Tuesday, April 10, 2012

Ista's Illumination

The tower was dark, and silent. The Magus sat in his chamber, contemplating a new bit of magic. Across the room the Well of Worlds showed only inky blackness. The Magis stood and stretched before walking to the wall of bookshelves. Stretching to grab one off the top shelf he returned to the desk and sat down.

The Magus opened the book, set it down upon the desk, and looked upon the blank pages. “Illuminate for the the current tale of my apprentice Feris” Upon the pages, pictures began to form, showing Feris and his companions departing a town, heading out into the desert.


The Magus looked up from his reading. The sky had begun to lighten. "They still haven't found Sita Hatun yet." He told his apprentice sadly.

"But we just received a sending from Feris... He said she's now free, though the Vrachíona is gone."

Ista's Illumination
Seventh Level Magic User Spell
Range: 5’
Duration: Permanent
Effect: Records the exploits of the individual named in a blank book

When cast, Ista’s Illumination fills a blank book with the history of any person named. The story will appear with captioned illustrations, and the tone and style of the writing will closely match that of the caster. The accuracy of the story will be based on the following chart, and modified by the items noted below. Please note: The caster will always believe they rolled at least a 6, if not better!

Roll a 1d6
1 - Completely fictitious
2 - Almost completely incorrect
3 - Most major details are incorrect
4 - Some major details are incorrect
5 - Few major details are incorrect
6 - One major detail is incorrect
7 - Some minor details are incorrect
8 - Few minor details are incorrect
9 - Story is completely correct
10 - Story is completely correct & includes either some future event, or details that may lead to something of value to the caster (treat as a treasure map)

Caster’s intelligence modifier
Casters level/10
-1 if the subject is still alive
-1 if the subject is timeframe is more than 50 years past
-1 if over 100 years past
-1 if over 250 years past
-1 if over 500 years past
-1 for every 1,000 years past

A natural roll of 1 can never be modified better than a 5.


  1. Hi...I'm hopping over from the A to Z challenge. Lovely blog...good luck with the challenge!

    Donna L Martin

  2. sounds like an interesting story. I love magic and fantasy.
    Happy A-Zing!

  3. I used to play some D&D when the games were much less intricate. I'm trying to visit all the A-Z Challenge Blogs this month.