Thursday, September 2, 2010

Skyskiff Windspirit

“Hold tight now!” The captain called.  Rathgar pulled the skyskiff’s tiller.  The ropes and planks creaked in the wind as the small craft tacked into the wind.  “Ease a bit to the north… there, just like that.  Now keep her steady.” 

Feris sat at the bow, watching the ships arms adjust the sails to accommodate for the new course, marveling at the magitech needed to build such a wonder. 

“This really is unnatural” Nimble said, looking slightly greenish.

“Haven’t you ever dreamed of flying through the clouds?” Allianora asked. “Besides, it’s the best way to get to Gareth’s Bluff before Warlord Varkandar’s force arrives.”

Below them the Varkandar’s 5th cohort marched onward.   


Skyskiff Windspirit

The Windspirit is enchanted with levitate to provide lift, and powered by the wind.  A small air elemental has been bound to the ship which assists with both setting the right sails, and by allowing the ship to create its own winds for up to 3 hours per day.  The skyskiff otherwise follows the rules for the Sailing Boat listed on page 71 of the Rules Cyclopedia.    

5 comments:

  1. I like it but how does it land?

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  2. Maybe it doesn't? Maybe the undersail and arms support it? Maybe it only lands in the water? I hadn't thought it about actually.

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  4. All your skyships are great!

    Are the short stories somehow connected to your campaign? I always liked the magitech feel of M:tG and I'm curious how is it working out in RPG.

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  5. Unfortunately the stories all come from my head rather than from a current game. :-(

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