Thursday, May 17, 2018

Stonehell: Heartless are Scary!

Session 61 was played on 2/6

Eiric, wizard 6 (Kat)
- men at arms (Koltic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, Volstagg)
Lex the Cheeseman, Fighter 3

MIA:
Brie, wizard 3 (Apprentice to Eiric)
Noxic, GoMat

Turning away from the Danse Macabre doors, the party turns toward the next set of unquiet crypts, and are immediately set upon by crypt shades and shadows. Then waves of zombies and more crypt shades emerge as the party fights its way to Mal’s chamber… which isn’t occupied, and looks like it’s been recently ransacked.

The party returns to the back door of Kobold Korners, and does a room by room sweep looking for more undead. Down by the stairs to the Hobgoblin Redoubt, they see not only the kobold watch stationed there, but also Brie! Everyone is thrilled to be reunited, and the party heads back down to talk with Trustee Sniv.

Resting for a few hours, the party gears up, and heads to the Reptile House. Encountering another group of Heartless, GoMat runs again, Darryl turns 2, they kill one, and capture the last by roping it up. Eiric asks Darryl to try to speak to it. Not expecting the spell to work, Darryl casts Speak With Dead. The heartless’ blank eyes blink, and then look to Darryl, and he asks his 3 questions. The heartless responds with an echoing dry raspy voice:
Darryl: Who made you?
Heartless: Ka-Nafer
D: Where is he?
H: Come find me…
D: What are you?
H: Your doom!
Darryl tells the rest of the party that he doesn’t think the spell worked as intended, and that he doesn’t think he was talking to the heartless in front of him.

They destroy the Heartless, and move to the recently excavated passage down into the sublevel. The flicker of blue flames from below heralds their next encounter...

Gains: Brie, GoMat, Noxic
Kills: Crypt Shades, Shadows, Zombies, Heartless
Losses: GoMat (again)

Wednesday, May 16, 2018

5e: Giant craving for a midnight snack

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

Chronicling the Battle of Goldenfields has taken longer than the fighting did…

We were feeling incredibly sure of ourselves as a wave of goblins appeared at the treeline. Swinging my hammer, I sent a bolt of lightning through their ranks, the flash and crack of which clearly demoralized them. My perhaps overpowered assault was followed up by a barrage of ranged attacks that cut through the goblin ranks… which then revealed the ogres and bugbears driving them forward. I called upon another lightning bolt, as did the resident wizard Naxine, lining up our shots to cause the maximum amount of damage. The trees based at the bugbears who hacked ineffectively at them, and a few more goblins took pot shots before running away.



By this point my ears were ringing, and I could barely see for the spots in my eyes, so much of the next few seconds was lost to me, but I did see one ogre fall (felt it too) and watched the other run. And that’s when we heard the bell tolling from the abbey.

The locals fighting with us took off toward the ringing, and we were steps behind. I chugged down a healing potion on the way, still smarting from the bugbear’s javelin. As we neared the abbey, we heard more sounds of combat, but coming from the nearby wall. Shifting direction we arrived to find a pair of hill giants standing on the wall, along with some ogres and bugbears scrambling up the inside. I blasted one, and then Journey cast the spell of the battle! She summoned a (small) Sleet Storm that instantly slowed the giants and ogres, even causing them to slip and fall! Unfortunately none fell off the wall… but it kept them from running and hiding.

This battle was even more chaotic than the last, as the sleet storm heavily obscured what exactly was going on on the wall. Thankfully giants are fairly sizable targets, even prone, and so we were able to pepper them with attack after attack. The few guards still around were mostly useless, terrorized at the slaughter they’d suffered through, but Kevin… Kevin stood his ground atop the wall blasted by a sleet storm, face to face with a giant! It was his simple guardsman’s blade that killed the first giant. His mettle was tested that night, and in his chest beats a heart of iron.



The other giant named Glob, cold, wet, injured, and demoralized by the death of his friend begged for mercy. We granted it. Taking him from the wall, we questioned him. Apparently the whole raid was set up by Gua, the matriarch of his tribe who demanded food and loot. The goblins lead them to Goldenfields, and the bugbears are the brains of the operation designed the raid... and not only took food, but also hostages. Women and children. And that was on top of the casualties they cause in their raid...

Monday, May 14, 2018

Halloween Knight

Reaper's Halloween Knight was 2016's convention exclusive miniature, and is a great sculpt!


