Friday, March 16, 2018

DCC: Chaos Rising

I'm pretty sure I got this as one of my kickstarter rewards for the DCC 4th Printing... but however this fell tome came to me, it's contains horrors in abundance. Even more than Goodman Games usually packs into one of their releases. In this case, they pulled it off by cramming 5 different adventures into 56 pages. Now, these aren't new adventures, so you've probably seen one or two before, but unless you're a compulsive collector of DCC material, you probably haven't seen them all!

Here's what's included, with a brief description of each.

Elzemon and the Blood-Drinking Box - Level 1
This adventure is much more of a resource management adventure than you usually get with DCC where much of the adventure is simply getting down to the bottom of a pit and back out again. And the resource? Your blood! What? Did you expect it to be something else? It's literally in the title of the adventure. Come on now.

The Imperishable Sorceress - Level 1
This is an adventure that you can either build up toward, or just drop into a campaign. Crazy old dead sorceress wants to live again in her construct body, but needs the PCs to make it happen. Will she fool them, or will they take her body and treasure?

Glipkerio’s Gambit - Level 2
An adventure in reverse, though the PCs probably aren't going to figure that out right away. It's an inventive way to pull time travel into the game, and also the battle tracker makes actually running it possible.

The Tower Out of Time - Level 2
Arrival of the dino-wizard from the past! Interesting traps and tricks, along with some potentially difficult battles. Love the Behind the Scenes notes in this one. With that was a standard inclusion.

The Jeweler That Dealt in Stardust - Level 3
Here's something you don't often see: heist adventures for D&D/DCC! Add in some fun extradimensional spider things and dangerous magic items, and this is a real winner of an adventure.

The Undulating Corruption - Level 5
Magic is wild, dangerous, and will eventually mess you up real good. But what if there was a way to fix it... what if that way was a A GIANT WORM that's going to eat a city?

The Infernal Crucible of Sezrekan the Mad - Level 5
You know what DCC does really well? It sets up a trap that unwarry PCs will gleefully jump right into. And this little 3 room dungeon is just that sort of trap.

What's Missing?
I wish there was a little discussion about why these 5 adventures in particular were chosen, and where they were all originally published. Aside from that, this is absolutely worth the price for all of the wonderful monsters, tricks, traps, and treasures that may... or may not be safe to claim.

Thursday, March 15, 2018

5e: Crazy Old Giants...

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

Morok is unconvinced that the goblins need to be dealt with, and the tiefling Journey found out that there may yet be another giant lurking near the city. A "friendly" giant. You can imagine my skepticism, but Thorin was ready to ride... RIDE off to meet it. I kept my feet firmly on the ground where they belong. Also, the tree-hugging elf thought he saw a dragon.

Unfortunately Journey's information was correct. There was a giant nearby, in a tower on a cloud. He even lowered a cloud stair for us to climb up to him. Remember what I said about keeping my feet on the ground? The rest of the party ignored my repeated warnings about giants, and decided to meet with this friendly one. While I'm sure there would have been little I could have done to deal with him personally, I might have been able to save one or two of them if things turned ugly... so up I went.

The giant's tower was like something out of a human child's story, complete with a hat on it. The giant Zathros Zethras was... about as silly. Apparently studying the arcane arts broke his mind... Yes, yes, I know you warned me many times about meddling in realms of knowledge that we dwarves are unsuited for but I hope you will not use an addled giant as one of your arguments!

He spoke of... many things, only some of which was comprehensible. A prophecy, or two, one of which involves us. He knew Thorin's name... and called me the "other one." He also got the humans mixed up, and didn't expect the goblin. Yes, Persy the halfling is still insisting we drag along that goblin. Makes me question his oracular skills...

Zathros also showed us some runes, which I've copied down here.

I skipped giant, and focused on Draconic, so I'm relying on the translations from both the party and the giant.

He also spoke about the breaking of the ordering of giants, the death of their queen, and the loss of their king. How does one lose a giant? One faction is out to try to rebuild the old giant empire of old and is collecting old artifacts to legitimize their acts.

While all absolutely fascinating, half of us returned to the ground, passing the opportunity to ride to Waterdeep on that cloud tower. Once we arrived in the city, Bran (he's the sneaky human) went off to visit a friend, while Thorin and I went back to visit the Glove and Horn and see Halla Hild to deliver the letter from her brother. Only when we were talking to her did we realize that neither of us had the letter.

