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1st level wizard spell
Witch Bolt
Range: 30’
Duration: Up to 1 minute
Effect: Crackling bolts of electricity shoot from the wizard’s hand
The wizard must succeed on an attack roll against a target. On a hit, bolts of electricity shoot out from the wizard’s hand blasting the target for 1d6 damage. The wizard may continue the spell for up to 1 minute, causing an additional 2d4 damage automatically every round to the original target, as long as the target remains within range and line of sight.
Design Notes: Ongoing spells with concentration aren’t really a thing in RC D&D, and while I really enjoy casting this as a 2nd level spell in my 5e game, somehow d12 ongoing damage (or 2d12 for the empowered version) seems a little much for basic D&D. I spent a lot of time thinking about how much damage it should cause… Magic missile does a guaranteed 1d6+1 points of damage every 2 levels. This doesn’t really scale, but the likelihood that anything being targeted by the spell won’t die or move out of the area of effect after more than a round or 3 seems fairly unlikely. Plus the wizard still needs to actually hit with the spell initially, so I think the 2d4 damage works. I might even add a 1d4 every… 3 or 4 levels? That way it doesn’t get completely eclipsed by magic missile by name level.
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