The crew was a diverse one. 2 humans (male force user, female pilot), a droid, a bothan engineer, mon calamari with grenades, a rodian gunner, and a Trandoshan explorer (me)!
We flew into the system in our YT-1300, The Aluminium Falcon, right into a thick gas cloud, that disabled our shields and sensors. We were immediately strafed by a tie-fighter and in an amazing bit of gunnery, it was taken out almost instantly. The resulting explosion cleared the cloud just enough to show the tail end of the frigate. A lucky jump indeed!
Flying almost blind, we attempted to sneak the ship up to latch on and sneak in. Unfortunately we were spotted by a squad of tie fighters, who took us prisoner. We were forcibly docked and locked down. We managed to get the imperials to not immediately take the ship apart, and even assist with our "repairs". When they set up the diagnostic, it set both turrets to firing. We used that as our chance to get off our ship and to the hyperdrive. A few failed attempts to hack the computer just set off more alarms, but we eventually managed to make it to the engineering section, passing lots of ripped out computers, and broken droids.
We ended up on level 5. Levels 2 & 3 were locked out, so we went straight up to the command level and face a few stormtroopers and this guy:
With his command card, we can get to level 3, and we use it to enter the power coupling room, where we find the former chief engineer, a cyborg who's had all his hardware ripped out. He's on deaths door, but he gives us the key to the hyperdrive.
That's where we found the admiral, with a squad of stormtroopers.
I know stormtroopers are known for their expert marksmanship, but having 8 of them open fire on you isn't a pleasant experience. After the first round there was at least one person down from the team. Stim packs were being used left and right, and unfortunately it was usually the force user who was down, especially since he was the one with the medical training.
In the end it was a lucky disarm of the admiral's vibroblade, and a blaster to the temple that got the stormtroopers to back off. I'm pretty sure that if the combat had gone another round it would have been a TPK. We activated the homing device, and our employer dropped in almost immediately.
If you're feeling really geeky, you can watch this post-game interview about this session:
All in all, I had a blast. Now, if you recall I was supposed to play in a DCC game, but the DM had to drop out a few days before the event. So I swapped games. Star Wars: Edge of Empire is a neat game, and the custom dice were an interesting mechanic.
The game day itself was a lot of fun, and I'm going to make it back there as often as I can.