Saturday, January 14, 2012

Splinter-rod

“RUN!” Rathgar yelled, pushing his companions away from the door. The strange turtle-like creature pointed the purple spiked thing toward the fleeing adventurers, and a blast of glowing darts zipped down the hall. Rathgar turned at the last moment, bringing his shield up. Most of the darts impacted on the shield, but two seemed to wrap around the edge, and impact solidly into his shoulder.

“Keep going!” he yelled as he turned to follow. Just then the darts popped, the force knocking him sideways against the wall. The creature made a noise like a laugh, and waved the rod above his head.



Splinter-rod
This magical device fires a burst of magical darts. The darts cause a single point of damage plus one point for every 2 above the minimum die roll needed to hit. In addition, the following round, the target takes an additional 1d3 points of damage for every point suffered the previous round from the Splinter-rod as the darts explode.

Splinter-rods may be used as a melee weapon, inflicting 1d4 points of damage. Spinter-rods will be found with 2d6 charges.

3 comments:

  1. Excellent! What kind of range were you thinking for this?

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    Replies
    1. I'd give it the same range as a sling probably. Not too long, but far enough away to avoid getting a sword to the face.

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  2. Sounds good. I don't recall the source weapon having a long range either.

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