Friday, March 16, 2018

DCC: Chaos Rising

I'm pretty sure I got this as one of my kickstarter rewards for the DCC 4th Printing... but however this fell tome came to me, it's contains horrors in abundance. Even more than Goodman Games usually packs into one of their releases. In this case, they pulled it off by cramming 5 different adventures into 56 pages. Now, these aren't new adventures, so you've probably seen one or two before, but unless you're a compulsive collector of DCC material, you probably haven't seen them all!

Here's what's included, with a brief description of each.

Elzemon and the Blood-Drinking Box - Level 1
This adventure is much more of a resource management adventure than you usually get with DCC where much of the adventure is simply getting down to the bottom of a pit and back out again. And the resource? Your blood! What? Did you expect it to be something else? It's literally in the title of the adventure. Come on now.

The Imperishable Sorceress - Level 1
This is an adventure that you can either build up toward, or just drop into a campaign. Crazy old dead sorceress wants to live again in her construct body, but needs the PCs to make it happen. Will she fool them, or will they take her body and treasure?

Glipkerio’s Gambit - Level 2
An adventure in reverse, though the PCs probably aren't going to figure that out right away. It's an inventive way to pull time travel into the game, and also the battle tracker makes actually running it possible.

The Tower Out of Time - Level 2
Arrival of the dino-wizard from the past! Interesting traps and tricks, along with some potentially difficult battles. Love the Behind the Scenes notes in this one. With that was a standard inclusion.

The Jeweler That Dealt in Stardust - Level 3
Here's something you don't often see: heist adventures for D&D/DCC! Add in some fun extradimensional spider things and dangerous magic items, and this is a real winner of an adventure.

The Undulating Corruption - Level 5
Magic is wild, dangerous, and will eventually mess you up real good. But what if there was a way to fix it... what if that way was a A GIANT WORM that's going to eat a city?

The Infernal Crucible of Sezrekan the Mad - Level 5
You know what DCC does really well? It sets up a trap that unwarry PCs will gleefully jump right into. And this little 3 room dungeon is just that sort of trap.

What's Missing?
I wish there was a little discussion about why these 5 adventures in particular were chosen, and where they were all originally published. Aside from that, this is absolutely worth the price for all of the wonderful monsters, tricks, traps, and treasures that may... or may not be safe to claim.

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