Showing posts with label Terminal Space. Show all posts
Showing posts with label Terminal Space. Show all posts

Saturday, July 16, 2011

Starport Saturday

A while back coliver988 over at Citizens of the Imperium posted an idea about using a mall map as a ship construction yard. In his post he suggests that the anchor stores serve as the construction bays while the smaller stores serve as offices and storage space. While that works I saw it a little differently. If it was more of a starport/docking/repair facility, there would be a much more of a reason for players to spend a lot of time there.

I don’t know about your games, but in mine, the players tend to take a lot of fire (and therefor need repairs) and spend time shopping! At the same time I was working on my most recent geomorph set I decided to draw and stock just such a facility. Well, I’ve drawn it.


It would probably look better if it was done with a graphics program, rather than by hand, but I’m better with paper than I am with graphics.

As an ongoing project I’m thinking about stocking it with shops and characters, making it something of a mini-campaign setting. However, I also want to open it up to you. This is your chance to be a guest blogger here at Tower of the Archmage! All you need to do is to pick one of the different stores, and write up a description of what type of store it is! Now, I’m picturing this as a fairly cross genre sort of place that could fit in the Star Wars, Star Trek (Original Series/Enterprise eras) Traveller, or even Tales from the Floating Vagabond!

How to get involved: Leave me a comment or an e-mail letting me know you want to join in, and pick a space. Write your post (or posts if you’re feeling ambitious). Send me your post via e-mail, and I’ll get it up, probably on a Saturday.

A couple of examples are below


A-119
Specialty Retail
Avari’s Antiquities


The first impression one gets upon entering this store is ‘cluttered’. There is barely enough space to move around the various boxes, crates, furniture, pictures, etc. Everything in the store is, or appears to be, old, and it’s all priced accordingly. A quiet rhythmic music plays in the back room, and can only just be heard when halfway into the store. The lighting is somewhat dim, and has a yellowish cast.

Avari is a tall older man with a bald head and bearded face. He is generally kindly and very knowledgeable about antiquities from a variety of planets and cultures. Anything he feels maybe dangerous he will attempt to convince the patron that the item has some small worth, but he might have a buyer, so hell offer 10% more than he usually would. Ok, maybe 15%.

D-22
Food
Tasty Comets

Coffee Flavored Comet with Dark Chocolate Core


This small shop has barely enough room for the equipment and supplies used to create it’s frozen confections. The store front is a garishly decorated counter surrounded by cartoon celestial bodies. Tasty Comets is staffed mainly by local teenagers who spend most of their time looking bored.

One young employee, Jayla, is perpetually perky and has taken the corporate spiel hook line and sinker. Her fellow employees resent her for making them look bad, and a one, Kat, is looking for a way to spectacularly sabotage and humiliate Jayla.

A sample of offerings include:
Comet - Slushy iceball with one of 301 flavors with a core made from a variety of cookies, brownies, frozen fruit, etc.
Hale-Bopp - Carbonated Comet
Sungrazer - Basic Comet with a hot topping
Meteor - 3 cores together with a thin icy layer on top
Shooting Star - Meteor with a hot topping
Asteroid - 7 cores with a thin icy layer

Thursday, August 26, 2010

Ornithopter Class Starflyer


Rare marbles adorned the walls and floor of the small hanger bay.  The bay doors were guarded by golden panthers, and between them sat the starflyer Uzra.  


"Pardith, make sure no one follows us through those doors.  Ezra, take CeeBee and make sure we can fly that thing." The blue skinned girl and the rolling trashcan headed for the hatch, while the hulking Weren kept watch, his massive flintlock pistols at the ready.


Kanar headed over to the hanger bay contols, and began to override the bay doors.  His concentration was knocked away when a pair of gunpowder explosions blasted out in rapid succession.  

"We've got company!"  The Baron Bharaputra's black clad guards were in the corridor, their las-blasters humming.  


Kanar drew his fletchet pistol and shot off a couple of rounds before entering the final commands into the panel.  "Into the ship!" He ordered Pardith as he sprinted to the hatch.

http://www.rorymcleish.com/3d_hardware.htm


Ornithopter Class Starflyer 
(X-Plorers Rules)
Class 2 Scout
Unarmed
Improved deflectors (+1 AC)
Quick Handling (+2 to all piloting rolls)

Ornithopter Class Starflyer 
(Terminal Space Rules)
Hull type: FT (4 structure points, Pilot skill +5%)
Armor: titanium (8)
Reactor: expanded
Drive Class: B
Maneuvering thrusters: one additional unit
Jump drive: Yes
Sensors: civilian +5%
Jamming systems: none
Armament: none
Ammo: none
Shield generator: Beta
Cargo space: 0.5t
Other: Nav Computer, Luxury styling
Value: 100,000


Ornithopter Class Starflyer
(d6 rules)
Craft: Ornithopter Class Starflyer
Affiliation: Baron Bharaputra
Era: Rise of the Empire
Type: Personal starship
Scale: Starfighter
Length: 12.5 meters, 30 meter wingspan
Skill: Space transports: Ornithopter Class Starflyer
Crew: 1 
Passengers: 4
Cargo Capacity: 0.5 metric tons
Consumables: 1 month
Cost: Not available for sale (Worth upwards of 150,000 credits)
Hyperdrive Multiplier: x0.5
Hyperdrive Backup: x15
Nav Computer: Yes
Maneuverability: 3D+1
Space: 5
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 3D
Sensors:
Passive: 30/1D
Scan: 70/2D
Search: 80/3D+1
Focus: 5/3D+2


Barely larger than your average starfighter, this unique shuttle manages to cram in a surprisingly large amount of luxury.  It's interior was crafted with the finest materials at the direction of Baron Bharaputra, who while being a thoroughly despicable person, has the finest taste.  It manages to come right up to the edge of being garishly opulent, yet still remaining an elegant means of transportation.

It's severely limited cargo capacity and personal accommodations would make any extended trips a rather uncomfortable experience in spite of the luxury.  It also relies on speed, maneuverability, and deflectors to protect it from harm, as it has sacrificed any armament in favor of it's FTL drive and various luxuries.