Tuesday, May 21, 2019

Stonehell: Crypt of Saint Ulther

Session 96 was played on 5/4

Koltic, Cleric 5 (Chris)
Jurda, wizard 1 (henchman)
Robin the Bard (0 Level human)

Koltic, following the return to town spent his time in the bars with his newly hired “bard” who told him of another dungeon, a small tomb of an ancient saint… Everyone else was busy, and Koltic was itching to do something… so off they went.

Near some old ruins, Robin showed him a cave behind some bushes. Within the limestone cave were some old bones, and footprints, both goblin and human. Navigating a tight passage, he emerges into a worked dungeon hall… Picking a door at random, he opened it, finding a dusty old devotional. Beyond was a simple tomb. Daring to open the sarcophagus, a skeletal hand wrapped in chainmail rached out. Koltic turned the skeleton to dust, and retried the suit of mail. Within it was a dagger, the pommel containing a tiny fragment of a saint's bone… a relic!

Of the 2 doors leading out of the tomb, one was sealed with wax, and Koltic decided not to open that one. The other door brought them to the tomb of the saint. The wall decorated with a mural of a bulging eyed man leading a ship to safety in a storm. Something… unnerving seemed to be hidden in the waters. The sarcophagus itself was more decorated than the previous one, but the body within was quieter. The saint had clearly moved on, and no treasure was entombed with his earthly remains.

Deeper into the tomb, they came to a door, barred from within. Goblin voices would be heard, but they didn’t reply to the “hello” that Jurda tried in Orc or common. Heading back around they stopped at another door (not the one sealed with wax) and opened it to reveal a long corridor of interred bodies resting in small niches. Unfortunately they were more restless than the saint. Thankfully Koltic’s turning dusted them before they could do any harm.

Circling back around to the hall, the goblin voices could be heard to the west. Quietly heading that way, Koltic saw a largish room, and within 4 goblins, and a giant ferret. The goblin holding the leash of the ferrit dropped it, and they all drew weapons. The ferret charged, with 3 of the 4 following right behind it. The 4th ran from the room out the back door.

The fight was fast and bloody, with one goblin landing a painful crit on Koltic, but they were cut down efficiently. However 5 more goblins came into the room just as the last of their friends was cut down. Koltic ran back to the devotional with his followers, and slammed the door shut behind him. The goblins seemed unwilling to try to enter on their own…

Grabbing the lid of the tomb, they set it up to half barricade the hallway into the devotional room… and then pull open the door. The goblins hesitate half a second before their hobgoblin master orders them in. The first goblin is dropped as it reaches the tomb lid, while Jurda takes a rusty blade to the leg, and she falls with a scream, the goblin on top of her. Robin skewers it on his rapier, but Jurda is out of the fight. Koltic takes another hard hit, Robin gets scratched, and the hobgoblin shoves his way forward over the dead goblins at his feat. Koltic takes the brunt of the attack, and then drives his mace solidly into the hobgoblin’s face with a meaty and messy swing.

It was enough… the goblins were dead… Calling on his god, he healed Jurda’s wounds, and she returned to consciousness. Next order of business was stripping the nice scale mail from the hobgoblin, and taking his sword, and then getting out of the dungeon. Koltic’s wounds were aching, and Robin needed a change of pants.

Gains: rusty chain mail, nice scale mail, serviceable broadsword (40gp in value total) magic dagger
Kills: Skeletons, Zombie, Goblins, Hobgoblin

Friday, May 17, 2019

When you hate what you’re working on...

I’m really not enjoying Elquin (Bones version). He’s coming along, and the progress is enough that I feel like I’ll be close to done with him soonish, but he isn’t fun to work on.

I’ve also been poking at Nella Cailean, and while I was generally happy with how her outfit was coming along, her face… I didn’t even bother taking pictures. I was seriously unhappy with her. I’m not great at painting female faces to begin with (and I’m only okay with male faces), but it just became a mess. My paint got too thick and chalky, and she ended up looking like she’d had a stroke, and a 30 year chain smoking habit, with caked on makeup. So I dumped her head first into a jar of simple green. Gonna have to start over. While I’m at it I might give her a staff… I'm hoping that I can get into a "Painting Female Faces" class at ReaperCon...