Later, when everyone else finally arrived, Percy handed over the letter, then we were... how to put this... introduced to an interesting opportunity to help support Waterdeep.

I'm skeptical, but Bran and some of the others seemed for it. Plus she talked of her friend... Big H. Another giant...

While still deciding what to do, we also bumped into another halfling who'd heard about what we'd done with the Zents. News travels quickly! I'd much rather be dealing with halflings than giants. No one else wants to even listen when I say getting involved is a bad idea...

As soon as I know where we're off to, I'll let you know. Let your sister know that Thorin continues to be a self-promoting... dwarf. And that he's well. I know he hasn't bothered to write to her.

Wednesday, March 14, 2018

Fulhoff the Dwarven Wizard

After converting Ivar into Fulhoff, it was time to get painting.

As usual after a good wash with dish soap and a toothbrush scrub, I started with a base coat of Brown Liner.

And then I decided that I really needed to add a rope to the pack.

Sadly, because I was just kind of speed painting, I did not get many WIP pictures.

I can tell you the colors used though!
Skin was Warrior Flesh
Green were Muddy Olive and Viper Green
Browns were Ruddy Flesh, Rich Leather, Tanned Leather, Auburn Shadow, and Redstone Shadow
Beard was Blond Shadow and... Tanned Leather I think
Purple was Imperial Purple
Metal was Armor

Shading was done with Linen White added to the various colors. Shadows were usually done with a bit of Brown Liner.

As I was working, I noticed a really ugly bit of flash/moldline connecting the nose to the mustache, and had to fix that up. Unfortunately that meant scraping off some paint. And that was where I left him after one sitting.

So this is Fulhoff, to a tabletop standard after 2 sittings.

Total Minis Painted This Year: 22

Tuesday, March 13, 2018

Stonehell: The Temple-Prison of Ka-Nefer

Session 58 was played on 1/16, and introduces my own sublevel to the dungeon... one that will have some far reaching consequences going forward.

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Pargax)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Bollox, GoMat)
Lex the Cheeseman, Fighter 3
Brie, wizard 2 (Apprentice to Eiric)
Borumar, ½ Orc Thief 5 (Josh)

After resting and recovering in the Kobold Korners, Trustee Sniv comes to the party's room to announce that his workers have completed their task. The way is now open into the new section of the dungeon!

The party quickly gears up, and heads down to the Reptile House, with the kobold work chief and 2 assistants. Piles of rubble fill the pillared hall. Passing through the path between the piles, the party heads into the shored up passageway that almost immediately comes to a set of stairs dropping down into the dark.

Switching back and forth, following the stairs down, the passage opens into a large chamber. Without a railing, the stairs emerge from the ceiling, curving along the wall, but shattered before reaching the ground 15' below. 3 of the 4 rune covered pillars supporting the ceiling are intact, The 4th is cracked and broken on the floor. Between the pillars, in the center of the room is a massive sarcophagus. Eiric has the kobods weave one of their ropes into a rope ladder, dropping a few coins into their claws for their effort. The kobolds attach the ladder to the bottom step, and the party climbs down. Sitting on the edge of the stairs, the kobolds watch.

A-A-Ron investigates the room all around, working his way toward the sarcophagus. The runes on the pillars, and the writing on the sarcophagus are a mystery to him. Darryl the Dark knows the runes are magical wards against the Blacksun, an ancient deity of undeath. The sarcophagus is covered in the story of the dead within, Ka-Nefer, and warnings to any that would disturb his restless death.

Shifting the lid of the sarcophagus takes Orpheus, Karl, and 2 more hirelings, but they do, and a highly decorated coffin is revealed within. Darryl uses some charcoal to scribe some of the same runes from the pillars onto the coffin, and garlic and stakes are handed out to everyone. The lid is pushed off. Karl uses his pick to destroy the foot of the sarcophagus, and they drag the coffin out, looping it with rope to keep it closed. There is definitely something within, but they aren't ready to dare opening it yet.

Under the coffin was a small round hole, barely as wide as a dwarf. Ribs are set into the wall like a ladder. A-A-Ron drops a torch down, and it falls about 50', sputtering once it hits the stone floor. Bollux and Koltek play rock-paper-blades to see who would go down first. Bollux loses, gets a rope tied around his waist, and starts the climb down. He describes the room that opens up below him as he climbs. 4 large animal headed statues, and a pile of bones... Nothing too threatening... A-A-Ron starts to follow.