I actually finished painting him a while ago, but never got around to taking any pictures and sharing how I painted him. Aside from the head, this is was a relatively simple mini to paint. I keep calling it a tabletop quality mini, with a really nice head. I used the same colors to paint the gourd as I used to paint the robes of the King in Yellow, except that I added a bit of green into the grooves of the pumpkin.

The bulk of the armor was painted with shadowed steel, then washed with BloodHowl's Armor wash. I then brought it up with blade steel, and highlighted with honed steel.

The details were picked out with Dragon Gold (I think)

The cloak was painted with Imperial Purple brought up with increasing amounts of Linen White and Nightmare Black for the shadows. The inside of the cloak was painted with Muddy Olive, with linen white for the barest of highlights, and a touch of Imperial Purple for the shadows. It's not as clean or smooth as I'd like. Definitely need to work on that.


I don't remember what browns I used for the inside of the shield, but Nightmare black was used for the face of it.

Eventually I want to put him on a base, but that's going to wait till I decide on how I want to base him. I kinda want to theme it around a bunch of halloween figures and haven't settled on what yet. It'll probably involve pumpkins.

Total Minis Painted in 2018: 33

Friday, May 11, 2018

Blightfang (part 1)

Dragons aren’t so big and scary. Certainly not after I completed my 3 Dragon Challenge. And having a bunch of them bagged up, unpainted, unassembled… unloved? Just felt wrong. Especially since I’ve been giving giants such attention lately. So, digging through my box of Bones dragons, I decided to tackle Blightfang. Seemed only fair as he was a main antagonist in my first 5e campaign.





After the usual hot soapy bath and scrub with a toothbrush, I realized the first thing I needed to do was figure out a base for him. What size? Thankfully, I have lots of options. Mostly for giggles I tried him on a 3” base. He fit… but only just, and looked ridiculous. Both 4” and 5” looked much better, but given my limited shelf space, I decided to be a little conservative and go with the 4” base.

Next I had to decide what to assemble, and what to leave off to make painting a little easier. The rear leg and tail didn’t get in the way. Neither did the head or neck. The front leg and wings though, they’d be a problem, so they didn’t get glued on. The base for the rear feet… didn’t really fit. The legs didn’t want to squish together. I tried. Rather than try to force it, I decided to build up the base with cork. I added in a bunch of gravel and coffee grounds to the base to blend it all together.





Blightfang himself was base coated with Green liner, while the base got the airbrush primer I got at Reapercon. I then mixed a bland of Green Liner with (what else?) Dragon Green, and then just a pure Dragon Green layer. The chest plates were painted with Vallejo’s Red Leather, and the back fin/spines and wing membranes were painted with Walnut Brown, and then a blend of Burgundy Wine and Walnut Brown.







I then dug out my old pot of GW’s Leviathan Purple Wash, which turned out to be both mostly empty and fairly sludgy, and added in a whole lot of Reaper’s flow improver. Once I got it back to a useable state, I basically bathed Blightfang in it, except for the wing and back fin.





After touching up some of the spots where the liner rubbed off, I went back over him with Dragon Green, and then successively lighter layers of blended Dragon Green with more and more Sun Yellow.

Returning my attention to the base, I decided to wash the ground cover with a 1:1 Walnut Brown:Flow Improver mix, and to paint the rocks with the Redstone Triad.



I then realized I'd mostly ignored the head... so...



Bringing up the color of the fin and wings, I used Red Leather mixed with Burgundy Wine… and was really unhappy with it. For one thing, it was too dark, though with successive layers I knew I could bring it up, but the real issue was that there wasn’t any POP! It wasn’t eye catching. It needed something more, so I thought about what might work, and settled on red. Specifically I was thinking of the vibrant red of a maple leaf in autumn. So, out came Heraldic Red.



Thursday, May 10, 2018

Stonehell: Going from bad...

Session 60 was played on 1/30

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Noxic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, GoMat, Volstagg)
Lex the Cheeseman, Fighter 3
Brie, wizard 3 (Apprentice to Eiric)

After a week of rest in town the party restocks on supplies, and heads back down into the dungeon. Taking the stairs, they’re immediately meet by a kobold delegation who take the party not to Kobold Korners, but down to the edge of the Hobgoblin Redoubt. Trustee Sniv is both releaved to finally see them, and pissed off for the mess they made of things. He tells them all about the changes they’ve missed in the last week, namely the proliferation of undead that are spreading through the dungeon, including having taken over the Korners. The party says they’ll deal with it, and head off to visit the Quiet Halls, and try to see what’s up with Mal.