So those are my thoughts on 2 specific minis. In general, when working on a mini that I’ve come to hate (and really hate is too strong a word) I have to either junk it and start over like I’m doing with Nella, push through until I get to a spot where I think it’s starting to look okay (Elquin), or just walk away.

And I hate just walking away. I feel bad abandoning a mini I’m working on. Which is weird, because there are some minis I don’t mind walking away from, but those are ones that I don’t have strong feelings about. Like the giants I’ve painted. They’re just… eh. Done enough for tabletop.

Wednesday, May 15, 2019

Bones Gnolls part 1

As with the bugbears I wanted to swap out some of the weapons for the figures I have multiples of. In this case the gnolls had flails. Unfortunately their shield arms aren’t as conversion friendly as the bugbears, so I just left them alone. The goal this time is to keep it simple. One gnoll got a bretonnian polearm, the other a beastman club.

After the conversions, and some minor mold line removal, I slapped on a thinned coat of Brown Liner. When that was dry I mounted them on bases. While smaller than the bugbears, they still don’t fit well on a 1” base, so I went a bit bigger. And because I was out of the 40mm GW bases that I used on the bugbears, I used 45mm Reaper bases, which were the next best option and a couple of other random 40mm bases from... somewhere... Kinda wish I’d swapped them, and put the bugbears on the larger, and the gnolls on the smaller… oh well…

This was the point I stopped and remembered that I’ve painted some of these guys already, and I should probably review what I did, so that they can be at least somewhat consistent.

I can’t believe that was 2 years ago… time flies.

But hey, I took good notes! And also, hey I never based the other gnolls! So let’s get them based too!

Next, out comes the Void Blue, Cloudy Grey, Linen White, Dragon Red, Nut Brown, and Marigold Yellow, Polished Leather, Leather Brown, and my “crappy armor colors” Scorched Metal and Armor. Following the notes from Blacktongue, these guys should paint up pretty quickly.

Tuesday, May 14, 2019

Stonehell: Disco Fever!

Session 95 was played on 4/20

Eiric, wizard 7 (Kat)
Brie, wizard 4 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman) (stayed in town)
Orpheus, Human Fighter 6 (Henchman)
Darryl, Cleric 6 (Henchman)
Linkman (Lolmox)
Karl, Dwarf 7 (Julia)
Lex the Cheeseman, Fighter 4 (Henchman)
Men at Arms (Rawin)
Koltic, Cleric 3 (Chris)
Jurda, wizard 1 (henchman)
Kili, Dwarf Cleric 3 (Matt)
Lucrecia Thief 2 (Henchman)

Having found a magical bounty, but still lacking the heart of Ka’Nefer, they decided to head back to town. The party makes it successfully back to the elevator, but find it full of mummies! Darryl’s attempt to turn them failed, both from the dark pressure of the dungeon, and also because the mummies have nowhere to run to! Lex is infected with mummy rot, as does Kili when after the mummies are killed he chops off their heads.

Taking the elevator up, the next challenge they face is the disco room. They pause… and then rush through the flashing lights! Kili and Eiric are both struck by beams, and they stumble out of the room. Kili with his mind expanded (Wisdom +1) while Eiric’s understanding of everything blown open (+1 level!).

Through the hobgoblin caves the party emerges from the dungeon into the light of day, and safely to the road and back to town. Darryl cures Lex’s and Kili’s mummy rot. Eiric studies the magical items and spellbook. While she’s holed up on her estate, she has a visit from one of the rich people in town who wants a poison brewed up, and is willing to pay for it… 800gp later, Eiric delivers a nasty, but non-lethal, poison.

Kili finds his shop robbed, hires 24/7 security. A-A-Ron swears his guild had nothing to do with it. Karl hires a guard for his semi-fancy hat shop.

Kills: Mummies

Friday, May 10, 2019

Bugbear Shock Troopers

“There’s just 4 of them ahead. 2 armored, 2 not, all mounted.” Scout Korloth reported.

“We can catch them in the brush, take out their mounts, drag them down before they can react.” Sgt. Grug suggested.

“The unarmored ones need to be watched. One might be a spellslinger.” Korloth warned.

“It’s been a while since we had horse meat... “ one of the troopers grinned, practically drooling at the thought.

“We have to bring them to Captain Garr’Nith ‘with all due speed.’ We don’t have time for the horses.” Master Sgt. Gor’eth reminded them.

