Session 62 was played on 2/13
Eiric, wizard 6 (Kat)
- men at arms (Koltic, Noxic)
- linkmen (Lomax)
- Neon (dog)
A-A-Ron, Thief 6 (Henchman)
Daryll, Cleric 6 (Henchman)
Orpheus, Human Fighter 5 (Henchman)
Karl, Dwarf 6 (Julia)
- Hobart (dog)
- men at arms (Scar, Volstagg, GoMat)
Lex the Cheeseman, Fighter 3 (Henchman)
Borumar, ½ Orc Thief 5 (Josh)
Brie, wizard 3 (Apprentice to Eiric)
Darryl once again summons the power of his death-god to turn the Heartless, and half their number flee back down the stairs. Noxic again freezes up at the sight of the monsters, whole Karl, Lex, A-A-Ron, and Orpheus charge into the remaining enemies, and with a pair of hits on each, they dropped lifeless to the floor.
Noxic shakes off his fear, and the party forms up and heads down the stairs and into the crypt of Ka-Nefar. On the stairs, they encountered the formerly fleeing Heartless, and for once, Darryl’s death-god failed to answer his call. Lex and Lomux are both struck, and feel their strength sapped from their muscles before the monsters are cut down.
The party makes its way down through the false tomb, through the trapped hall, into the Hall of the Blacksun. Taking a deep breath, they charge through the door toward the stairs, each feeling the cold spike of pain as they pass out of the chamber. GoMat stumbles as he feels his strength drain away, while Neon’s walk became slightly stilted. Heading down the stairs they returned to the site of the trap. The smear of troll blood was now dry on the walls, but the stones blocking the 2 passages were still in place. The secret door was still there… and it was open.
After a long passage the stairs open up into a large, multi-winged, musty smelling chamber. Niches in the wall show thick layers of recently disturbed dust, fragments of bone, and flakes of ancient dried fabric. A-A-Ron also discovered another secret door… Opening it revealed more stairs, this time heading up. Slowly, and as quietly as they could manage, they climbed. At the top of the stairs was a door.
Beyond the door? Treasure! Thousands of coins were piled in the 4 corners of the small room, with a narrow path between them. In among the piles sparkled blades in jeweled scabbards, goblets, lanterns, scrolls, and other metalwork treasures. At the far end of the room was a door.
“Don’t touch *anything* understand?” Eiric warns the rest of the party. Amazingly, nobody touches anything as they carefully make their way to the door. Beyond was a throne room of sorts. 8 alcoves were set into the walls of the large chamber. 3 on the long walls, and one on the short ones. The nearer held a great black statue, one hand holding aloft a black disk. In the far alcove, an empty throne. In the 6 other alcoves, ancient mummies adorned in priestly vestments of gold. Neon and Lex both lost it at the sight of the mummies, and froze up completely as the slowly stood up from their thrones.
Darryl, quaking at the sight, called upon his god, causing one to settle back into his throne. Meanwhile Karl attacks the statue, while the rest of the party splits to deal with the 2 closest mummies. Scar and Volstag are both struck, while Koltic takes the Magic Hammar from Lex and joins the fight. A-A-Ron is dropped, And Darryl uses his magic to revive the thief. Eiric uses magic missle to finish off one, while Darryl uses his magic to force 2 more back to their thrones. Karl, Orpheus, and Koltic manage to down 2 more, leaving the room at a calm pause…
Kills: Heartless, Mummies,
Image Source: Elena Valero