They head up from the Hobgoblin halls to the Korners, planning on taking the back way to the Quiet Halls, and almost immediately run into some of the undead that Trustee Sniv mentioned. Desicated zombie like corpses with holes in their chests where their hearts should be… holes that burn with blue fire. Brie, Noxic, and GoMat are so overcome with terror at the sight of them that they run blindly away from the party.

Darryl’s faith makes both falter, and then flee. The party decides to press on, and hope that Brie and the hirelings can make it out on their own. Exploring through the rest of the Korners, they encounter more lesser undead, but nothing more impressive for many rooms. They make their way to the Quiet Halls, near the stairs down to the Reptile House. 3 ornately armored bandage wrapped figures appear from the stairs. Scar the Useless and Lomox freeze up in terror. Darryl’s faith again prevails, and 2 of the mummies hurry back down the stairs. The third is cut down by Karl and Orpheus.

Scar and Lomox shake off their fear, apologize, and the party moves north toward Mal’s chamber. The first set of crypts along the way is more active than it has been since they first visited, but their usual strategy and Darryl’s faith keeps the effort mostly painless…

The party arrives at the grand entrance hall… and listening, the shuffle of unquiet dead seems to whisper their doom…

Gains: Sniv’s Lockbox, Mummy Warden decorative items,
Kills: Mummy Warden, Zombies, Skeletons, Crypt Shades
Losses: Brie? Noxic? GoMat?

Wednesday, May 9, 2018

The Happiest Place on Faerun

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

The road to Goldenfields was remarkably free of incident, and well maintained, and we spotted the great walls of the city long before we arrived at its gate. The architecture is something to behold, as the walls loom 60’ off the ground, with regularly spaced watch towers that stand even taller. Even more impressive is that these walls go on for miles. Even the gates themselves were massively oversized.

Thankfully the guards were the usual size, and after a quick rummage through our things (where the confiscated the poop-potions we’d taken from the orcs) we witnessed a severe looking woman in simple garb arguing with a rather put out looking half-orc who has clearly spent too much time drinking, and not enough time working with his troops. We were told by the guards that he was Strog Thunderblade, the city’s castellan. The woman arguing with him was Ze Ling, an adept from the city’s cloister who has strong opinions on… everything. They parted ways while our gear was being rifled though.

After we entered the city, just past the gate, was a small market area where a bubbly Halfling druid was giving out blessings and seeds. I left a small donation, and collected some barley and hops seeds. One of these days I’m going to get back into craft brewing.

Yes, I know what you’re going to say… but everyone needs a hobby. And I only had one cask explode on me. And I am still sorry about grandmother’s gas lamp.

There is something off about Goldenfields. It is unlike any other city I’ve seen. The massive walls encircle not just the city, but wide open expanses of fields and orchards. Very neat, tidy, and bright fields. The air is fragrant with the smell of growing things, flowers, and some manure. The people seem… overly content with their lives. They are all comfortable and completely secure. There was even a tree-shepherd playing with the children of the city.

We stopped along the way to ask directions of a shepherd, and Journey was actually flirting with him. I think it was the nicest I’d ever seen her be to anyone in the short time I’ve known her. His (distracted) directions were clearer than the ones we received from the guards “Oh, you’ll take a left at the red barn, bippity bop bop bop, then hang a right at the fork, bip bip bip.” It’s a strange dialect they speak here.

The urbanized area is almost entirely large long log houses, each individually carved and painted with a variety of woodland and agrarian motifs. We found our way to the inn, and were welcomed by the Yeti proprietor Muros. Telling our tale, we discovered that his parents were among those killed by giants in Nightstone. Always awful to have to deliver that news. Worse when you aren’t expecting to be doing it.

Naxine the scribe, who also stays at the inn, collected the various artifacts we’d gathered to examine, and promised to tell us what she discovers. She does tell us that the giant king has 3 daughters. Not sure if that’s important, but worth noting anyway.