“Do we have to kill them then?” Grug asked.

The furry hulking form nodded. “Fine. Sweep them off the mounts, try not to startle or kill the horses.”

With surprising grace, the massive bugbears slipped away from their camp toward the little traveled path.

Bugbear Shock Troopers
Armor Class: 5
Hit Dice: 3+2
Move: 90 (30)
Attacks: 1 weapon
Damage: 2d4+2
No. Appearing: 2d4
Save As: F4
Morale: 10
Treasure Type: (P+Q) B
Intelligence: 9
Alignment: Neutral
XP Value: 50

Monster Type: Humanoid, Common

Bugbears, who often work as the “muscle” of a goblin tribe, when raised in a more orderly hobgoblin force are better equipped and trained, and can rival (small) ogres in their size. Due to their innate ability to sneak in spite of their size, they’re used by hobgoblin generals to sneak around to the flank or rear of an opposing force, and cause a shocking amount of destruction/disruption.

Bugbear shock troopers are armed with a variety of large weapons that can be used one or two handed that can cleave or crush the average orc or human in a single blow.

Tuesday, May 7, 2019

Stonehell: Hothouse Antics

Session 94 was played on 4/13

Eiric, wizard 7 (Kat)
Brie, wizard 4 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman) (stayed in town)
Orpheus, Human Fighter 6 (Henchman)
Darryl, Cleric 6 (Henchman)
Linkman (Lolmox)
Karl, Dwarf 7 (Julia)
Lex the Cheeseman, Fighter 4 (Henchman)
Men at Arms (Rawin)
Koltic, Cleric 3 (Chris)
Jurda, wizard 1 (henchman)
Kili, Dwarf Cleric 3 (Matt)
Lucrecia Thief 2 (Henchman)

After a rest, the party emerges from the proto-matter room, smelling slightly from the pink-grey sludge. They make their way over and around past the were-rat den, and down into the Hothouse. The first door they come to is locked, and they pass it by. The next opens into a moldy ruined library.

Next they come to a partly collapsed wet room, and within are 3 large toads with hypnotic eyes… They’re denied a meal, as those not immediately affected drag out those who begin to limply walk to their death. Deeper into the hothouse, they come to a room with some giant purple mushrooms growing among the various other plants. Small openings appear in the caps, and a loud screaming echoes down the halls.

While Koltic pokes at the screaming mushrooms, the Queen of the Hothouse arrives with her guards who fling a sleeping pot into the room, while the queen attempts to charm the party. Eiric has everyone hold off and tries to talk to the queen. The Queen is still angry at the death of her subjects, but also frustrated that the undead flesh is coming into her territory. She doesn’t know anything about the heart that Rocky speaks off. Eventually Eiric trades her magical snake staff for access to the hothouse, only to look for the heart.

Starting with the fertilizer prep room, they search through the bodies but don’t find anything. Next they go to a metal door that is remarkably clear of rust or plant growth. Karl touches the door, and gets zapped hard. Eiric uses magic to open it. Within is a small study in remarkably good condition. The statue of the old guy in a toga in the corner doesn’t take kindly to the invasion, but against the whole party is quickly destroyed. Eiric recovers a book of arcane formulas, a wand, and several potions.

Gains: spell book, wand of magic missiles, potion of extra healing x2, potion of invisibility, 700gp.
Kills: Iron Statue

Monday, May 6, 2019

Bugbears part 3

This is where I left off on my last post. Nearly done, but needing more work... So let's get on with it!

I dry brushed all the metal bits with Warpaints Armor (a dark silvery color), did a little highlighting on the red, weathered the leather with sepia wash, and cleaned up the wood on the various weapons and shields.

Then it was flocking time, starting with coffee grounds for texture so that the flock didn't look super flat on the base. It really makes the base of the mini painfully obvious. It's less a problem when I but the base off, but I didn't bother for these minis.

Then, after the coffee grounds had a day to dry, it was time for the flock.

And then a second application for the spots that didn't cover like I wanted. And here they are all finished. As is the case with table top quality minis, there's more I could do, but I'm ready to move onto the next project... whatever that ends up being.

