Tuesday, April 19, 2011

P is for Portals

Welcome to the Tower of the Archmage’s April A to Z Challenge!

Today’s post is brought to you by the letter “P” the number “16” and the support of readers like you.

Thank you.

A portal, simply defined, is a doorway, gate, or entrance. A passage that goes from one place to another. It can be as simple as the door from a hut into the village proper, or as fantastic as a fog that bridges the gap between this world and one ruled by dark forces. Whatever its form, the basic premise always remains the same - giving the user access to somewhere else.

Dungeons and Dragons, and all other roleplaying games, are themselves portals to a worlds of shared imagination, worlds where those who share it, create it!

Within the game, portals can serve a variety of purposes as well as shapes. Any dungeon doorway can be closed, stuck, locked, trapped, hidden, secret, bared, or even false. It may open into the next room, or to a room on another side of the planet. It may even open to somewhere not of this world. If it’s a magical portal, what does it look like?

Magical Portal Appearance
Roll once on each chart

Visual Texture
1. Clear
2. Mist/Smoke
3. Prism Distortion
4. Fluid - Opaque
5. Fluid - Translucent/Distorted
6. Pure Light
7. Drain-like swirl
8. Opaque

1. Clear/Reflective
2. White
3. Blue
4. Green
5. Yellow
6. Orange
7. Red
8. Purple
9. Black
10. Brown
11. Roll 1d8+1 Twice
12. Shifting/Rainbow

Some Examples:

This one is clear and clear

Fluid - Opaque and Blue and White

Prism and Blue

Pure light and White


  1. Thanks sharing information, didn't realise there were so many portals, though my son is clued up re games....I guess the waldrobe in the book the lion, the witch and the waldrobe could be classed as a portal:)

  2. Hi Amanda, The Wardrobe is an excellent example of a portal!