Bran seems interested in finding out what Ze Ling was arguing with the castellan about, so we set off for the cloister, and meet with the abbot, and then Ze. We tell them of the issues with the giants ordaining being sundered, and they tell us of a recent assault by some hill giants. Ze pushes again for the abbot’s support in arguing for more guards on the walls, and our news sways him to her side. Now to convince the castellan.

A 3 mile hike later (I told you this was a big walled community) we arrived at the brewery (where they don’t serve the beer) and find Strog Thunderfart, who is as lazy as our first impression suggested. Thankfully he was a little tipsy, and the idea of letting someone else do the work, while he gets the credit appealed to him. And as Ze was a pain in his daily life, pointing her in another direction to have her HELP him… Well, we were back to the cloister for services, and to share the good news. After dinner, we returned to the inn, and as this is a completely agrarian city, everyone was to bed not terribly long after sunset.

Unfortunately our rest was interrupted by screams. A raiding party had apparently scaled the walls. We came to some ogres, bugbears, and goblins, and went to it, aided by some of the others from the inn. Naxine was especially helpful by sending a lightning bolt into the massed enemies, killing several outright. She then blasted an ogre with magic missiles, and made Thorin fly.


Dwarves were never meant to fly.

I focused on taking out a particularly nasty bugbear, who hit back with a javelin hard! Going to have to get my mail patched before leaving town. The tree-shepherd woke several of the trees around the clearing where the fight was happening, and they clobbered the ogres with their branches, keeping them away from more squishy targets.

As the last of them was put down, we heard more approaching…

Tuesday, May 8, 2018

Fulhoff the Dwarf Wizard

One of the limitations of old school Rules Cyclopedia D&D is the way it treats demi-humans. It’s both restrictive, and tough, with a clear human-bias. Elves can’t be clerics, just fighter/magic-users. Dwarves are stocky fighters with infravision. It’s interesting from the “being creative within these tight restrictive guidelines” but sometimes you want to push out beyond that.

For example, my wizard in my 5e game is a battle ax swinging, chainmail shirt wearing, dwarf with impulse control issues. Kinda hard to pull that off as a PC in RC D&D.

However… as an NPC/monster? Totally doable! It’s basically just a handwavium deal!


Fulhoff, Dwarf Wizard, level 4
Armor Class: 5
Hit Dice: 4d4+8**** (18hp)
Move: 90' (30')
Attacks: War Hammer or Spell
Damage: 1d8+2 or per spell
Save As: W4
Morale: 10
Treasure Type: C (plus spellbook)
Intelligence: 16
Alignment: Lawful
XP Value: 425

Fulhoff is smart, but foolhardy, and just as likely to charge into battle with his hammer as he is to use his magic. He's come close to death a few times already, and is beginning to learn a little more self control.

Spells Known
Cantrip: Zap
1: Thunderwave, Witchbolt, Charm Person, Shield
2: Invisibility, Mirror Image

Monday, May 7, 2018

Peacock Prince

I was inspired to pull this guy out of the box of unpainted Bones because of a mini on the Reaper forum.

Cyr painted up this archer with a beautiful cloak of peacock feathers, and while I wasn’t quite ready to tackle that level of detail, the colors called to me, and this guy happens to have a peacock on his shield… so!





After the usual wash and scrub in soapy water, and gluing him to a base, I base coated him with Brown Liner. Thankfully his integrated base was good enough that I didn’t feel the need to hack it off and replace it with something better. Keeping it mostly simple, the armor was blocked in with Shadowed Steel, and the shield got Dragon Bronze. I used Warrior flesh for the face with just a hint of Old West Rose for the cheeks and lower lip, and the Rich Leather up to Blond Shadow for the hair.





The cloak was painted with Viper Green blending into Oceanic Blue with green liner mixed in for the shadows, and pure white to bright up the highlights. I was aiming for a color shifting type effect. I think I got the idea across, but clearly it needs more work. I used the same colors for the peacock on the shield, and the Viper Green for the various gems.



I then brought up the armor with Blade Steel, and added some golden accents with Dragon Bronze, and then hit the really shiny parts with Mithral.

While it pales in comparison to Cyr's archer, I'm still pleased with him. Now just need to practice painting feathers...

Total Minis Painted in 2018: 32

Friday, May 4, 2018

The Angels have the Phone Box!

I wanted to make this for a friend for the holidays... I was a little late getting to it. Last year I'd painted up a Phone Box for her. This year... I wanted to do this.



