Session 2 was played on 6/12/24
Dramatis Personae:
Glyn the Dwarf
Berm the Fighter
Thorin Oakenshield the Dwarf
Io the Thief
Wannabe Gizzard the Wizard
Lighter the Fighter
Fraud the Dwarf
Trina the Elf
Tiptoe the Thief
Poppy the Barbarian
Sighting of a dragon in the nearby hills got everyone at the Keep talking. Several smaller caravans and lone wagons have gone missing nearby. The speculation is that it might be lairing at the old abandoned watchtower. Our bold adventurers decide not only to go face this dragon, but to bring along every able bodied individual in the tavern willing to go with them. For extra gold they managed to convince 4 caravan guards to take their day off and spend it dragon hunting! 2 specialists (thieves) and an elf also tag along. The party also bought a donkey and half a dozen chickens. I thought the donkey was to help them bring the dragon’s treasure back, but I was wrong.
Heading up into the wooded hills north of the Keep, the party kept a lookout for the dragon. They spotted the watchtower and approached carefully. Sending the sneaky ones ahead to scout, the rest keep watch on both the tower and the sky…
The thieves make it to the base of the ruined tower without attracting the notice of the dragon… Easy to do since it wasn’t home! One thief climbed a nearby tree to get a look at the top of the tower, and built on it was clearly a nest. The ruined tower was easy to climb, and the thieves scaled it and began to dig around in the nest. The rest of the party went to the base of the tower to collect whatever the thieves could toss down. A few of the hirelings kept the donkey and some chickens nearby, but away from the base of the tower.
As the thieves started tossing all the gold and gems they could find over the edge of the tower, the rest of the party scrambled to pick it up and bag it. They were working fast, and managed to find a decent haul before the dragons roar echoed across the hillside. The thieves ducked down, trying to keep out of sight. Under the trees, the hirelings with the animals started making a ruckus to get the dragon’s attention, and set the donkey to run. The dragon roared and chased after the animal, and as soon as it had passed the adventurers and their meatshields, they all took off running in the opposite direction away from where the donkey and dragon ran. As they ran, they could hear the scream of the donkey end abruptly.
The party’s plan worked, and they’d made off with a good chunk of the wyvern’s (not a true dragon) treasure.
Gains: roughy 1500ep, 1500gp
Losses donkey and chickens
Kills:
There was a minor interruption during the game, as a bat managed to get into the building and several players worked together to make sure the doors and windows were opened to let the poor creature escape.
Maybe you should award them some XP for dealing with the RL bat (peacefully).
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