Saturday, July 9, 2011

Strigoi

Consider this FREE and OPEN content for Classic Dungeons and Dragons Rules Cyclopedia Edition



“It looks like he’s been drained of blood” Allianora began.

“Vampires?!?” One of the inn patrons cried out from the doorway. The mass of people in the hallway began to panic.

Nimble just pushed the room door closed, muffling some of the panicked noises. “You had to say that out loud didn’t you? Couldn’t just say that he was killed while being robbed by a left handed man? Noooo!” Nimble began to imitate Allianora’s voice “he was Drained of Blood! Oh My!”

“You would rather I lie?”

“YES!” answered Nimble and Rathgar together.

“It wasn’t a vampire” Allianora changes the subject.

“How can you tell?” Rathgar asks, looking at the large neck wound.

“Because the sun is shining through the window, and he was down in the tap room having breakfast not two hours ago.”

“Well then, what did kill him?” Asked the ashen-faced innkeeper from the corner


Strigoi

Armor Class: 4
Hit Dice: 5**
Move: 180’ (60’)
      Fly: 30’ (10’)
      Climb: 90’ (30’)
Attacks: 2 Claw
Damage: 1d8+1/1d8+1
No. Appearing: 1d8 (1d8)
Save As: T5
Morale: 9/7
Treasure Type: D
Intelligence: 7
Alignment: Chaotic
XP Value: 425

Monster Type: Monster, Enchanted
While Strigoi are often mistaken for vampires due to their feeding habits and abilities, but they are in fact an evolved (or magically enhanced) form of leech. In their natural form they appear as dark grey humanoids with elongated rubbery limbs. Their skin is loose on their frame, and slick to the touch. They lack a discernible neck, and their round mouths are ringed with sharp teeth. Their hands and feet are tipped in stubby 8 fingered claws.

They have a natural shape morphing ability that allows them to stretch their skin into wings between their arms and legs with which they can awkwardly fly. They also use this ability to make themselves appear to be wearing a long concealing hooded cloak.

In combat they will attack 1 target with both claws, and if they successfully hit with both they will latch themselves onto the victim and in the following round begin to drain the victim of blood 1d4 points of Constitution per round. The strigoi will regenerate hit points at a rate of 5 per point of constitution drained. Anyone so held may only attempt to remove the strigoi. This may be done with a successful saving throw vs. paralysis, or the death of the strigoi.

Strigoi dislike bright light, and suffer a penalty of 2 to their morale. They are also repelled (but not harmed) by garlic and wild roses. Due to their ancestry, it is very difficult to permanently kill a strigoi, as they will regenerate 1 hp/day, even when killed. Unless the body is either burned or sewn with salt



I wanted to create something a little more monstrous with my version of the strigoi.

Carjacked Seraphim started the ball rolling with this Strigoi
Tim Brannan's Strigoi
Quickly, Quietly, Carefully's Strigoi
Exonauts' Space Strigoi

3 comments:

  1. *snagged*
    Awesome version, David.

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  2. Very, very cool monster. I could really freak a low level party out with a creature like this and them thinking it's a vamp plaguing a village or something. Nicely done!

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