This was a fairly simple project. 4 of the Reaper Weeping Angels of Sorrow (the angry ones) on a 3” base with just enough space that the Police Box can be added or removed. The angels were base coated with Grey Liner, and then brought up with Mountain Stone and Linen White. The ground cover was coffee grounds, mostly painted with Walnut Brown mixed with a few other random colors (mostly other browns) and just kind of smashed on.


How else would you paint them?


Checking for spacing when gluing them to the base.


Adding coffee.


Painting the base...


And done!


And in it's new home!

Total Minis Painted in 2018: 31 (technically it was 4 miniatures...)

Thursday, May 3, 2018

Stonehell: Blacksun Curse

Session 59 was played on 1/23

Eiric, wizard 6 (Kat)
- men at arms (Koltic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar the Useless, GoMat)
Lex the Cheeseman, Fighter 3
Brie, wizard 2 (Apprentice to Eiric)
Borumar, ½ Orc Thief 5 (Josh)


Carefully the party makes its way into the chamber of the Black Sun. The large empty room dominated by a glossy black sun covering most of the north wall, and ceiling. Black rays shoot along the walls, and between them, figures carved into the wall cower from it. Finding nothing, the party continues through the opposite door. Everyone feels a wave of general unpleasantness as they pass through the doorway, but GoMat seems to startle at every little thing, and Lex has every hair on his body fall out.

The hallway is constructed almost exactly to the opposite one, and Karl and A-A-Ron disable the traps. The next room contains a pair of sunken washing stations. Once they figured out how to operate the lever without standing in the showers, they discovered the southern shower sprays water, while the northern one sprays sand. Karl decided to check both. Sticking his hand in the water, he felt the same sensation as when he passed from the Chamber of the Black Sun, and his vision blurred until it was clearly doubled. He then strips off his clothing and armor, and walks into the sand spray. It stings, but he feels more energized by it.

The party returns to the Chamber of the Black Sun, and then takes the southern door, again feeling the wave of discomfort as they pass through the doorway out of the room. Lex feels particularly unlucky, while Koltic begins to itch all over. Darryl is wracked by stomach cramps that keep him mostly bent double.

The next chamber has 2 sets of stairs going down, one in either corner. The steps to the east are slightly less dusty, and show more wear overall. In the corner of the room is an old dry body, covered with green fur. Long limbed, and humanoid it clutches a large jeweled box. They opt to leave the box for now, as it would be an awkward thing to carry. Taking the less used stairs, A-A-Ron goes first, and finds a trapped step right at the top. Everyone steps over it, and they continue down.

After a long descent, the stairs end, and the passage turns into a hallway. A-A-Ron and Karl note that there are odd spots in the ceiling, but aren’t sure what they are until Karl and Orpheus trigger the trap. At either end of the hallway, and just past the T-intersection, massive blocks drop, trapping them between the 3 of them. A small gap around the side of the blocks allows them to talk with the rest of the party, but A-A-Ron can’t figure a way to reset the stones… And a voice calls out from the branching hallway. Dry, old, and difficult to understand. It identifies itself as Zunbar, who thinks the party is a hallucination. Karl and Orphius use Karl’s tools to begin hacking away at the stone block dividing them from the rest of the party. During a break, Karl notices the stonework on the wall hides a secret door that opens into a long dark stairwell… Rather than head off on their own, they continue their demolition.

Many hours of loud work, which annoys Zunbar pass before they can make their escape. Meanwhile Zunbar has its own way of getting past the blocks. It slowly, painfully, and with a fantastic amount of blood and gore, pushes itself into the gap, slowly squeezing its way out. The party was long gone before the troll flopped its way out of the gap and regenerated.

The trip back to town is uneventful. Darryl uses his divine magics to remove the curses from the party, but the rituals take days… And while the party is away, an old evil is allowed to reenter Stonehell.

Gains: Reliquary
Kills:
Losses:

Wednesday, May 2, 2018

Ettin Again...

