"Masssster..."
"You must work on your pro-nun-ci-a-tion, novice." The heavily robed snake man chides.
"Yesss... I've been working on it." The illusion of humanity fades, revealing the nearly identical face of another snake man in much simpler robes. "Seilik is coaching me, but many of the wordsss are... difficult. ."
"Hence the need for practiss. Even I am not perfect." Shedding the robes, he stretches in his nakedness.
"We will not need to be perfect when we take over the town." the novice takes the dry scrub brush, and burnishes it's master's scales.
"That is foolish, novice. The man-creatures will always outnumber our Knot. And they will fear us, and become violent."
"But they are weak!"
"Individually, but their danger is in numbers. When they march, they leave only death behind, whether they fight their own, or other things. It is better to control them, play them, and keep them fat. Then we may feed without fear.
Night Nagas
Armor Class: 5
Hit Dice: 3+1* (M)
Move: 150' (40')
Attacks: 1 weapon or 1 bite
Damage: By weapon or 1d4+poison
No. Appearing: 2d4 (6d6)
Save As: F3
Morale: 11
Treasure Type: F
Intelligence: 13
Alignment: Neutral
XP Value: 75
Night Nagas are natural illusionists, able to camouflage their reptilian appearance and appear as a human, elf, or half-elf. Each has a unique illusionary appearance, though they are incapable of distinguishing one humanoid from another due to their generally poor eye sight. Their sense of smell, however is highly developed. Their bite attack carries a nasty poison which causes debilitating muscle cramps that half movement, and cause a -4 penalty to AC and attack rolls.
Night Nagas have a higher than usual number of wokan and shaman in their ranks. For every 6 encountered, there is usually a level 2 spellcaster (even odds as to type). And every established Knot has at least 1 spellcaster of at least level 6.
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