Friday, September 9, 2011

Black Dawn

Black Dawn
A Get Ready, Get Set, Go! Classic D+D adventure set in The City a generic big city.

Get Ready:
The sun cresting over the horizon is blotted out by the skyships of the dread air-pirate Don Karnage!

Get Set:
The warning bells will ring all over the city when the ships are spotted. All able-bodied persons are expected to aid in the defense of The City - adventurers included!

Go!:
The pirates are aiming for the Royal Treasury. Turns out, it’s actually just a distraction. While everyone is focused on the pirates, someone tries to assassinate the Mayor. Don Karnage is the only one who knows this, but he’ll trade his life for this info. The Assassin flew in with the air-pirates, but dropped off at the Lord Mayors palace, mostly unseen.

If the adventurers don't dither too much, there should inevitably be an encounter with the noble and assassin facing off against each other, both appearing to be the Lord Mayor, and the guards frozen with indecision.

Important NPCs:
Don Karnage, Sky Pirate (F10, AC: 2, HP: 56, Attack: Rapier (1d6+3), Double Hand X-bow (2d3+2), Morale 11),
Sky Pirate (F4, AC 5, HP 20, Attack: Rapier (1d6+1), X-bow (1d6), Morale 10),
Assassin Doppelganger (AC 5, HD 7, HP 48, Attack: Bite (1d12+3), Morale 8)
Lord Mayor (6HD Noble)



This is adventure 7 of 25 that is roughly designed to take characters from level 1 to 25 that I will be sharing over the month of September. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format.

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