Friday, January 16, 2015

Ancient Sagas of Everlance: Rats and Dead Things

This report covers the sessions played on 1/4 and 1/11

Cast of Characters:
Kelmar - ½ Elf Ranger
Beska - Human Mage
Myshkin - Human Paladin
Gifilte - Human Monk of Love
Arkane - Human Paladin
Lorain - Human Bard
Sima - Human Thief
Dwarf Fighter

The party investigated the Black Pearl recovered from the sunken tower. It boosts a spellcaster’s powers, but also has a flaw that draws powerful monsters toward it. The party was initially split on what to do with the pearl. Myshkin favored finding someone trustworthy to hold onto the pearl. Kelmar (me) wanted to complete the job and hand it over to the Madam, even knowing she was going to be handing it off to another since it seemed like it’d be more trouble than it’d be worth. But in part because the Madam couldn't (or wouldn't) divulge who was to get it, nor would she increase the reward for turning it over, the party decided to hold onto it, handing it over to Beska so that she can take advantage of it’s boost.

However, pissing off a high power underworld figure with numerous connections to other powerful people doesn't make sticking around in town a comfortable situation. So off to the tunnels where the adventurers were trapped. With luck they've been able to hold out for the days the party has spent taking care of other business.

The initial foray into the tunnels first turned up some rats (why is it always rats?), followed by a mist filled room that also had an unfortunate number of zombies. The unprofessional wandering around the mist filled room meant that for the most part the party members could only see 1 or 2 of their fellows. Half of the party dropped before turning tail and heading back out of the dungeon to the local village.

After resting up for another couple of days the party headed back to the tunnels. On the way out of town they picked up a dwarf fighter anxious to test his mettle. Exploring some side tunnels, the party found and defeated some skeletons, and opted to hole up in the tunnels, rather than run back to the village.

My character, Kelmar, hovers about 100xp away from 2nd level… I really don’t want to die moments before getting those extra HP!!


  1. How do you entice your players to play such a high proportion of humans? I rarely get a single person at my table whose first choice is Men.

    1. This is one of the games I play in, rather than DM, so... I couldn't tell you! It might be because we're playing Castles & Crusades maybe? But yeah, it seems weird to me too.

    2. I usually just request my players make humans. It's also fun, as a GM, to be incredibly prejudiced to non humans. Suspicion of every wrong doing, spilt milk, calves born dead, etc should be laid at their feet. Over charge them for their food and drink. Make it difficult for the other players to interact with information givers unless the scary non humans are not around. The other player will create solutions soon if the player in question doesn't.