Monday, April 15, 2013

New Monster: Mummy, Guardian

“If I’m reading this right, it warns that the treasure is protected by the emperor’s royal guard and layers of curses.” Feris said, putting away the horsehair brush he’d used to dust the cobwebs off the wall.

“That sounds pretty typical.” Nimble yawned.

“Almost textbook.” Feris agreed “Except perhaps for the emperor bit.” His brow furrowed. “I didn’t think this was an emperor’s tomb.”

“Probably just inflating his title. Remember that ‘duke’ we met a while back? Little more than a bandit with a walled farmhouse.” Rathgar reminded them.

“So probably mostly exaggerated claims.” Nimble said.

“Most likely”

“Ok, let’s do it” Allianora said as she adjusted her shield.

Nimble pushed in the brick to the side of the doorframe until it clicked. “Here goes” he said as he began to shove the heavy stone door. When it was a hand's width open these was a flash, and Nimble’s arm was bleeding. A bandaged hand reached out of the gap and pulled the door open.




Mummy, Warden

Armor Class: 3
Hit Dice: 4+2* (M)
Move: 90' (30')
Attacks: 1
Damage: 1d10
No. Appearing: 1d6 (2d8)
Save As: F4
Morale: 12
Treasure Type: B
Intelligence: 6
Alignment: Chaotic
XP Value: 200

Warden Mummies are the carefully preserved and prepared remains of the guards of the kings and high priests of ancient empires, created to guard their lords tombs. Anyone viewing a mummy must make a saving throw vs paralysis or be paralyzed with fear until the mummy is out of sight, or they take damage from the mummy.

Warden Mummies can only be damaged by fire, spell, or magical weapons. They are immune to sleep, charm, and hold spells.

Image Source: Reaper Nefsokar Tomb Guard as painted by Tales from the Flaming Faggot.

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