Today’s post is brought to you by the letter “P” the number “16” and the support of readers like you.
A portal, simply defined, is a doorway, gate, or entrance. A passage that goes from one place to another. It can be as simple as the door from a hut into the village proper, or as fantastic as a fog that bridges the gap between this world and one ruled by dark forces. Whatever its form, the basic premise always remains the same - giving the user access to somewhere else.
Dungeons and Dragons, and all other roleplaying games, are themselves portals to a worlds of shared imagination, worlds where those who share it, create it!
Within the game, portals can serve a variety of purposes as well as shapes. Any dungeon doorway can be closed, stuck, locked, trapped, hidden, secret, bared, or even false. It may open into the next room, or to a room on another side of the planet. It may even open to somewhere not of this world. If it’s a magical portal, what does it look like?
Magical Portal Appearance
Roll once on each chart
3. Prism Distortion
4. Fluid - Opaque
5. Fluid - Translucent/Distorted
6. Pure Light
7. Drain-like swirl
11. Roll 1d8+1 Twice
This one is clear and clear
Fluid - Opaque and Blue and White
Prism and Blue
Pure light and White