Once he sets foot on the floor, and picks up the torch, the bone pile rattles, and then pulls itself up into a 4 armed monster! Bollux wants to bolt, but Eiric tells him to stay there! Grabbing another coil of rope, they stick the grappling hook through Darryl's belt, and drop him down. A-A-Ron manages to avoid getting hit by the falling cleric, who gets yanked hard about half way down. Pointing his finger threateningly at the bone monster, he summons his divine power and... nothing happens. A-A-Ron sends a screaming arrow into the monster's skull. Bollus flails at the creature with his sword, but doesn't even chip a bone. He leaps back and tries to scale the ladder, but the best grabs his leg. It rips him from the ladder, and uses it's other 3 arms to tear him apart. A-A-Ron shoots it again in the skull, now shattered, and then keeps climbing down. Darryl grabs the ladder, and Karl drops into the hole going down. Darryl see's the dwarf coming and climbs down as well.

A-A-Ron dodges and weaves around most of the arms, but gets slammed against the wall. He stabs back with his sword, bones splintering against his 3rd critical hit. Karl, about 10' above the fight, leaps down onto the beast, Hammer of the Honey Badger first, and crashes through it. Bones scatter all over the floor. Looking on silently, the 4 tall animal headed statues do nothing.

After the rest of the party makes it down, including the dogs (Neon long suffering, Hobart goofy) they examine the only door out of the room. Massive, bronze, and completely covered in pictograms. Over this are black runes seemingly burned into the metal, a divine lock to keep something in. Karl shrugs, and tries to push open the door. Black lightning sends him reeling away from the door. Darryl summons his own gods power, and turns the door's magic. The black runes fizzle away under the sustained turning.

A-A-Ron notices that the pillared corridor before them is trapped, Specifically, blades in the pillars, but he can't find a trigger. Karl, sure the pillars are decorative, smashes the first, revealing the blade mechanism, and then smashes that. As he does, beetles begin to come out of the far end of the corridor wall, and chitter loudly as they swarm toward Karl. As he sprays them with Power Thirst the now flaming bugs form onto a skeletal humanoid shape and attack. Orpheus jumps in, and both Karl and Orpheus take some hits before the bugs drop and disperse. The whole party then engages in several minutes of bug stomping.

Karl resumes smashing the pillars until the last set, when Eiric wants to test the mechanism. Karl tells Scar to stick his finger between the pillars. Scar breaks down, falling to the floor, and crying in terror. Karl then turns to GoMat, who reluctantly agrees. Nothing happens. They try using Bollux's mostly intact body, but again, nothing happens. Karl offers the gold and silver arm band he wears, to GoMat if he walks through it. He does, and once past the pillars, the flagstone shifts under his feet, triggering the trap, but as no one was standing near the pillars, the blades scythe out harmlessly. A-A-Ron disables the pressure plate, while Darryl marks up the hallway with the runes he copies from the pillars.

Ahead of them, a large empty room dominated by a glossy black sun covering most of the north wall, and ceiling. Black rays shoot along the walls, and between them, figures carved into the wall cower from it.

Gains: None
Kills: 2 Scarab Defenders, 1 Bone Golem
Losses: Bollux

Monday, March 12, 2018

Countdown to Infinity War: Guardians of the Galaxy

Hands down, this is one of my absolute favorite movies. No, not just MCU or even comic book movies, but out of all movies I’ve ever seen, this one is at the top of the list. It’s one of very few movies I’ve ever seen in the theater more than twice, and one I’ve watched… probably close to 20 times in the 4 years since it was released. Not only that, but it’s also one of the MCU movies my bride really loves too! (she thinks most of them are boring)

I was going to link to my original review, but it looks like… I didn’t write one. 2014 was a rough year, so that’s not entirely a surprise.

So, who is this group? A rag tag bunch of assholes. Seriously, these are not nice people. They’re not heroes. There’s the earthling pirate, the raccoon mercenary bounty hunter, his walking talking (sort of) tree bodyguard, the assassin, and the vengeful muscle.

On the flip side, they’ve managed to grab the attention of Ronan the Accuser, a religious fanatic who wants the infinity stone that Peter… sorry, Starlord stole. And while they’re all assholes, they aren’t 100% dicks, so, with the power of friendship, they decide to try to stop Ronan from killing everyone.

