Sunday, April 17, 2011

Sample Dungeon Rooms 12-14

Room 12 - This room contains the heavily defaced remains of a shrine. Careful examination will reveal it to be that of a sun goddess, though none of the representations are familiar.

Room 13 - This room contains the heavily defaced remains of a shrine. Careful examination will reveal it to be that of a moon god, though none of the representations are familiar.

Room 14 - A water curtain separates this area from area 16. It is constantly flowing from the ceiling to the floor. It appears to be very thin, and a bit of mist floats off of it. The noise of the room makes it difficult to speak without yelling. The falling water makes it very difficult to see anything through it. Metal that passes through the water will begin to rust/corrode away immediately. Enchanted metal items are immune to this effect. The water has no other effect, and tastes slightly metallic.


Why is there no wall between 14 and 16?!? Why is there no wall between 17 & 18?!? Or 16 and 22??!?!! Is it just the image I have or are these not separate rooms?!? ARG?!?!

Also I rolled a shocking number of empty rooms interspersed with special rooms. In fact there is not a single monster from room 4 until room 18! Sorry if this has been on the dull side. The adventurers will just have to deal with the lack of things to kill. I also need to put together a pair of wandering monster charts. One side for the entrance area (rooms 1-23) and another for the area behind the secret door (rooms 24-39).

2 comments:

  1. How many people are still doing this (aside from us)? Empty rooms can be fine, play up the eerily quiet atmosphere and it'll spook players no end.

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