Session 118 was played on 1/12
Borumar, ½ Orc Thief 7 (Josh)
Joho, Mystic 5 (Chris)
Brother Dimetri Andropov, Cleric 3 (Jeff)
Daton, Fighter 1 (Jay)
Elwin, Elf 1 (Robert)
Drolo & Kallo, linkman (NPC)
Falcon, M@A (NPC)
Having explored this wing of the dungeon, the party backtracked and took a side passage, coming upon a stuck door. Demiti used his great strength and the mass of his armor to shove the door open, and the cacophony of noise on the far side indicated just how much junk had been piled against the door. A literal rats nest getting knocked over had the predictable result of a swarm of angry giant rats attacking! Sadly for them, Demitri’s armor was rat-proof! The rats were slaughtered. In the stinky mess of a room were 3 other doors.
Picking the nearest door, it opens into a room with a glowing well. The light came from the silvery liquid about 15 feet down. Elwin used the ladder on the inside of the well to climb down and collect a sample. Dimetri lowered a waterskin into the fluid, and then took a swig. His dex increased! Borumar also took a swig, and his presence diminished. The rest of the party declined to try their luck.
Elwin, keeping away from the magic well, was first back in the rat room, and found another door open, with 3 rough looking men looking in. They fired bows at him, and tossed flaming oil. Elwin was hit by the oil, and screamed in pain, managing to yell out the incantation to the Sleep spell… then he dropped. Demitri shoved past the rest of the party, and while Borumar put out the flames, healed the unfortunate elf. Then they checked on the unconscious ruffians.
In addition to the 3 at the door, they discover a total of 8 men, including Hagar, who is quickly bound. The rest Elwin, Daton, and Borumar kill. In another room, they find a large chest, and the invisible net trap set up under it. Borumar and Demitri get scooped up and smashed against the chest and ceiling before the net rips and they fall to the floor. Sadly, the chest is empty. Where the bandits kept their treasure remains a mystery.
Beyond the bandit lair, they find an old library infested with crab spiders. One book is recovered, along with a remarkably well preserved set of leather armor. The crabs are killed.
Then there’s a room with lowered gravity and some combat spheres. Demitri faces them alone, while the rest of the party watches & takes pot shots with their bows from the door. Then some skeletons come around the corner, and are smashed to dust.
Continuing along, they find a side hall that dead ends, and then they see the smoke… they’ve circled around to the stairs. Deciding that they’ve faced enough, and with their goal in hand, they return to the surface, and to town, turning in the bandit for their reward.
In town, Borumar decides to drink some of the liquid, and gets sick. The magical effects seem to have been lost after removal from the well room. Daton goes carousing and ends up spending his time with the bums in the city’s biggest park. They give him a tattoo. Demitri brews some more healing potions.
Gains: 1 book of poetry, 1 set of magic leather armor, 500gp reward
Kills: bandits, rats, crab spider, combat spheres, skeletons.
Losses: Drollo and Kallo (retire)
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