Dark and Stormy Night
A Get Ready, Get Set, Go! Classic D+D adventure set in a ruined keep
Get Ready:
A large ruined keep is the new home of a band of highwaymen, but it’s also home to some restless dead!
Get Set:
As the party continues onto the big city, they’re stopped by a terrible storm that drives them to a ruined keep for shelter. They’ll first encounter a dead highwayman with no trauma but his face
frozen in terror.
Go!:
The highwaymen are likely to attack the adventurers out of fear, but once they realize the party isn’t the real threat, they’ll want to work together till the storm blows over. The ruined keep isn’t particularly stable, and the storm is likely to cause damage. The spirits will avoid anyone carrying the Dawnstone.
Important NPCs:
Bandit leader (T6, AC 7, 6HD, HP: 29, Attack: Poison Dagger (1d4+1+Poison), Morale 9),
Bandit (AC 7, 1HD, Attack: X-bow (1d8) or Club (1d6), Morale 8),
Restless Spirits (AC 2, HD: 1+2, Attack: Touch (1d4+Wisdom Drain 1), Save: C2, Morale 12)
This is adventure 4 of 25 that is roughly designed to take characters from level 1 to 25 that I will be sharing over the month of April. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format.
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Comment Moderation is in place. Email notifications are spotty... might be a bit before this gets published. Sorry.