Nimble noticed it first. He had stooped to grab a fallen branch, when he heard a cracking sound behind him. Allianora was in front of him.
“Allianora?” Nimble said quietly.
“Yes?” she asked without looking over to him.
She hesitated a fraction of a second before dropping the load of twigs.
Nimble spun around, and watched as the thing bounded past him, and after his fleeing companion. Quick as a shot, Nimble took off after them. He hated baiting the thing with her, but it did get them all moving toward their camp, and their friends! Unfortunately, it didn’t take more than a moment of chasing after them to realize there was no way they’d make it back to camp.
The thing, which looked like a sculpture of a wolf formed from thick rusting iron wire, was already upon Allianora.
Artist: Wendy Klemperer
Armor Class: 2
Hit Dice: 6*
Move: 180’ (60’)
Attacks: 1 Bite
No. Appearing: 2d4 (1d6)
Save As: F6
Treasure Type: Nil
XP Value: 500
Monster Type: Construct, Enchanted
Wire Wolves are enchanted constructs designed to actively defend a given area. They appear as wolf shaped sculptures created out of iron wire of various thicknesses. Wire Wolves are usually found in packs, and will use their speed and cunning to thin out any groups they attack.
When two wire wolves successfully hit a single target in the same round, the target must make a saving throw vs. Paralysis or be knocked prone. If he target is hit by more than two in a round the saving throw takes a -1 penalty per additional wire wolf. They gain a +2 to attack and damage against prone targets. In addition, they can not be surprised, and are immune to Sleep, Charm, and Hold spells.