The fires burned the sky. Four great streaks across the darkness of the night, followed by four thunderous crashes as the pods came to rest upon the side of hills north of Borr. Come morning, the curious went out to see what had fallen from above.
Luckily there was but one Ursine per pod, and they were already injured from the crash. There were some good eats in town that day for those who came to Lucky Bob's, Suckerface's, and that plant thing with the unpronounceable name's funerals.
Space Bears are the descendants of the ursine population that was sent into space on a generational terraforming ship ages ago. In the unrecorded prehistory something happened to cause the bears to begin to develop greater intelligence. Eventually they took control of the colony, developing an advanced civilization. Some decided to return to their homeworld in order to study the planet that had originally spawned them. Using the old generational ship that remained in orbit, they set off across the starts. Unfortunately the effect that caused them to develop their enhanced intellect had a new effect on the return trip, causing them to become more aggressive and bearzerker-like.
Space Bears
No. Enc.: 1d6 (3d6)
Alignment: Neutral
Movement: 120’ (40’)
Armor Class: 6 or 3
Hit Dice: 5
Attacks: 3 (claw, claw, bite) or 1 (by weapon)
Damage: 1d3+1/1d3+1/1d6 or by weapon
Save: L2
Morale: 10
Hoard Class: V, VIII or VII
Space Bears recently landed are often equipped with specially designed space suits (counts as advanced environmental armor AC3) and armed with laser rifles with a single energy clip. Space Bears that have been grounded for a while will abandon their ruined suits and drained and broken weapons, and will use their primitive attack forms and have the VII treasure type.
No comments:
Post a Comment
Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.