Welcome to the Tower of the Archmage’s April A to Z Challenge!
Today’s post is brought to you by the letter “A” the number “1” and the support of readers like you.
Adventurers are an odd lot. They are beings that willfully put themselves into extreme danger in the hopes of becoming ever richer, ever more powerful. Sometimes it’s worldly power, and other times it is something far stranger, but in the end, it’s about power.
The problem most of them face is that they can’t do it alone. Venturing into some of the most dangerous places in the world (or beyond it) takes some serious backup, especially in the beginning. This is why you find the odd groups that form adventuring parties. It is rare to see elves, dwarves, dragonborn, rakaska, humans, and goblins all hanging out together in any instance beyond that of an adventuring party.
Being exposed to all of these different cultures makes adventurers some of the most cosmopolitan beings on the prime material planes. After having faced vampires and werewolves together, it isn't that big a stretch to fight with werewolves against vampires!
Of course that doesn't always prepare them for more civilized intrigues. By the time they're ready to get involved in such dealings, they're usually about ready to be building their own castles, temples, and towers at which they'll be the center of courtly life. And thus we find ourselves back to power. It does not stop here however.
For those truly motivated individuals the search for power will send them far away from their homes, and off to distant worlds and even to different planes of existence. Some even become immortals, what some call gods!
Whatever their destiny, they all start at level 1.