Things I love about this movie: It’s goofy, and doesn’t try to hide it. Peter Quill, the abducted human kid raised in space, allows us to see the vibrant wild universe with both a bit of wonder, and also some solid tongue in cheek snippy comments. It doesn’t take itself seriously, even when the situation is serious. It’s fun, and the visuals, dialogue, and music all combine to make it the joyride that it is.

Let’s talk about the music… this 70’s soundtrack is not exactly what I’d call “quality music”! Yet they’re all songs that got a LOT of radio play, and they managed to fit them into the movie in such a perfect way that I can’t imagine it with any other music. And I’ve probably listened to the soundtrack at least twice as many times as I’ve seen the movie.

Things I don’t like: Ronan the Accuser. Like Thanos, I find him childish and boring. But weak 2D villains has been an issue in the MCU, with a few exceptions.

Next Up: Avengers: Age of Ultron

Friday, March 9, 2018

Stonehell: Ogre-vation

Session 57 was played on 1/9

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Pargax)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Bollox, GoMat)
Lex the Cheeseman, Fighter 3
Brie, wizard 2 (Apprentice to Eiric)
Borumar, ½ Orc Thief 5 (Josh)

Back in town, Karl hires Scar the Useless, and Borumar returns from whatever it was the thieves guild had him doing.

The party gears up, and returns to the dungeon. After a quick trip to Kobold Korners, they head back down to the 2nd level and then to the 3rd. A tentacled beast crawling on the ceiling was lurking out in the hallway, and in spite of its reach and many attacks, the party slaughtered it with a hail of crossbow bolts.

The sound of metal on stone draws the party to a closed door, behind which is a kobold work crew fixing some smashed masonry. The grumpy kobolds blame the nearby ogres, and point the party to them.

Following the kobold forman’s directions, the party quickly comes across a bunch of ogres. They initiate hostilities by tossing small boulders at the party, and Karl and Orpheus quickly move to close the range. The ruckus of the fight draws more ogres, and in the melee both GoMat and Darryl are pounded down. Quick efforts (and healing potions) keep them from visiting the underworld. After the long combat is over, Lex and Bollox are sent to go talk to the kobolds and let them know that the ogres have been dealt with while the rest of the party bandages their wounds, searches for treasure, and piles all the large bodies in one corner.

Among the loot is a magical greatsword! Not knowing the enchantment, the party opts not to use it right away.

Scar is discovered to not only be useless, but also to suffer from a painful stutter, making any conversation with him take f-f-f-f-f-f-f-f-f-f-f-... a long time.

Checking out some of the surrounding rooms, the party finds a stashed case of old elven wine and a barrel of cheap rum. Karl drinks some of both. Gathering their loot, the party heads back to Kobold Korners, sells the wine, and informs Sniv of the big barrel of rum.

Gains: 400gp, nose ring (200gp), armband (800gp), Hale 2h magic longsword
Kills: 1 carrion crawler, 8 ogres
Losses: None

Thursday, March 8, 2018

The Punisher

I just finished watching the Netflix show The Punisher, and oh boy... It should come as no surprise to anyone reading this that I'm a fan of the MCU, both on the big screen and on streaming. My love lessens as we get to TV bits of the MCU. With that in mind, when they announced a standalone Punisher show, I was intrigued. Everything else that Netflix has done has all been a part of the Defenders storyline, and this would be taking things off on its own direction.

And it did... and it did NOT pull any punches.

And there are LOTS of punches... as well as bullet wounds, stabbing, smashing, kneecapping, and sledge hammering, just to name a few. Plus blood by the bucket full.

All to tell a story of revenge, of... justice? Honestly, it's hard to say. After 13 brutal episodes that took me until this week to get though... It's not a show I'll be revisiting. I am glad that I finished it before Jessica Jones season 2 hit Netflix (today actually), if only by a couple of days.

However, as it is only tangentially related to anything else that's happening in the Netflix-MCU, unless you're a big fan of violence, I'd skip this one.

Wednesday, March 7, 2018

Countdown to Infinity War: Captain America: The Winter Soldier

Programing Note: They've moved up the date of Infinity War by a week!!
Gonna have to squeeze in some extra viewing time!

This is one of the movies I've been really looking forward to watching since starting the Countdown. The Winter Soldier is not just a good Marvel movie, but it's a really good spy movie in the same vein as one of those Tom Clancy techo-thrillers, only with super-soldiers!