Total Minis Painted in 2019: 21

Sunday, May 5, 2019

Sunday Inspirational Image: Ciena Ree

The stories of characters beyond the Skywalkers are really what makes the Star Wars universe come alive, even when (or especially when?) those characters find themselves on the imperial side, like Ciena Ree.

by Aurore Folny

Saturday, May 4, 2019

May the Fourth Be With You

It's a sad day today, having just lost Peter Mayhew. I met him once, at a convention. It was in the dealers room, before the doors opened to the public. He was... sweet. Kind. Happy to be there. A gentle giant. I'm glad to have even briefly crossed paths with him.

Friday, May 3, 2019


As usual, these fine figures were washed in warm soapy water, and then given a base coat of brown liner. Going for a creepy muted look for these guys, which, honestly, is kinda what I generally paint anyway… I wanted to make them distinguishable on the table, even though they’re exactly the same mini, and the easiest way to do that was to give them different colored jackets and hats. Utilizing the same colors that have been on my painting tray for a couple of months now, I used Muddy Olive, Denim Blue, Tanned Shadow for the straw, Dirty Bone, Walnut and Nut Browns for anything wood, leather, or bone. Brilliant Red for the hat bands and handkerchiefs. Just about everything was given a sepia wash at some point in the process.

They were based on 1.25" washers. They're just a little big for a 1" base. Not sure what skeleton was used to make them, but it wasn't human...

And here they are all based.

They're table top quality, but good enough, and I've got other things to work on!

Thursday, May 2, 2019

Bones IV Review

Now that I’ve had a chance to go through just about everything, I have some thoughts on the minis. Gonna go through them by expansion… hang on. This is gonna take a bit.

My first hands on look at the new Bones Black material for standard sized figures. Overall first impression is WOW!! They managed to get a whole lot of detail in these minis!! Aside from the space-dino minis, these are all older figures from Reaper’s catalog. Thankfully there aren’t many repeats from what I already have in metal, so this set was worth it for me. I was very surprised that just about everything here comes with a blank integrated base. I’m gonna have to think about how I want to deal with this… likely I’ll just cut it off, which is a shame. If there had been some sort of detailing on them, it would have been great.

Favorite Figure: Pudgy short alien dude with attitude
Least Favorite Figure: robot with big guns
Pleasant Surprise: Bulldog options!

Once again, top notch for the Bones Black material. I already have a significant number of these minis in metal, but with everything else in the set, and the conversion potential, again well worth it. There’s some delightful characters in this themed set, from the turtle and alligator buddies to the various townsfolk. The monsters are creative, and well sculpted. The pack tortoise was a bit of a problem. The pack was miscast/warped. I’m going to attempt to get it into shape, but if not, I’ll have to ask for a replacement bit.

Favorite Figure: Hard to pick, but the brain one is just a great sculpt
Least Favorite Figure: Guards - they’re okay, just kinda cartoonish.
Pleasant Surprise: The herbalist came out way better than I expected.

Another mix of old and new minis, but not a single figure I had in my collection. There’s a nice mix of underdark monsters, fungal creatures, and humanoids, perfect for an underdark campaign. I’m gonna need more of the little rock gnome/goblin dudes. I really like the new dark elf sculpts too. Such crisp detailing.

Favorite Figure: Gloom Stalker and Burrowing Behemoth
Least Favorite Figure: Dark elf queen on the throne? This is a great set and hard to pick a mini I don’t like
Pleasant Surprise: Stone Lurker has a lot more personality than I was expecting!

Lost Valley
Dinosaurs and Cavemen! This was an interesting set that broke with my expectations. First, most noticeable was the Mumluk. He’s twice as big as I was expecting. Based on the graphic, I thought he’d be between 2.5” - 3” tall, in line with the various avatar minis from Bones 3. Instead he’s big enough to be going toe to toe with just about any of Reaper’s dragons.
On the flip side, the long house was smaller than I expected. Still a nice sculpt, but…
Casting /Sculpt quality was a little off on the Raptors. Not terrible, but softer than I was expecting, especially given the quality of everything else so far. They were also a tiny bit bigger than I thought they’d be. Maybe scaled down by 1/3 the detail would look less soft?

