Favorite energy type??
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2nd level magic user & cleric spell
Duration: 1d10 rounds
Effect: One living creature
When this spell is cast, a bolt of energy shoots from the casters hand. For the duration of the spell the target will gain a +1 bonus to initiative and attack rolls, 1d6 bonus HP, and a +2 bonus to saving throws involving paralysis. The target will suffer a -2 penalty to hit with ranged weapons and any check dealing with fine motor control (opening locks, picking pockets, etc.).
After the spell ends, the target will take 1d4 points of damage, and be at a -1 to hit with all attacks and -2 to AC for 1d10 rounds. Spell casters must make a save vs spells to be able to cast.