Friday, October 15, 2010

Broken Men

The wind howled as the party made its way up the hill.  Night had fallen, but their destination, a stone manor house, was just at the top of the hill.  They could see it through the bare trees, a warm light glowing though some of the windows. 

Feris saw it first, a spot of darkness that seemed to contain more than the other shadows.  “Guys….” He said quietly.

Everyone paused and looked where he pointed.  The light of their lamp was turned upon the spot, and two eyes flashed briefly before the figure bounded out of the light. 

“Was that a man?” Allianora asked.

“Not anymore.” Rathgar’s brow furrowed.  “We should get to the manor before it comes back with friends.”

Broken Men

Armor Class: 6
Hit Dice: 2+2* (M)
Move: 90' (30')
Attacks: 1 weapon
Damage: by weapon +1
No. Appearing: 3d4+4 (1-2 or 3d12+12)
Save As: F3
Morale: 10
Treasure Type:
Intelligence: 7
Alignment: Chaotic
XP Value: 35

Monster Type: Humanoid
Broken men were once human, but were warped into something twisted.  This can come about because of exposure to a powerful undead spirit, a manifestation of chaos, intentional experimentation of those who seek to know too much, or a wide variety of other horrifying events.  Due to their twisted nature they receive a +2 to their saving throws against sleep, charm, and hold spells, and any attempt to read their minds will cause the loss of 2d6 points of wisdom, recoverable at a rate of 1 point per week of total rest.   

They are sly killers, and will track their prey, unless an easier kill crosses their path.  They are also highly territorial, and often keep their area littered with grisly totems


  1. Nice monster. A very useful variation on "Man" that isn't simply a statted up civilian.

    I will have to borrow this for Labyrinth Lord.


  2. I agree with Eli-there aren't any psycopath/sociopath variants of "Man" out there. This is spooky and well written.

  3. Thanks! I wanted something a little weird that fits the crazy killer type.