Favorite Figure: Jade Fire Tribe
Least Favorite Figure: Mumluk - Probably gonna turn him into a terrain piece.
Pleasant Surprise: the Clubtail is both a solid sculpt and a SOLID mini! You could really hurt someone with it…

Fan Favorites
This hodgepodge of a set suffers from a lack of a theme, and works best as a complement to the other expansions. The flail snail, dark dwarves, demon toads, and beetle all fit in with Darkreach, the mimic bed, undead shark, bog skeletons, Izzy, skeletal ogre, and tidal lurker all fit in with Dreadmere, and the mammoth and penguins in with Lost Valley. Then there’s the portal… which is even better than was promised!

Favorite Figure: Tidal Lurker and Ogre skeleton
Least Favorite: Demon toads. They just don’t do it for me.
Pleasant Surprise: Isobael and her dog.
Unpleasant Surprise: Cavalry… Clearly this is still an area that Bones doesn’t handle super well…

Core Set
Unlike the expansions, the core set was made from traditional Bones material, and after spending all the time I did with Bones Black these feel…. rubbery. They’re also largely not assembled, and since they store better that way, I didn’t glue anything together. I did dry fit a few things to make sure that I had all the bits, but, as compared to the other sets, inventorying this one felt more like a chore.

Favorite Figure: Duelist 161
Least Favorite: Greybeard wizards… 5 old style classic robe and pointy hat type wizards was 4 too many. Old wizard and apprentice plus a coven of 3 witches would have been a better use of those slots.
Pleasant Surprise: The dragonman has a sprue of hands to choose from!

Add Ons

Baba Yaga’s Hut is a SOLID hunk of plastic. I’d planned on and expected it to have removable legs, but apparently that wasn’t to be. Due to issues at the factory, it was determined that the legs needed to be attached. I’m probably going to cut them off. I might still try to make it so I can add them back on later, but it’ll be much more of a project than I was planning on. The giblet will be used elsewhere.

Barge of the Dead
Not as solid as the hut, but BIG and so many parts. I love the ghosts and Charon that comes with it. Not sure when I’ll be able to build and display it. The sucker needs a mantlepiece to sail around.

Fantasy Scenics & Statues
The astrolabe is gonna need some work to assemble. It’s also a little bigger than I was expecting. I wonder if there was a scaling issue with it?
The ruins, well, summoning circle, etc. are all solid bits and will see a lot of use, as will the statues.

I got both the tric and the carnosaur and they’re both great. The back plate for the carnosaur is kinda weird, and will need some greenstuff, but that’s totally doable.

The Nine… sorry, what? Six… the Six are out ring shopping, and wearing their sunday best. Fantastic set, and one of the first things I added on. No regrets, only a wish that there were 3 more… plus some mounted versions…

Love it. Not sure what I’ll do with the spare torture victim. Hope the buzzards will be available separately.

Rulers of Hell
Their wings are thicker than I was expecting, but they’re gonna be great additions to the demonic legions.

King of the Jungle
Solid mini. The bottom of the throne suggests that there should be a base that goes with it… He’ll go well with the Mumlak as a terrain piece.

And that’s my review!

Wednesday, May 1, 2019

April in Review

I am woefully behind on my session write ups, both for 5e and Stonehell, but I’m working on it…

In the 5e game, we’ve managed to survive the first encounter with Strahd and his 3 brides. We’ve met a werewolf, and are about to be swarmed by bandits.

Stonehell keeps chugging along. Things have taken an interesting and unexpected turn in the Hothouse... namely, it isn't burning.

The first session of Frostgrave ended up becoming a rules review and build session.

Bones IV arrived, which sucked up a week of time going through it all. However I did manage to wrap up the bugbears, and Elquin is just about done too. Both need some finishing touches, but other than that? They’re all good to go.

I started working on my first Bones IV mini, the Pathfinder Iconic Estra the Spiritualist. She wasn’t my first choice, but my DM asked for an old witchy figure, and that’s one area I’m kinda lacking in, so…

I think I’m going to work on the gnolls next. Like the bugbears they’re in need of some weapon swaps. Unfortunately their shields are attached to their arms, so more significant conversions are harder.

Beyond that, I’m going to wait for some inspiration to strike… or my DM to ask me for something.


I’ve plowed through Marko Kloos’s Frontlines series. Military sci-fi series that I really enjoyed. Blog post about it coming soon. Eventually.

