Monday, July 30, 2012


“CLOSE THE GATE” Feris screamed over the rushing wind that reeked of rotting fruit as he unleashed a lightning bolt from his wand into the swirling mist.

Through the gate the segmented creature jerked as the lightning bolt coursed through it's body. In response, it reached a claw out toward the adventurers. Its armored mouth snapped and chittered, its voice causing everyone’s vision to blur.

Rathgar grabbed the glowing cube from under the swirling window. “HOW?!”

Feris stared at cube in Rathgar’s hand. “I DON’T KNOW!!”

Rathgar jerked as the clawed appendage grabbed the back of his armor, rending it like tissue paper. His eyes went wide with pain, his cry lost in the wind. He tossed the cube toward Feris.

Feris darted out from behind the column and scooped up the cube. The creature was lifting Rathgar up, and his face was an image of pain that Feris would remember for the rest of his life. Another of the beings claws reached through the portal, bending toward Feris, grasping a ring out of which snapped viscous looking worms.

He squeezed his eyes shut, concentrated on the formula in his mind, and with a push of energy, turned the cube to dust in his hand. The world went silent, and even through his closed eyes, blindingly white.

When Feris next opened his eyes his first sensation was of pain, and as his vision cleared, of Nimble kneeling next to him. “He’s awake” Nimble said softly over his shoulder.

Armor Class: 0
Hit Dice: 15*****
Move: Fly: 150’ (50’)
Attacks: 2 claw or Special
Damage: 3d8/3d8 or Special
No. Appearing: 1d4 (1d4)
Save As: MU15
Morale: 12
Treasure Type:
Intelligence: 16
Alignment: Chaotic
XP Value: 6810

Monster Type: Monster (Very Rare)
Augur are beings from the far realm that are happy to come to the mortal realm and cause mayhem. They are covered in chitinous plates with 6 clawed appendages and a long tail. An Augur's head has numerous sensory organs that render it immune to blindness and allow them to see invisible at will. Augurs chatter constantly which causes anyone within 60' to suffer a -2 penalty to all attack and morale rolls due to the otherworldly sounds.

Due to their alien nature, Augurs are immune to Sleep, Charm, and Hold spells, weapons of less than +2 enchantment and spells of 1st or 2nd level. In addition to their other powers, Augur can cast spells as a 12th level Wokani.

Image by Davi Blight

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