Monday, July 9, 2012

Moai Spirit, Lion

“By the Shining Lady, did you see that stone?” Rrac said, holding a tankard in front of his mouth.

“Aye” Gilloc nodded, “Definitely something worth picking up on our way out of town.”

“Gentlemen” Naudeen “While I generally hold your opinions on the value of ‘loot’ to be of little consequence, in this case I think you might be correct.”

“Erts? Go walk Goober.” Narsal ordered.

Goober thumped his tail against the tavern floor, and Erts looked panicked. “Go!” Narsal repeated. Without a word Erts walked to the door of the tavern and held it open for the dog.

“We’ll go tonight” Naudeen said “and come back and get Erts and the dog when we're done. Then, we get out of town.”




Silently the elf was boosted up by Gilloc and Rrac. Naudeen grasped the edge of the open window, and pulled himself through. The child’s bedroom was quiet, and mostly dark. Only a streak of moonlight washed across the child's bed illuminating an arm and a stuffed animal. Naudeen glanced around, noting nothing of value. As he edged his way around the bed toward the door he heard a low growl. Naudeen froze. The only animal that he could see was a small stuffed white thing tucked under the child's arm.

With the stillness that only an elf can evoke, Naudeen waited unmoving as minutes dripped by.

Slowly, he crept on, easing the door open, and slipping into the hall. Keeping to the walls, he made his way inch by inch to the master bedroom. Slipping through the unlocked door, he quickly spotted the dresser and the jewelry box atop it. Skipping the lesser pieces, Naudeen picked out the large green gem set in gold. Chances were that the gem was flawed in some way, but the setting alone made it worth taking. Slipping back through the door, he stepped into the hall, and eased the door closed.

The hair on the back of his neck stood before he heard the growl.

Turning, he saw a sight that chilled his blood. The child stood in the doorway looking at him, and behind him a great white tusked lion.



Moai Spirit (Lion Form)

Armor Class: 6**
Hit Dice: 6+2**
Move: 150’ (50’)
Attacks: 2 claw/1 bite or 1 roar
Damage: 1d4+1/1d4+1/2d6+2 or special
No. Appearing: 1 (1)
Save As: C5
Morale: 12
Treasure Type: Nil
Intelligence: 5
Alignment: Lawful
XP Value: 950

Moai spirits are household guardians that are able to take a semi-physical form. The can only be harmed by silver weapons (which do half damage) or magical weapons. Their roar can cause Fear or Hold Person (spirit’s choice).

Sunday, July 8, 2012

Sunday Inspirational Image: Inner Dire Wolf


This isn't one of my corgis, and I don't know where the pic came from originally, but always remember that in the heart of man's best friend is a wolf... maybe even a dire wolf!

Saturday, July 7, 2012

Starport Saturday: Mechs, Bots, and Droids Discount Emporium

Starport SaturdayA105


Mechs, Bots, and Droids Discount Emporium

This little shop is crammed full of all sorts of little robots and their component parts. While nothing on the shop floor is actively blackened with blaster marks, nothing looks like it came right off the factory floor either. The display window contains a variety of climbing and flying robots that carry or otherwise display the various deals available within.

For anyone looking for an inexpensive bot (slightly used) or some spare parts to fix their old droid (parts refurbished in-house), or a basic servicing (oil bath extra) this is the place to go. The owner operator is a grizzled, skinny human with a scruffy white beard and breath that smells of actuator fluid and breath mints named Randal. Everyone entering the store will receive the same enthusiastic greeting along with a handshake or a clap on the shoulder. He will often ramble on about the latest rare droid component he’s managed to acquire, or is looking for, and always stands just a little too close.

Anyone who comes to his store more than once will always receive a better than fair deal, and anyone with a rare bit they’re looking to offload can usually get a fair or better price.



As an ongoing project I’m stocking the map above with shops and characters, making it something of a mini-campaign setting. However, it’s also want to open to you. This is your chance to be a guest blogger here at Tower of the Archmage! All you need to do is to pick one (or more) of the different stores, and write up a description of what type of store it is!

How to get involved: Leave me a comment or an e-mail letting me know you want to join in, and pick a space. Write your post (or posts if you’re feeling ambitious). Send me your post via e-mail, and I’ll get it up, probably on a Saturday.

Friday, July 6, 2012

Rusty's Random Blog Post Topic Generators

Way back when there was a blog called Rusty Battle Ax, and the author, Rusty, came up with some interesting stuff. Below are his 3 random blog post topic generators. I posted them back in 2010, but I've gotten a lot more followers since then, so I figured it was time to revisit it.