Movies/TV Watched
John Wick 2
Spiderman Into the SpiderVerse
Thor: Ragnarok (rewatch)
Avengers Infinity War (rewatch)
Avengers Endgame
10th Kingdom (sick day rewatch)

A lot more time is going to be given over to studying for the next 2 months, so keeping it low key. Catch up on actual play write ups, and put some paint on the gnolls.

Tuesday, April 30, 2019

Stonehell: Mummies everywhere...

Session 93 was played on 3/23

Eiric, wizard 7 (Kat)
Brie, wizard 4 (Apprentice to Eiric)
A-A-Ron, Thief 6 (Henchman) (stayed in town)
Orpheus, Human Fighter 6 (Henchman)
Darryl, Cleric 6 (Henchman)
Linkman (Lolmox)
Karl, Dwarf 7 (Julia)
Lex the Cheeseman, Fighter 4 (Henchman)
Men at Arms (Rawin)
Koltic, Cleric 3 (Chris)
Jurda, wizard 1 (henchman)
Kili, Dwarf Cleric 3 (Matt)
Lucrecia Thief 2 (Henchman)

After learning of what Koltic and Kili did, the party discussed what next. Sadly a visit by the priest from the temple of the black sun informed them that Ka’Nefer was not as dead as they’d like, and was now actively pissed. After he left they talked about maybe burning down the temple, but the size of it, and the construction meant that doing so might burn down the whole town. Better to tackle Ka’Nefer in his lair…

So heading into the dungeon, they first go to the main entrance, but it’s still swarming with bugs, so out and around to the hobgoblin caves. They run through the disco room, avoiding any ill effects, They encounter a troop of skeletons, which are quickly dusted, then 6 mummy wardens. Brie, Jurga, Lucrecia and a hireling all run in terror, while Karl, Koltic, Orpheus, and Lex wade in. They collect some jewelry from the corpses, and then collect their members who ran.

Around to the elevator, they run into some kobolds with a pack beetle. They grumble about how unsafe the dungeon has become. The party takes the elevator to the third level, heading for the greenhouse. Just off the elevator, 6 heartless wait for the party. Eiric lightning bolts those that Kili and Darryl fail to turn. Inspecting them after, Eiric realizes these heartless were bugbears…

Eiric wants to see if any of the bugbears were still around, and so search the surrounding area. The discovered only more heartless. The party locks themselves in the slightly stuffy proto-matter chamber. The warded door keeps them safe while they rest.

Gains: 800gp in jewelry
Kills: Heartless, Mummy Wardens

Monday, April 29, 2019

Review: Avengers Endgame

This is a spoiler free review!

It did not go like I thought it was going to go. It did tie up a lot of loose ends, and paved the way for the next Phase of the MCU. Having 5 years go by made for some really interesting storytelling, and I wonder how some of the MCU shows are going to handle it.

I kinda hate that we're not going to get to see those 5 years play out with the Defenders. 

There was a bit of ugly crying, shocking deaths, and good laughs.

I'm excited to see where they're going to go from here. I'm curious how they're going to handle certain movies that are supposed to be coming up in light of the events of Endgame.

Sunday, April 28, 2019

Sunday Inspirational Image: Seize the Day

Seize the Day was a calendar program made by in 1994 by Buena Vista software. It features graphics that at the time, were revolutionary because of the way they handled color cycling. These images were static bitmaps, but by changing color values, they appear animated. What is also impressive about these images is that they had full day night cycles built in, rendered also through color cycling.

A few years ago, a html5 version was made. A copy was uncovered online and there is a way to use the program through DOSbox. As well, one of the original programmers for the project, Iam Gilman, has thought of the idea of remaking it, open sourced, for modern machines.

Thursday, April 25, 2019

New Spell: Terracotta Warrior

"We need a distraction." Nimble muttered.

"What sort of distraction." Feris asked.

"A quiet one. Something that'll focus the guards so that we can get up and over the wall. Something that won't immediately draw their attention to us, so... not a fireball."

"I think this'll work..." Feris dropped his satchel, and started rummaging through it. Down near the bottom was a long thin box. Removing the ties that held it shut revealed a reddish brown figure. "Ready?"

"I guess so... work your magic."

Feris mumbled a few arcane sounds, and the statue grew turning and running toward the guard post, spinning it's glave toward the nearest guard. The shouts of pain and surprise were enough, and Nimble and Feris made for the wall.

