Monday, January 6, 2014

New Monster: Scarab Spawn

"When the ancient star-gods came with their fire and lightning, they brought with them magic animals, things, creatures that could transform the people of the land into monsters. Fearless, with a hivemind mentality, and only evil in their hearts. The star-gods turned the first of these monsters into the queen, in control of the great swarm of the created. Yet the queen was herself completely under the sway of the star-gods."

"Until they fell. The great war brought them down after many decades of sloth and decadence, and like the stars they were named for, their descent was brilliant. But their weapons remain, including the hive queen, or at least the magic that created her... And the stories coming out of Norbit Pass... I think she has awoken."

"This sounds bad" Nimble said.

"Indeed, if it is true." The Magus replied. "Which is why I sent for you."

"We were half way across the world... wasn't there anyone closer? One of your other students maybe?" Rathgar asked.

"I'm honored that you sent for us" Feris said with a stern look at Rathgar.

"Rathgar, you and your companions are the best suited to this task. Others were closer, but you are the most likely to succeed."

"Very well..."

"Take this portal to Norbit Pass, and the best of success to you. I hope that the rumors are false, but if they're not, try to stop the hive queen."



Scarab Spawn
Armor Class: 6
Hit Dice: 2+1* (M)
Move: 90' (30')
Attacks: 1
Damage: 1d6
No. Appearing: 3d6 (5d8)
Save As: F3
Morale: 12
Treasure Type: None
Intelligence: 10
Alignment: Chaotic
XP Value: 35

Created not by scarabs, but by magi-mechanical bugs that infest living beings, tapping into their brains and linking them all together but under the control of the hive queen. In combat they receive a +1 bonus to hit for every other Scarab Spawn attacking the same target, up to a maximum of +4. Once per turn Scarab Spawn can release a blast of mental energy that causes 1d4 points of damage per Spawn to all non-Scarab Spawn involved in the combat (save for half). They are immune to sleep, charm, and hold spells.

Scarab Spawn are always led by a hive queen.



Image Source: (Echoic) Zoe, Glistening Sprite
by SamC-Art

1 comment:

  1. Why is it that the "hot chicks" are always evil?

    Really makes you want to rethink your Character's alignment, doesn't it?

    Mwahahahahahahahahaha!

    ReplyDelete