"If you arent good, the Zrabi will reach through your window and snatch you away" the old woman told the children who swarmed around the market stall. The children all freeze, looking in terror at the old woman before slinking away.
Allianora smiled at the old woman, passing her a couple of coppers for the fruit she'd selected. "My granny used to tell me the same sort of story about the Dahl."
"Twas no story, the Zrabi is real!" The old woman said disapprovingly. "Little Elspeth, the miller's daughter was taken just last month after she disobeyed her father and collected wood at the edge of the duskwood."
"And what's in the duskwood?"
"Besides those who should listen to their elders? The Zrabi, and things best left alone."
Armor Class: 6
Hit Dice: 5* (L)
Move: 120' (40')
Attacks: 2 claws
No. Appearing: 0 (1d6)
Save As: F5
Treasure Type: C
XP Value: 300
As a consequence of a malevolent blight that infests the Duskwood, centered around an ancient barrow-mound that has become corrupted, The Zrabi terrorizes the surrounding villages. These evil creatures were made manifest from the tales that parents in the surrounding villages told their children of the monsters that take away bad children.
Zrabi are black skeletal forms that stand nearly 10' tall with elongated arms and claws. Anyone struck by its claws must make a saving throw vs poison or be unable to make any vocal noise for 2d6 rounds. The Zrabi will attempt to bring its victims back to the Duskwood and decorate the barrow-mound and the surrounding area with the victim's bones. Any valuables are stashed in the barrow-mound itself.
Image Source: SelfPortlait 2
For some reason this reverted to a draft...