The Original!


D30 Random Blog Topic Table
1. My Favorite Color of Dice

2. Most Unlikely, But True, TPK
3. Least Favorite Magic Item
4. Which Monster Has the Best Sense of Humor?
5. Retro-Clones: Are They OSR?

6. Random Table of Found Meals in the Dungeon
7. Dungeon Geology

8. Why I Don't Like __________
9. Flaming Oil as a Weapon: Yes or No?

10. Darwin Award for Player Characters: Your Best Self-Destructive PC
11. Do Elves Fart?
12. Does Your Campaign Setting Have a Magnetic Field?
13. The Original AD&D 1e Bard
14. Clowns As Monsters
15. Lions, Tigers and Bears

16. Three New Magic Items
17. Clothes and Style for Player Characters
18. The Best Names for Taverns, Pubs, Inns and Bars
19. Fudging Dice Rolls as DM: Yes, No, or Depends
20. Spells with Loopholes

21. Names For Coinage

22. Three Actual Historic/Geographic Settings for Campaigning
23. New Monster
24. Best Music Before a Gaming Session
25. Snacks: Salty, Sweet or Healthy?
26. What Were They Thinking?
27. Names for Swords
28. Five Things an Adventurer Should Never Be Without

29. Oops
30. Roll Twice and Use Both Topics in One Post



Son of Random Blog Post Topic Generator


  1. You're doing it wrong!*
  2. Now THAT Was Inappropriate
  3. The Biggest ______ Ever
  4. Put Some Water On It
  5. After That...Silence
  6. And Here Is What You Missed
  7. And When The Saving Throw Failed…
  8. Bad Dice Day
  9. That’s Not How I Imagined It
  10. Ewww…What Is that Smell?
  11. And That’s the Last Time I Ever __________
  12. Should Have Checked For Traps
  13. Don’t Taunt the Monster
  14. Banned From Appendix N!!
  15. Maybe I Should Have Stayed Home
  16. When _______ Attack(s)
  17. Well, That Didn’t Work
  18. And It Sounds Like _______
  19. Duh
  20. Missed It By That Much
*Thanks, Gene



Table 1: Roll d10
1-2 Roll on Table 2 then on Table 4
3-4 Roll on Table 3 then on Table 4
5-9 Roll on Table 2, then on Table 3, then on Table 4
10- Roll on Table 4

Table 2-Roll d12
1.    The
2.    A
3.    One
4.    Two
5.    Three
6.    Four
7.    Five
8.    Six
9.    Seven
10.    Eight
11.    Nine
12.    Ten

Table 3-Roll d100
1.    Alabaster
2.    Amiable
3.    Anemic
4.    Apelike
5.    Arcane
6.    Bad
7.    Badass
8.    Beautiful
9.    Best
10.    Bizarro
11.    Black
12.    Blue
13.    Certain
14.    Cheap
15.    Circular
16.    Clever
17.    Dark
18.    Dastardly
19.    Dead
20.    Difficult
21.    Dirty
22.    Divine
23.    Dorky
24.    Draconic
25.    Dry
26.    Elastic
27.    Exciting
28.    Explosive
29.    Fast
30.    Fastest
31.    Favorite
32.    Flashy
33.    Flying
34.    Funny
35.    Gnarly
36.    Golden
37.    Gooey
38.    Gray
39.    Green
40.    Groovy
41.    Horrible
42.    Hostile
43.    Humane
44.    Humorous
45.    Immovable
46.    Interesting
47.    Lazy
48.    Least Favorite
49.    Living
50.    Loud
51.    Major
52.    Massive
53.    Meta
54.    Mighty
55.    Minor
56.    Miserly
57.    Multi-Faceted
58.    Mundane
59.    Neutral
60.    New
61.    Nice
62.    Old
63.    Oldest
64.    Orange
65.    Overlooked
66.    Paleomorphic
67.    Pedantic
68.    Perverted
69.    Pissy
70.    Poor
71.    Popular
72.    Purple
73.    Red
74.    Rich
75.    Rude
76.    Sad
77.    Scary
78.    Secret
79.    Shocking
80.    Skimpy
81.    Slow
82.    Sparkly
83.    Stupendous
84.    Stupid
85.    Sure
86.    Sweet
87.    Tight
88.    Timid
89.    Tiny
90.    Ugly
91.    Unpleasant
92.    Valuable
93.    White
94.    Wicked
95.    Wiggliest
96.    Wimpy
97.    Wordy
98.    Worst
99.    Worthless
100.    Yellow