From: Fulhoff of Clan Balderk
To: Helja and Adrik of Clan Balderk

Mother & Father,

Our elf companion Astrid, returned to the main passage to use his bow on any orcs that stuck their heads out in that direction, and to target the ettin if she came into sight. The rest of us charged in to the large cavern. I Knocked the cyclops’ cage open, while Journey went in fire bolts blazing, Thorin charging in behind her. That’s then, at the rear of the cave, an only sort of noticed doorway opened up, and more orcs appeared. I dropped a Cloud of Daggers in the doorway, causing the orcs to rush through whirling blades of death (or at least some pain). The Cyclops (that we hoped was Gavin’s friend Gurak) grabbed one of the ettin’s clubs, and smashed her with it. Journey kept up the flames, while Astrid’s bow strings could be heard plinking and orc grunts of pain called out from the hall. A few of the orcs managed to get into melee, and I tossed a spark at his eye as he tried to smash me. Thorin was less lucky, and an orc knocked him boots over helm. To be fair, he’d already taken a few to the head from the ettin. Journey’s rain of fire finally felled the ettin, and we put down the rest of the orcs. Thorin was fine after he shook it off and gulped down a healing potion.


We talked to Garuk the cyclops, looted the orcs, and returned to Gavin, who was waiting nervously at his cart. It was a happy reunion, and I’ll never be able to burn the image of Gavin running to Garuk and Garuk catching Gavin in an overhead horizontal lift. Overall score was an 8/10, but they took a hit from the elf judge who only gave it a 4/10.

Checking in with The Hand, we heard about another Artifact of Astoria, located at a barbarian barrow mound containing the Well of Victory.

We dutifully made our way there, and Bran disguised himself as a barbarian, and between his fast talking, and my proselytizing of the Great Digger (thankfully she doesn’t care about this sort of thing) we were granted access to the mound. It was surprisingly well built, for a barbarian construction, and in the middle of the mound was indeed a well. It was a dry well, and probably more of a vent shaft than an actual well. We dropped some ropes and climbed down.


The shiny black mosaicked stonework was a sight to behold. Depictions of giants and dragons fighting each other covered the space clearly designed for giant-folk. The gently sloping passage’s artistry distracted us from noticing a well laid spell trap. An ancient frostwyrm depicted on the ceiling glowed briefly, and we were all suddenly blasted with arctic cold, and the hall become covered in frost. Thorin and I both lost our footing and slid down toward some ice spikes that had grown in the instantly frozen hall. After extricating ourselves from the spikes, we saw beyond into a large round chamber, lit by 4 floating candles several bodies that looked fairly fresh… and matched the descriptions of the Hand operatives that had gone missing looking for this place. I went in, carefully, to investigate.


Sadly it became apparent what killed them, as a dark spirit entered the body of one of the operatives, and animated the others. They lurched to their feet and attacked. Being alone in the room, I backed away, followed by one of the zombies, while the rest of the party moved to engage. Not feeling up to a hug from a zombie, I turned myself invisible, and snuck behind the operative… and opened up with my trusty Witch Bolt. Watching him stagger under my onslaught was particularly rewarding. The rest of the party dispatched the zombies, and my magic took down the wight.

Thankfully we found the Astorian artifact, the Kong Spira… I’m sure that sounds more impressive in giant than it does in dwarven.

Tuesday, May 1, 2018

April In Review

Gaming:
My Stonehell game is on hiatus for a few weeks, which will give me a chance to get all caught up with my session reports… I’m still back in January… yikes!

Storm King’s Thunder game is rumbling along. We’ve apparently been taking every little side quest, and shiny little thing the DM has dangled in front of us, keeping the storyline from moving along very much. I’m cool with that for now. Painfully close to 5th level, and a the last session ended in the middle of combat, I don’t get to level up… and I’ve got everything picked to do it already.

Minis:
When your DM asks if you’ve got an ettin… you paint up an ettin.



I also finished up the last of the holiday gifts I’d planned (The Angels Have The Phone Box – Yet to be posted), as well as Ingrid and the Peacock Elf(also yet to be posted).

Currently working on all these guys:


Movies (and TV):
Guardians of the Galaxy, vol 2
Doctor Strange
Spider-Man: Homecoming
Thor Ragnarok
Black Panther
Infinity War

I wrapped up my Infinity War Countdown (listed above), shared my thoughts on it, and then caught Infinity War. Wrapping up Jessica Jones season 2 as well as getting started with the new Lost in Space reboot.

Now that I’m done with the Countdown, I’m going to focus a bit on Supernatural, as I’m still back in the middle of season 9, and have been for like a year now.


Goals for May:
Finish Blightfang, and the other minis on my work tray.