Wednesday, October 27, 2010

Gourdghost

“I hate this time of year” Rathgar complained as yet another flaming gourd exploded on his shield.

“If we can figure out how to close the gate permanently, we won’t ever have to worry about these things again.” Feris reminded him. 

“Yeah, what are the chances of that?” Nimble asked “These things have been plaguing the area at the end of harvest time for as long as anyone can remember.  Even the elves!”

The mocking laughter of the grinning pumpkins echoed across the field as yet another salvo of the burning gourds rained down upon the adventurers.

Allianora swung her mace at one of the incoming missiles, sending it back to land in the middle of the group of the ghosts.  It exploded, scattering the ghosts from the now burning hay bale fort. 

“Nice swing!” Rathgar cheered.


 
Gourdghost

Armor Class: 4
Hit Dice: 3* (M)
Move: 120' (40')
Attacks: 2 claw or 1 missile
Damage: 1d6/ld6 or 2d4
No. Appearing 1d6 (0)
Save As: F3
Morale: 12
Treasure Type: Nil
Intelligence: 7
Alignment: Chaotic
XP Value: 40

Monster Type: Planar Monster, Enchanted (Uncommon).
Gourdghosts, aka Pumpkinspirits are an elemental spirit that gains access to the material plane at the end of harvest time, and remain until the first hard frost when they are again banished to wherever it is they originally come from. 

Standing a gaunt 7 feet tall, with shadowy stick like bodies, and a grinning pumpkin (or other appropriate local gourd) for a head, they are vicious though rarely deadly creatures.  They delight in torment, taking sadistic pleasure from their cruel tricks.  When forced into physical confrontation they will rake with their claws or throw burning gourds (10/20/40) which explode on impact.  Targets of the thrown gourds can save for half damage. 

Gourdghosts are never encountered during daylight hours or in dungeons. As they are not undead, they are immune to turning.  They are immunities to sleep, hold, and charm spells. 


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