Seeing Captain Rodgers deal with the world he's in, trying to be a good soldier in an organization like SHIELD... it's not a natural fit. Captain America can be counted on to do one thing in any situation: whatever it is he thinks the right thing is. Working with spies, and running up against that fact over and over... it takes a toll, and inevitably he pushes back against it.

At his side is the ultimate spy, Natasha Romanoff, aka Black Widow. For the longest time, this was the closest I thought we'd get to a Black Widow movie. According to recent reports, Black Widow will actually get her own movie... finally... But until then, this gives a lot of screen time to Natasha, which she uses to help Cap avoid the agents of a corrupted SHIELD that is being controlled by HYDRA! Not to mention all the asskicking...

Also joining the cast of characters is Falcon, aka Sam Wilson, a retired soldier who helps Black Widow and Cap hide out, and then helps them take out the Project Insight Helicarriers.

And then there's the Soviet asset, the Winter Soldier himself... By now everyone knows it's Bucky, but that moment, when the mask is ripped away, and Steve gets a good look at him? Great moment! Having them have to fight it out? Steve having to try to stop HYDRA while his best friend stands in the way? Wonderful bit of conflict there.

Oh, and while we're on the subject of SHIELD, let's circle back around to Agent Phil Coulson, last seen dead on the floor, stabbed through by Loki... Turns out after he went to visit Tahiti.

Agents of SHIELD came to the air a couple of months before Winter Soldier was released, and there was a weird feeling in the show, knowing that there was something big that was going to happen in the movie, but not being able to tip their hand. Once the movie came out though? Things got really interesting for a while there!

Back to the movie - the scenes with Steve and Bucky visiting the Captain America exhibit in the Smithsonian? Another great touch. All in all, this is one of my favorite movies in the series.

Next Up: Guardians of the Galaxy!!

Tuesday, March 6, 2018

5e: Zents and Goblins

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

While the rest of the party investigated some of the ruins, Thorin and I stood guard outside, and discussed Kella. Neither of us trusted her, and we resolved to make sure that we were free of her company as soon as was feasible.

Once the rest of the group finished with the outer bailey, we fashioned a makeshift bridge to cross the moat into the ruined keep. There we discovered only 4 survivors grieving over the loss of both the town and the lady of the keep. After learning that most of the town evacuated to some nearby caves, we resolved to go find them. But first I took the guards and the body down to the graveyard, and, being familiar with the teachings of the village's patron god Mielikki, I performed the necessary rites. Why they were holed up with a dead body... do they know how quickly flesh rots?? By the Great Digger, you return rotting flesh to the earth, not weep over it like some child!

While I was performing this duty, the rest of the party investigated the ruins of the keep, and then went off and raised the drawbridge into the town. They'd spied a mounted group coming down the road, and felt that it was better to be safe than sorry. Thorin told me what happened next. He, and Bran and Rin (the 2 humans) who'd gone up to raise the drawbridge from the guard towers were joined by Kella. The riders approached, and it turns out to be her "brother" that she'd been waiting for. He, and his 6 mounted mercenaries demanded the bridge be lowered. Bran, or maybe Rin refused, but Kella moved to the mechanism to lower it. Thorin grabbed her by the belt and tossed her off the tower. Apparently the look of shock on everyone's face was epic. Kella hit the dirt at the base of the tower, and then rolled into the muddy water outside the wall. Her brother ran to her rescue, made several insulting remarks, then tried to send off a message with their winged snake. One of the humans (I really should try to figure out which one is which) shot it out of the sky.

I'm not really in favor of killing pets, but...

Kella's "brother" took the nearly unconscious Kella up onto his horse, and they all rode away. Good riddance to them and their black hearts, as well as their black network.

A bit later, after we'd rested and had some food, we took Gum-Gum, and marched to the caves. It seems the humans took refuge in goblin caves. How they missed the signs... After circling around the area, and seeing all the different entrances, we opted for the back way. It was wet. My chainmail will need some serious sand scrubbing. I was all in favor of killing the goblin chief, but the rest of the party wanted to negotiate. We traded a lock and a few gold coins for the remaining villagers. Seeing the chief's giant rats eating one of them wasn't enough to distract us from saving the prisoners... and we did save them. We escorted them back to their ruined village, and made plans. While there was little we could do to giants, we could deal with the goblins!

