This is adventure 13 of 25 that is roughly designed to take characters from level 1 to 25 that I will be sharing over the month of September. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format.
Lastly, don't forget to vote on my new poll - What is the Defining Element of Steampunk?
Meeting the Neighbors
A Get Ready, Get Set, Go! Classic D+D adventure set in the PC’s Domain
A hobgoblin army is marching through the area, and the general thinks the PC’s castle might just make a nice conquest.
The first sign of trouble will be a column of smoke rising up in the distance as a farm is razed. The large army will quickly be revealed. In addition to hobgoblin infantry there is also elephant-mounted cavalry, a troop of ogres, and a trio of hill giants! All bare a banner displaying a golden chevron over a red starburst, and the letters “DDLJ”. The army is lead by a charismatic warlord named Shah-Rukh Khan.
Khan is a shrewd commander, and understands well when to fight, and when to negotiate, though he does have a propensity to quote long dead playwrights, and give long meaningful looks. If given the option he would rather collect some tribute and move on. If the PC’s can convince him that they’re tougher than they look (via contests) he’ll press on.
Shah-Rukh Khan, Hobgoblin Warlord (AC -1, HP 9, AT 2 (2d8+6) or Disarm, Morale 11, Plate +2, Shield +2, Sword +3/+6 vs Dragons)
Larry, Darryl, and Darryl (Hill Giants) Larry is the only giant that will communicate. The brothers Darryl will only make faces.