This is the second post detailing how I stocked the first level of my dungeon. The first post detailed my philosophy. This post deals with rolling up the rooms and their treasure. The third post will deal with the monsters and assigning them in the various rooms.
I decided to use my wandering monster charts to stock the monster of the dungeon, figuring that if they're wandering around, then they probably live there. To determine what was actually in a room I used the dungeon stocking chart from the Rules Cyclopedia. I made a total of 44 rolls before I remembered that my first level only has 36 rooms. If the roll indicated a monster, I rolled on my wandering monster chart. Had I rolled an NPC Party I had planned to roll on the level 2 chart, but it never came up.
When I initially rolled it I just rolled to see what was in the room generally. Does it have a monster? Treasure? A trap? And I noted that down on my paper. Then I went and rolled the treasures that weren't attached to the monsters. Then I rolled the monsters, and their treasurers. Finally I started looking at the totals, and I realized that I had rolled 32 gems for the level. That's 32 individual gems that I need to roll for.
So I did, using the chart from page 226 of the RC.
The first column is the gem number, the second the percentile roll, and the last column the gp value per the Rules Cyclopedia.
1 1 10
2 1 10
3 1 10
4 5 50
5 5 50
6 11 100
7 15 100
8 19 100
9 25 100
10 26 500
11 26 500
12 37 500
13 38 500
14 39 500
15 43 500
16 44 500
17 47 1,000
18 52 1,000
19 54 1,000
20 58 1,000
21 58 1,000
22 58 1,000
23 60 1,000
24 69 1,000
25 70 1,000
26 72 5,000
27 74 5,000
28 81 5,000
29 81 5,000
30 82 5,000
31 82 5,000
32 83 5,000
For those of you keeping track at home that's 48,030gp worth of gems.
Clearly that is WAY too much wealth for a level 1 dungeon. What's a DM to do? There were a couple of options. I could just drop the gems, or I could adjust their value or their placement. I decuided that I liked the idea of lots of gems, and so I opted to adjust the gem values! This is the same chart as above, but an additional column has been added showing the adjusted values.
1 1 10 10
2 1 10 10
3 1 10 10
4 5 50 50
5 5 50 50
6 11 100 50
7 15 100 50
8 19 100 50
9 25 100 50
10 26 500 100
11 26 500 100
12 37 500 100
13 38 500 100
14 39 500 100
15 43 500 100
16 44 500 100
17 47 1,000 250
18 52 1,000 250
19 54 1,000 250
20 58 1,000 250
21 58 1,000 250
22 58 1,000 250
23 60 1,000 250
24 69 1,000 250
25 70 1,000 250
26 72 5,000 500
27 74 5,000 500
28 81 5,000 500
29 81 5,000 500
30 82 5,000
31 82 5,000
32 83 5,000
Now since I'm not using all 44 of the rooms I rolled, and one of the rooms I'm not using had 3 gems, I can lop 3 gems off the bottom of the list! Then I just hacked at the values till they resembled what I was looking for. This total comes to 5,280gp, which is significantly more reasonable.
Has anyone else run into situations like this? How did you handle it? If you haven't, how would you in the future?
Gems have always been tricky for me because in my game their monetary value is only part of it. Some gems can be used as components or a part of an alchemical recipe. But when I do have a bunch of gems I generally give them a generic value (talking about a 1st level party) of 10 to 250. Then I will add a couple that might be worth more because of the type of gem it is. Maybe there is a mage in town who is buying all the emeralds he can find for some weird thing he is doing in his tower, but he is paying 2x the coin value.
ReplyDeleteHas anyone else run into situations like this? How did you handle it? If you haven't, how would you in the future?
ReplyDeleteYep. My personal answer was to conceal the treasure in secret compartments within hideously trapped, carefully hidden areas of the level. It became essentially a meatgrinder of a sub-level; a place that laughed pitilessly at the very concept of 'level appropriate'.
You weren't obliged to go in there, but the rewards if you did, looked carefully and then made it out alive...
A big score requires big risks and careful planning.