Rathgar noticed it out of the corner of his eye, a small white orb, clinging to the back of the curtain. Had the window not been open, and the wind blowing, he never would have seen it. Rathgar locked eyes with Nimble across the table, and then briefly looked again at the window just as the wind blew. Nimble spotted it, and put down the mystic card.
“Looks like I win this gambit!” Nimble smiles, pulling the gold toward him. As his hands moved across the table, he palmed the knife next to the block of cheese. Nimble twisted slightly as if to put the gold in his pouch, and flicked the knife toward the orb. It crunched, and small shards of white glass tinkled to the floor. For a brief moment a whiff of brimstone floated across the table, and then was gone.
“So I guess we’ll replay that hand then?” Rathgar asked.
“Why would we do that?” Nimble responded.
An eyewalker is a magical construct of cartoonish appearance, a white orb upon 8 legs that only barely resemble spider’s legs. They move with a jerky fluidity, appear to have no joints, and can climb any normal surface and any web. The eyewalker has the following relevant stats:
Armor Class: 8
Hit Dice: 1hp (S)
Move: 120 (40)
When attuned to a magic-user these eyewalkers will transmit all it sees and hears – constantly. This causes the magic-user to be distracted, suffering a -2 penalty to all initiative rolls and saving throws vs charm effects. To attune or de-attune from the eyewalker, the magic-user must be holding it in his hand. Should the orb be destroyed while the wizard is attuned to it he will continue to suffer the penalties for an additional 24 hours.
They are powered by an entrapped imp, whose imprisonment can only be ended by the shattering of the orb. An imp so released will do all it can to harass it’s former master before returning to the nether-regions it was spawned from.
This item, in case you were curious, sits with its partner on my dining room table. It's a salt shaker!