Country Bumpkins
A Get Ready, Get Set, Go! Classic D+D adventure set in The City
Get Ready:
The party has finally arrived in the big city, and are promptly drugged and robbed their first night! Magic items (like the Dawnstone) are high priority targets!
Get Set:
The city’s thieves guild does this to just about everyone, and everyone involved gets their cut. The thieves rarely kill or maim anyone, and only take from those who seem like they actually have something to take. Oh, and they control all the travelers inns.
Go!:
Ranking members of the thieves build are all wererats! Their HQ is in the sewers. Good luck finding silver weapons…
Important NPCs:
Fagan, Wererat Guild Leader (T9, AC: 4, 9 HD, HP: 40, Attack: Bite (1d4) or Rapier (1d6), Morale 8)
Wererat Thief (AC: 6, HD 4, Attack: Bite (1d4) or Club (1d6), Morale 8)
Human Thief (AC: 7, HD 1, Attack: Club 1d6 Morale 8)
This is adventure 5 of 25 that is roughly designed to take characters from level 1 to 25 that I will be sharing over the month of April. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format.
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Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.