This is adventure 23 of 25 that is roughly designed to take characters from level 1 to 25 that I will be sharing over the month of September. These posts are a part of Asshat Paladin's OSR Short Adventure Challenge, and utilize his Get Ready, Get Set, Go! format.
A Get Ready, Get Set, Go! Classic D+D adventure set in anywhere
Around the Ruby magic works, but the immortals remain silent.
The effects of the shattering of the Orb of Magic continue to reverberate. Despair, fear, and panic seem to pervade wherever the PCs go. They will be begged to investigate the silence of the immortals. They will even be offered Gate scrolls to travel to the heavens and find out.
Presuming the PCs are just as anxious to get access to divine magic back, when they use the gate they arrive in a land that appears to be endless fields, forests, blue skys, etc. with sparks of light floating lazily about (souls). Great palace-temples litter the landscape. Everything seems deserted, and an odd stillness oppresses the otherwise heavenly environment.
After some time exploring they will encounter an Archeron who calls himself the Caretaker. He will explain that the immortals have all vanished, and with them most of their servants. He says that hell is in much the same condition, though there seem to be more demons remaining as compared to heavenly servants. The only thing that’s new is a temple foundation where there wasn’t one before.
The temple foundation has a doorway leading down. Within the PCs will find a strange dungeon with various beings they’ve encountered before.
Whichever NPCs were most memorable for the PCs are the ones that should be chosen, also any dead x-PCs.