Monday, September 20, 2021

Stonehell: Crypt of the Bloody Claw part 1/4

Session 174 was played on 7/11

Morgana, Mage 7 (Reggie)
Lada, Thief (Robby)
Borumar, Thief 9 (Josh)
Gimbal, Mage (Scott)
Biffin, Fighter 6 (NPC)

Word reaches Borumar that the scion of a wealthy noble family has gone missing, and was suspected of having been taken by whoever had taken up residence in the old crypt of the moon goddess hours out of town. Meanwhile Morgana was researching ritual magics.

Deciding to take up the quest, the party gears up and heads out. By the time they reached the village it was late afternoon. They talk to the locals, and get permission to stay in one of their barns as there wasn’t an inn. Dropping off their gear, Morgana casts invisibility on the party, and they head up into the hills where a circle of standing stones marks the crypt’s location. They find the crypt entrance guarded.

As it was getting dark, and they’d already had a long day of walking, they head back and bed down, setting the watch for the night. During Biffin’s watch, shortly before dawn, a pair of werewolves attack the party. Neither gets away, nor do they score any hits on the party with their bites.

Seeing as they were up, they make an early start of it. In the entrance hall of the crypt, currently unguarded, Borumar triggers a blade trap, but manages to avoid getting his head cut open. He disables the trap, and they move deeper, coming to a large entrance hall. As they look around, a side door opens and a young woman steps into the room, shocked to see the party. She turns to run, but Morgana’s quickly uttered Sleep spell drops her fast. They tie her up, and wake her. She bites Borumar with an unnaturally large mouth. Keeping her out of bite range, they question her, but she’s uncooperative. So Morgana Charms her.

She tells them all she knows about the crypts, about the dark adept who leads the cult, even points out the areas that she was told to stay out of, as they’re too dangerous and haven’t been cleared yet. Wanting to take advantage of the fact that they had a guide, they followed her through the crypts down a couple levels until they reached a guard post. The werewolves on guard were uninterested in the cultist’s protestations, and the party pushed her aside to meet the attack of the werewolves.

Gains: Charmed cultist guide  
Kills: 2 werewolves
Losses:

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