Brendan from Untimately asked the desert island question “If you could only keep ten of your printed RPG books, which would you pick?”
10 books seems rather extravagant to me, considering I could do just about everything with my top 2 choices. I tended toward the books that would allow me to do the widest variety of stuff, rather than focus on one system.
Still, it’s an interesting exercise, and a good topic for a blog post. So here are my choices, in no particular order (after the top 2).
1. Dungeons and Dragons Rules Cyclopedia
This wonderful tome contains just about everything you’d ever need to run a D+D campaign from start to finish.
2. Star Wars 2nd Edition
Once again, an all-in-one everything you could need to run a swashbuckling space opera.
3 Mutant Future
Nicely compatible with classic D+D, with the weird mutations and post-apocalyptic flavor.
4. Tales from the Floating Vagabond
It’s important to remember that the point is to have fun and not take things too seriously.
While I haven’t yet had the chance to use it, the sheer inspirational value makes it totally worth it.
Because the answer to “Do you want to be a god?” is always yes. Plus it's the most beautiful RPG book I own.
7. D+D Creature Catalog DMR2
There are a lot of different books of monsters, but I find myself turning to this one more often than others in my collection.
8. Star Trek Deep Space 9 (LUG)
When going boldly, it doesn’t hurt to bring along a rebel fighter or a ferengi trader.
9. Dungeon Alphabet
Pure inspiration, from Michael Curtis' text to the art.
10. Volo’s Guide to All Things Magical
I love this mishmash of random bits of magic from the Forgotten Realms for its inspirational value.
A few things that weren't considered because I don’t own dead tree versions:
Starships and Spacemen hasn’t been released yet, but it has achieved it's funding goal, and they're working on the first stretch goal. It would probably make the list in place of DS9.