. Hexxus can attack with a toxic swipe, which causes 3d8 damage with a reach of 10'. Anyone within 5' will automatically suffer an attack from the toxic fumes that surround Hexxus (class 3 poison).  If attacked with a flame based attach Hexxus may immediately expel a gout of flame 60' long that causes 10d6 points of damage to anyone hit (save for half). This causes Hexxus to lose the Toxic Weapon ability for 1 hour.

If encountered in a toxic or radioactive area (it's preferred habitat) Hexxus gains the ability to regenerate 1d4 hit point per round, and the toxic cloud grows to 10'.


Mutations: Reflective Epidermis (Radiation, Poison, Fire), Toxic Weapon (Gas Breath), Epidermal Sensitivity (Plant-based attacks)




This might come as a shock, but August's RPG Blog Carnival topic is Animals and it's being hosted here at the Tower of the Archmage! How can you get involved? Easy! Write a post about animals, anything about animals, and then share the link!

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