Table 4: Roll d100
1.    Aberrations
2.    Actions
3.    Adventures
4.    Ants
5.    Armor
6.    Artifacts
7.    Artwork
8.    Authors
9.    Bargains
10.    Beans
11.    Beverages
12.    Books
13.    Campaigns
14.    Castles
15.    Characters
16.    Cities
17.    Classes
18.    Clerics
19.    Concepts
20.    Concerns
21.    Covers
22.    Cowards
23.    Crackers
24.    Creatures
25.    Deities
26.    Demons
27.    Dice
28.    Dice Rolls
29.    Doors
30.    Dragons
31.    Dungeons
32.    Dwarves
33.    Editions
34.    Elementals
35.    Elves
36.    Encounters
37.    Equipment
38.    Events
39.    Fey
40.    Fighters
41.    Freebies
42.    Giants
43.    GMs
44.    Gnomes
45.    Guilds
46.    Halflings
47.    Heroes
48.    Humans
49.    Ideas
50.    Inflictions
51.    Information
52.    Issues
53.    Items
54.    Kobolds
55.    Maces
56.    Magic Items
57.    Maps
58.    Modules
59.    Monsters
60.    Mounts
61.    News
62.    Odors
63.    Orcs
64.    Planes
65.    Players
66.    Poisons
67.    Problems
68.    Products
69.    Puns
70.    Races
71.    Rangers
72.    Relics
73.    Rings
74.    Rogues
75.    Rooms
76.    Ruins
77.    Rulebooks
78.    Rules
79.    Saving Throws
80.    Secrets
81.    Sessions
82.    Settings
83.    Snacks
84.    Spells
85.    Strategies
86.    Supplements
87.    Tables
88.    Taverns
89.    Techniques
90.    Thieves
91.    Tools
92.    Trolls
93.    Undead
94.    Vampires
95.    Victims
96.    Villains
97.    Wands
98.    Weapons
99.    Wimps
100.    Wizards

Thursday, July 5, 2012

Scarab of Protection

The scarab pinned to the sorcerer's cape flashed as Feris' spell fizzled. The sorcerer smiled, and pointed his wand at Feris, sending a black bolt of energy that blasted Feris off of his feet, then split to catch the onrushing Rathgar and Allianora, knocking them both to the ground.

"Now, where did the other one go..." The sorcerer looked around. "Come out, come out where ever you-" his singsong chant ended abruptly as several inches of steel protruded from the front of his chest. "Oh, of course..." The sorcerer coughed once before falling to his knees. Nimble pushed the sorcerer off of his blade, face down on the floor.

"Ow..." Rathgar moaned, sitting up.

"'I can freeze the sorcerer so we can kill him' you said 'it'll work' you said. It didn't work Feris...."

"Apparently he was ready for that tactic, but it did distract him." Feris replied, without getting off of the floor.

"And you did kill him." Allianora pointed out.

"But I could have gotten hurt, or worse! We only just got the last warlock's curse removed, and my eyebrows still haven't grown back yet!"



Scarab of Protection

These ceramic items are most commonly known to protect against curses or magic missiles, however other varieties exist. When found they will have 2d6 charges. Roll on the following charts to see what protection they offer.

Scarab Type (1d12)
01-07 Lesser (roll a 1d6, 1d4 times on the chart below, doubles add 1d3 charges)
07-10 Minor (roll a 2d6, 1d3 times on the chart below, doubles add 1d3 charges)
11-12 Major (roll a 3d6, 1d2 times on the chart below, doubles add 1d3 charges)

Scarab Protection
01 Charm Person
02 Sleep
03 Magic Missile
04 Fear
05 Entangle
06 Hold Person
07 Blindness
08 Disease
09 Confusion
10 Polymorph Other
11 Poison
12 Curse
13 Feeblemind
14 Death Spell
15 Disintegrate
16 Geas
17 Flesh to Stone
18 1d6 extra charges and roll again

Wednesday, July 4, 2012

Back to 4e

Between the OSR and D+D Next I haven’t spent much time or energy on 4e, and it’s been months since I last got my group together to play, mostly due to school. But school is over for the summer, and my players are itching to see what’s up with the pyramid floating over Fallcrest.


Since I haven’t been thinking about it, I need to refresh myself on 4e in general, and the adventure specifically. Also, having a chance to prep this far ahead (2 weeks, give or take) means that I can have all the minis ready, rather than having to dig about for them.


Yeah, I know it’s very different from the type of prep I’d be doing for an old school game, and I’m ok with that. It’s still D&D, and any chance to sit down with some friends and roll some dice is a good thing!