Tuesday, June 19, 2018

Stonehell: 4 part Harpy-ony

Session 66 was played on 4/14

Eiric, wizard 6 (Kat)
- men at arms (Koltic, Alias the Elf, Cromwell)
- linkmen (Baldash “Dash”)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, GoMat, Tal)
Lex the Cheeseman, Fighter 4 (Henchman)
Brie, wizard 3 (Apprentice to Eiric)

While spending their gains from last delve, Karl and Lex throw an EPIC bash. Karl ends up with a tattoo of Rocky on his left ass cheek, while Lex wakes up in a barn, wearing a saddle, with whip marks on his ass. Karl proudly displays his new tattoo, while Lex sits very quietly and gingerly for the next several days.

Eiric and Brie spend their time examining and identifying the treasure recovered, and hire on some replacement meatshields. The most colorful of the bunch is Baldash “Dash” who wears torn trousers, a leather jacket with a chain on it, and has an orange and teal mohawk.

Returning to the dungeon, the party heads directly for the Dorm, encountering on the way some hobgoblins who want nothing to do with the party. Down in the dorm, the party hears some screechy singing. Lex and Neon love it though. The harpy who’s doing the singing wants to keep one or the other of them, but Eiric declines and she’s left unmolested after talking to the party about what’s been going on.

A-A-Ron checks out the shaft, but doesn’t see anything. Eiric makes a note to research darkvision for him.

A little further along more of the screechy singing can be heard, this time in 3 part harmony. Again Lex and Neon think it’s great, as does Koltic, Dash, Hobart, and Scar. Karl goes in to talk to them. They’re uninterested in dwarf-meat, and want one of the humans, or the elf. And again Eiric and Karl decline to hand anyone over, even as they volunteer. The harpies tell the party more about the gargoyles and the happenings below. The party again decides to leave the harpies alive.

In the next room they find a floating boulder, about 4’ around. Karl decides to push it around, and gets Orpheus to help. They push it out into the hall, and down to the pit. It hits things on the way down, but never makes the big crashing sound they expect/hope for.

Moving around the pit, the party checks out an empty store room, and then heads down the hall toward the Gnoll lair. Karl and A-A-Ron are attacked by giant ticks in the hallway. Neither is seriously hurt.

Gains:
Kills: 2 giant ticks
Losses:

3 comments:

  1. Oh, your harpies are much smarter than mine. I play them as cunning but bestial and they don't talk. (Although perhaps the Moldvay book lists Harpy as a possible language, so maybe that's not by the book.)

    I always enjoy your writeups!

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    Replies
    1. Rules Cyclopedia lists them as Int. 7, and there's the possibility of spellcasters, so I try to play them appropriately.

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    2. Oh, and glad you're enjoying them!

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