Magic User Spell, Level 3

Terracotta Warrior
Range: 0
Duration: 1 Round/level
Effect: Animates a terracotta warrior

To utilize this spell, a wizard must prepare a 6" tall terracotta warrior worth at least 100gp. This small statue is fragile, and can be easily broken if roughly handled. When enchanted by the spell, the statue will immediately grow to 6' tall, and for the duration of the spell act as the wizard wills it. At the end of the spell, the statue will shrink back to it's 6" tall form, instantly healing any damage it suffered. Should the statue be destroyed while enchanted, it will not revert to its smaller form, and a new statue will need to be made. Every wizards statue will be tied to them, and no other wizard may use another's statue.

Image by anderpeich

Spell inspired by one from Oriental Adventures from D&D 3.0

Tuesday, April 23, 2019

Bones 4 has arrived!

My Bones IV kickstarter has arrived a week ago. There's so much in this order that I've only just finished going through everything...

The box is as big as a corgi, and weighs as much as one too!

Really solidly packed too!

Okay, I guess you could fit 2 corgis in here...

The smallest of the expansion packs was Chronoscape. It's Reaper's Sci-Fi line. I started with this one because I really wanted to see the quality of their new Bones Black with standard sized minis. I'm impressed. These are some great figures!

Dreadmere expansion...

Fan Favorites is a hodgepodge of... well, fan favorites.

Darkreach is their underdark set.

The Lost Valley aka Dinosaurs and cavemen

The core set was the one set that didn't come mostly assembled, so I don't have a good shot of everything all laid out.

And this isn't even everything I ordered... Basically I've got enough minis to keep me busy for the next 8 years or so... plus everything I already own!

Monday, April 22, 2019

Bugbears part 2

I showed off 3/4 of the conversions in my last post. For the final guy, I decided to give him a sword. Well, it’s really more of a really big jungle blade than a propper sword. Originally I was going for something a little more fantastic looking, but my plasticard skills are not that good. Once I’d glued the blade into the handle, it was time to start painting. But first, bases!

I actually struggled a bit on what bases to use for these guys. I’ve got a lot of different bases, but I’m actually out of the 40mm square bases I used for the first guy. I tried them out on 32mm bases that they were a little too big for. It would have worked, but not looked as good. I ended up using a small stash of GW round 40mm bases that I’m pretty sure were supposed to be for some Riders of Rohan. Ah well, they’ll need something else if/when I get back to them.

Now, I’d already done a bit of color matching, but there was a fair bit of rubbed off paint, so everything that needed it got more Brown Liner. I then used pumpkin orange on their exposed skin. It isn’t a color that covers well by itself, certainly not in one layer, but it’s the shade I’m looking for so… I also painted the eyes, noses, and mouths with Walnut Brown, and then painted the eyeballs and teeth with Linen White. The irises were painted with Forest Green.

More Pumpkin Orange, mixed with some Tanned Flesh, and then Rosy Flesh for the skin. The armor and weapons were painted with Scorched Metal as the base color.

I was originally think of going more blond with the hair, kinda like the old Chainmail Bugbear, but Reaper’s are a little less lion-esk, and I like how my original Bones Bugbear looks, so I went darker, using a tiny bit of Walnut Brown mixed with a couple drops of Pumpkin Orange.

The leather straps and belt were painted first with Walnut Brown, then with Tanned Leather. The loincloths, shin and forearm coverings were painted with a mix of Cloudy Grey and Blue, as close as I could get to whatever GW grey I used on the original bugbear. I also used Forest Green on their coin pouches.

There are going to be some remarkably uniform bugbears. Whoever equipped them was remarkably consistent!

Their skin could use a little more highlight after the wash, so Tanned Skin plus a bit of Pumpkin Orange was used for that.

Next up will be finishing the weapons and armor, maybe one more highlight on the skin, and then the bases.

Sunday, April 21, 2019

Sunday Inspirational Image: Discovery over Earth

This week the final episode of season 2 of Star Trek Discovery aired... and... well, I'm ready to go back to season 1 and watch it all, all over again.
by Cannikin1701

Monday, April 15, 2019

Stonehell: Death of Ka'Nefer... or not...