I hope this letter finds you well. I'm sending it along with the note back to the barkeep to let her know we found her brother alive. Oh, and her finest ale? It was actually an excellent brew! Far better tasting than the stuff she'd served us.

Monday, March 5, 2018

F:GA Crew pt. 3

Apparently I haven't posted about my crew since December... Well, I've done a lot since then.

A lot! But how did I get to finished? Well, there were a lot of steps along the way...

As you can see in the far right, my Herator originally had a green coat. I hated it though, so I went to red. I thought about blue, but since the Warden was mostly blue already...

I kept the color palet simple. Muddy Olive green, Oceanic Blue, and Heraldic Red were the basic colors. Skin was done mostly with Tanned Leather. Keeping these colors consistent throughout helped make for a unified look for the crew. The hats helped too.

I did play a bit with the accessories. One guy got a backpack, another a belt pouch, a knife, and one a length of rope. The backpack I had to paint on straps.

I'm super pleased with how her face came out, and I love how the blue looks!

But do I ever dislike the fact that she's sculpted with a quiver. If I felt a little more confident, I might have cut off the arrows and turned it into some sort of scroll case.

I'm less pleased with her fact, but I think it ended up okay.

The highlights are a little cartoonish, but they pass the 3' test really well.

Total Minis Painted This Year: 21

Sunday, March 4, 2018

March Fo(u)rth for DMs Appreciation Day!

Shout out to the awesome Lauren who has been DMing Storm King's Thunder Wednesday nights!

And to all the other DMs out there who work tirelessly to bring their worlds to life for the enjoyment of their players!

So if you haven't already, take this anniversary of the passing of the Original DM - Gary Gygax, to say thank you. Maybe buy them a round? Or a new set of dice. Or that miniature that you really want to see on the table. But definitely say thank you! They deserve it.

Friday, March 2, 2018

Countdown to Infinity War: Thor: The Dark World

In the time before there was light, there were the dark elves, and they made evil looking red stuff. Mostly because they were upset about the whole newfangled "light" thing, and wanted to turn them all off. Thor's grandpa told them no, killed almost all of them, and locked away the angry red stuff.

Thor's girlfriend finds it.

The last of the dark elves, the 9th doctor, wakes up, and decides to finish what he started those... 10,000? 15,000 years ago? But first he needs the angry red stuff from Jane, who Thor has introduced to mom and dad. The 9th Doctor attacks Asgard, and kills Thor's mom, doesn't get Jane, but gets away. Everyone is sad. Thor offers Loki (locked up in the dungeon) the opportunity to get revenge for the death of their mom. He takes it, and they do, using Jane as bait. Angry red stuff pulled from Jane and into the 9th Doctor. Big fight, Loki dies, Thor defeats the 9th Doctor, and the angry red stuff... gets collected.

Only Loki isn't dead, only impersonating Odin, and the Red Stuff was actually an Infinity Stone!

As Shakespearean as Thor was, Thor 2 takes it down a few notches, letting everyone relax a little into their roles. Darcy and the Intern are great, and poor Dr. Selvig needs some professional help after having Loki fuck with his brain.

There is very little that is bad about this installment of the MCU, but... If any of the movies felt like filler, it's this one. Thankfully it also has one of the shorter running times, clocking in at a lean 112 minutes. I'm very thankful that they didn't feel the need to bulk it out.

Decent, but at the bottom of my MCU rewatch. Again, not because it's bad, but because it just didn't do anything to lift it above anythings that's come before it.

Next Up: Captain America: Winter Soldier!

Thursday, March 1, 2018

February 18 in Review

Stonehell continues! My players have opened a sublevel and let out a big bad mummy priest. Things have gotten a bit shook up! Need to catch up on my session reports...

My 5e campaign wrapped up, and as only of my players wanted to run Storm King's Thunder, I'm actually getting to PLAY!! It's AMAZING!! Last night was the 4th session of the game, and my dwarf wizard? Well, he's a character!

Shockingly productive month. Finished up and mailed off a couple of gifts, painted up some furry creatures for Frostgrave, converted a dwarf mini, and wrapped up my first Frostgrave Ghost Archipelago crew. Even finished up some old shelf of shame minis!

CPA Ninja Review...

Countdown to Infinity War Continues!
Captain America
Iron Man 3
Black Panther! (So good!)

Goals for March
Study! Study! Study!