Not always the most practical of items, especially the smaller versions, but always fun to have.
Flying Carpet (intelligent)
These rare carpets operate just as a normal flying carpet, but they have a consciousness of their own. To see if a random magic carpet is intelligent, roll a d100. If a carpet is known to be intelligent, roll a d10.
Roll 1d100
|
Intelligence
|
Communication
|
Powers
|
1-90
|
None
|
nil
|
Fly
|
91-94 / 1-4
|
7-8
|
Empathy
|
Fly, protection from arrows
|
95-96 / 5-6
|
9-10
|
Empathy
|
Fly, protection from arrows, resist fire
|
97-98 / 7-8
|
11-12
|
Empathy
|
Fly, protection from arrows, resist fire, +1
|
99 / 9
|
13-14
|
Mental Speech
|
Fly, protection from arrows, resist fire, +2
|
100 / 10
|
15-16
|
Speech
|
Fly, protection from arrows, resist fire, +3
|
For every +# on the chart above, roll on the following chart
to determine additional powers. If the same power is rolled twice, make the
second roll #10 - Large, which can be taken multiple times.
- Invisibility
- Protection from evil
- Air bubble (allows movement under water/in space)
- Control Winds
- Summon Weather
- Hold Person (can’t be carrying passengers)
- Center of Gravity (passengers can’t fall off)
- Dimension Door
- Increased Speed (360/300/240)
- Large (can carry an additional passenger)
I totally forgot about the Flying Carpet! We once made some high level characters with the Rules Cyclopedia. All random. The dwarf came up with a flying carpet. Both, player and character, loved that thing. I'll never forget the dwarf charging into battle on it, flying as low as possible to stay close enough to the ground and attack kneecaps with his ax. Good times!
ReplyDeleteAnd I really like your additions. An intelligent Flying Carpet for D&D is an excellent idea!