Session 92 was played on 3/9

Koltic, Cleric 3 (Chris)
Jurda, wizard 1 (henchman)
Kili, Dwarf Cleric 3 (Matt)
Brie, wizard 4 (Apprentice to Eiric)
Darryl, Cleric 6 (Henchman)
Lucrecia Thief 2 (Henchman)
Lex the Cheeseman, Fighter 4 (Henchman)

Stayed in Town:
Eiric, wizard 7 (Kat)
A-A-Ron, Thief 6 (Henchman) (stayed in town)
Orpheus, Human Fighter 6 (Henchman)
Linkman (Lolmox)
Karl, Dwarf 7 (Julia)
Men at Arms (Rawin)

While Eiric worked on various arcane tasks, and Karl got drunk, Koltic and Kili decided to head into Stonehell, taking most of the NPCs with them. Orpheus and A-A-Ron opted not to join in.

Heading in the back way, they encounter 8 heartless. Lex and Darryl flee the way they’d come back toward the hobgoblin tunnel. Kili and Koltic manage to turn 3 of them. Two are set on fire, Brie blasts another with magic missiles, then summons a demon into herself, and stabs it to death, while the remaining 2 are cut down. Over the course of the battle Koltic ends up paralyzed, Brie injured, Koltic paralized again… but the party survives without any fatalities.

Retrieving their comrades, the party presses deeper into level 2, and are attacked by 3 giant oil beetles, which are quickly cut down before their caustic spray can do much.

Feeling their injuries, the party decides to head back to town for the night. Kili is wracked with nightmares and wakes with a new spell in his head… Esratsept Lens of the Mind! Like a worm burrowing deep, it sits, waiting to be called upon by some-thing other than the Lord of the Seven Pointed Star...

The next day they return to the dungeon, and head from the hobgoblin tunnels to the stairs up to the quiet halls. On the stairs, 4 stirges attack the party, Lex suffering the worst for it.

In the Quiet Halls things seem initially quiet. The party makes it through several rooms without incident, but as soon as they make it to the corridor with the teleport chamber, a cold purple flame springs up, burning Lex before flashing off…

And then around the corner a troop of Mummy Wardens and Ka’ Nefer come walking! Kili, Koltic, Jurda, and Brie are all frozen at the sight of them, but Darryl manages to turn the wardens. Lex charges Ka’Nefer, but the mummy lord is surprisingly nimble and avoids the mummy-slaying blade. Darryl removes the fear from Kili and Koltic, and Kili uses his new spell desperately hoping it’ll work…

Ka’Nefer… is knocked dumb, and Lex hacks his dry form apart. The party quickly collects the jewelry draped on Ka’Nefer, and flees the dungeon.

Gains: 3,000gp in jewelry
Kills: Fire Beetles, Heartless, Ka’Nefer (sort of...)

Tuesday, April 9, 2019


Good Goofy Fun!

This post will contain spoilers

My cousin took my out to see Shazam for my birthday. I’ve been iffy on DC superhero movies, since they can’t seem to find the right balance between silly and… not even serious but EMO!!!!

Shazam nails it. Orphan Billy Batson, lost in a fair at 3 years old, is looking for his mom, ends up with a cool foster family (seriously, I wish they were all like this) and gains the powers of the wizard Shazam!

Before Billy though, there were other children… children who failed… and one spends his life hunting down a way to get the power he was denied. Dr. Sivana made for a really sympathetic villain, and also you could tell Mark Strong had a blast playing the part.

Honestly, the story exactly what it appears to be in the previews, but the way it’s handled is so perfectly done, and with just enough twist to make it memorable. Especially when Billy finally does find his mom, and it turns out she was just a scared teenager who made a bad choice, and has apparently made more bad choices going forward. I didn’t expect that they were going to go that way with the story.

I also appreciated how important family was in this movie. And it didn’t matter that it wasn’t family by blood, but rather family by choice. Found family, collected family, family that’s a little broken, but still good. Yes, I’m thinking of Lilo and Stitch here.

DC has finally managed to make a movie that should be the template for their cinematic universe. Now, obviously there isn’t going to be anything quite so silly as “Big, but with Super Powers” but they need to step away from the GRIM DARK EMO MY PARENTS ARE DEAD schtick, and make it FUN.

And stay for the scene at the end of the credits. Totally worth it.